jedi-outcast/code/game
Jonathan Gray 140c054cdb use an int not a long for the version in the roff header 2013-04-24 02:14:03 +10:00
..
AI.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
AI_Atst.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Default.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Droid.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_GalakMech.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Grenadier.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Howler.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
AI_ImperialProbe.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Interrogator.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
AI_Jedi.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Mark1.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Mark2.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_MineMonster.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
AI_Remote.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Seeker.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Sentry.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Sniper.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Stormtrooper.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
AI_Utils.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
G_Timer.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
NPC.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_behavior.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
NPC_combat.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
NPC_goal.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_misc.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_move.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_reactions.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_senses.cpp replace _isnan with Q_isnan 2013-04-23 03:43:16 +10:00
NPC_sounds.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
NPC_spawn.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
NPC_stats.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
NPC_utils.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
Q3_Interface.cpp fix some return types by matching JA 2013-04-24 02:14:01 +10:00
Q3_Interface.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
Q3_Registers.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
Q3_Registers.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
anims.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
b_local.h remove an unused extern that breaks the build 2013-04-23 03:43:15 +10:00
b_public.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
bg_lib.cpp avoid including some bg_lib functions 2013-04-23 03:43:14 +10:00
bg_local.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
bg_misc.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
bg_pangles.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
bg_panimate.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
bg_pmove.cpp replace _isnan with Q_isnan 2013-04-23 03:43:16 +10:00
bg_public.h add wrappers for function pointers with default arguments 2013-04-23 03:42:56 +10:00
bg_slidemove.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
boltons.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
bset.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
bstate.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
channels.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
characters.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
common_headers.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
dmstates.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
events.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
fields.h initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
g_ICARUS.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
g_active.cpp replace _isnan with Q_isnan 2013-04-23 03:43:16 +10:00
g_breakable.cpp fix slashes in include paths 2013-04-22 15:47:11 +10:00
g_camera.cpp fix slashes in include paths 2013-04-22 15:47:11 +10:00
g_client.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
g_cmds.cpp avoid implicit int types 2013-04-23 11:37:33 +10:00
g_combat.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
g_functions.cpp fix slashes in include paths 2013-04-22 15:47:11 +10:00
g_functions.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_fx.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_headers.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_headers.h fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_icarus.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_inventory.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_itemLoad.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_items.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_items.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_local.h remove a wrong and unused prototype 2013-04-23 11:37:44 +10:00
g_main.cpp turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry 2013-04-23 03:43:30 +10:00
g_mem.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_misc.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_misc_model.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_missile.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_mover.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_nav.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_nav.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_navigator.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
g_navigator.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_navnew.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_object.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_objectives.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_public.h chids in savegames are 32 bits on disk so don't use long 2013-04-24 02:14:02 +10:00
g_ref.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
g_roff.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
g_roff.h use an int not a long for the version in the roff header 2013-04-24 02:14:03 +10:00
g_savegame.cpp chids in savegames are 32 bits on disk so don't use long 2013-04-24 02:14:02 +10:00
g_session.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_shared.h initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
g_spawn.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_svcmds.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_target.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_trigger.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_turret.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_usable.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
g_utils.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_weapon.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
g_weaponLoad.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
game.def Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
game.dsp Jedi Outcast Patch v1.03 2013-04-04 16:05:53 -05:00
game.plg Jedi Outcast Patch v1.03 2013-04-04 16:05:53 -05:00
genericparser2.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
genericparser2.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
ghoul2_shared.h initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
npc_headers.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
objectives.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
q_math.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
q_shared.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
q_shared.h initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
say.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
statindex.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
surfaceflags.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
teams.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
weapons.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
wp_saber.cpp adjust to different scoping of variables declared in for loops 2013-04-23 11:37:19 +10:00
wp_saber.h ditch dos style newlines 2013-04-22 15:25:59 +10:00