cypress
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835c932566
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Restructure PSP code paths and names; consolidate slim and phat binaries
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2024-09-08 17:51:24 -07:00 |
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cypress
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191ca2d906
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Accomodate glquake path changes
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2024-09-06 19:05:53 -07:00 |
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cypress
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b4b2f11100
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More 3DS + PSP unification
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2024-09-06 18:07:39 -07:00 |
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cypress
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084de6b010
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More 3DS+PSP consolidation
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2024-09-05 19:06:43 -07:00 |
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Shpuld Shpuldson
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05e611b7f2
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clean up code, fix one memory leak
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2023-09-26 22:44:11 +03:00 |
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Shpuld Shpuldson
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1b1b7e9564
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
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Ian
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85dce28921
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shpuld's single-pass clipping optimization
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2023-08-28 14:07:02 -04:00 |
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cypress
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15bdd2bd8b
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Re-Enable external textures on PSP1000, add optimization for PaP skins
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2023-07-19 21:56:15 -04:00 |
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Steam Deck User
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70c0967d7c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
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Steam Deck User
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f5b90862ca
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Stop storing palette data for WAD3 and PCX textures
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2023-03-01 19:32:49 -05:00 |
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Ian
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cd3b08018e
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Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
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2023-02-02 14:35:38 -05:00 |
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Steam Deck User
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8ca8175096
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Actually use Q_malloc in some places
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2023-02-02 12:33:01 -05:00 |
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Ian
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edae0262f0
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Remove non-zombie models from Preload()
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2023-02-02 11:12:21 -05:00 |
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Steam Deck User
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2fa179a206
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:13:44 -05:00 |
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Steam Deck User
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98bdccecc8
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Make Preload() use the ZHack paths
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2022-12-27 21:51:58 -05:00 |
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moto
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8558301901
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Implement host_timescale; replace host_frametime
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2022-05-19 13:11:21 -04:00 |
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unknown
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c4f894e939
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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