Commit graph

18 commits

Author SHA1 Message Date
cypress
835c932566 Restructure PSP code paths and names; consolidate slim and phat binaries 2024-09-08 17:51:24 -07:00
cypress
191ca2d906 Accomodate glquake path changes 2024-09-06 19:05:53 -07:00
cypress
b4b2f11100 More 3DS + PSP unification 2024-09-06 18:07:39 -07:00
cypress
084de6b010 More 3DS+PSP consolidation 2024-09-05 19:06:43 -07:00
Shpuld Shpuldson
05e611b7f2 clean up code, fix one memory leak 2023-09-26 22:44:11 +03:00
Shpuld Shpuldson
1b1b7e9564 refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
Ian
85dce28921 shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
cypress
15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins 2023-07-19 21:56:15 -04:00
Steam Deck User
70c0967d7c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
Steam Deck User
f5b90862ca Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
8ca8175096 Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
Ian
edae0262f0
Remove non-zombie models from Preload() 2023-02-02 11:12:21 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
98bdccecc8 Make Preload() use the ZHack paths 2022-12-27 21:51:58 -05:00
moto
8558301901 Implement host_timescale; replace host_frametime 2022-05-19 13:11:21 -04:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00