* RVL: Fix Credits Menu Scaling and Pause Menu Fade
* RVL: Scale Console
* RVL: Scale Console OSK
* RVL: Add Temp OSK BG
* RVL: Fix Game Build String
Had accidentally comitted a change that made it look wrong
* COMMON: Add Scale parameter to Con_DrawConsole
Also removes the ifdef I had on Con_DrawConsole
* RVL: Fix OSK Height
* Start unification of QuakeGX
* silence warning
* Unify draw header
* Add mathlib and pr_cmds to unified list
* add view and wad to unified files
* Fix rumble not being multiplayer safe on Wii
* host.c unified
* various merge cleanups
* Remove unnecessary ifdefs
* properly document ifdef
* console.c unified
* update paths and folder structure for wii
* protection against some crashes on wii
* Change scale to accept floats
* merge cl_hud.c
* Cleaup cl_hud merger and fix an input bug
* Upload GX specific files
* Remove duplicate file
* Upload Makefile.wii and fix ctr/psp compile errors
* Update Makefile to use the same build folder as other systems
* Removed references to SetDlightColor and fixed ifdefs
* Clean up host.c and quakedef.h
* Clean up sv_main.c
* Cleanup and document view.c
* Cleanup wad.c
* Move GX to libogc2
* A few small gx cleanups (logging)
* Finalize gx cd audio support
* Stop main menu cd track on map load
* Document cd audio play-string and add credits on gx
* Correctly stop CD audio
* GX: Properly handle svc_lockviewmodel on this platform
* GX: Smooth and clean up IR input
* GX Apply viewmodel rotation matrix and smoothing
* GX: Make weapon rotation offset function readable
* GX: Disregard guard for platform
* Update Makefile.wii to use libogc2
* Update cl_parse.c to exclude unnecessary ifdef
* Start unification of QuakeGX
* silence warning
* Unify draw header
* Add mathlib and pr_cmds to unified list
* add view and wad to unified files
* Fix rumble not being multiplayer safe on Wii
* host.c unified
* various merge cleanups
* Remove unnecessary ifdefs
* properly document ifdef
* console.c unified
* update paths and folder structure for wii
* protection against some crashes on wii
* Change scale to accept floats
* merge cl_hud.c
* Cleaup cl_hud merger and fix an input bug
* Upload GX specific files
* Remove duplicate file
* Upload Makefile.wii and fix ctr/psp compile errors
* Update Makefile to use the same build folder as other systems
* Removed references to SetDlightColor and fixed ifdefs
* Clean up host.c and quakedef.h
* Clean up sv_main.c
* Cleanup and document view.c
* Cleanup wad.c
* Move GX to libogc2
* A few small gx cleanups (logging)
* Finalize gx cd audio support
* Stop main menu cd track on map load
* Document cd audio play-string and add credits on gx
* Correctly stop CD audio
* Start unification of QuakeGX
* silence warning
* Unify draw header
* Add mathlib and pr_cmds to unified list
* add view and wad to unified files
* Fix rumble not being multiplayer safe on Wii
* host.c unified
* various merge cleanups
* Remove unnecessary ifdefs
* properly document ifdef
* console.c unified
* update paths and folder structure for wii
* protection against some crashes on wii
* Change scale to accept floats
* merge cl_hud.c
* Cleaup cl_hud merger and fix an input bug
* Upload GX specific files
* Remove duplicate file
* Upload Makefile.wii and fix ctr/psp compile errors
* Update Makefile to use the same build folder as other systems
* Removed references to SetDlightColor and fixed ifdefs
* Clean up host.c and quakedef.h
* Clean up sv_main.c
* Cleanup and document view.c
* Cleanup wad.c