mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
1229 lines
26 KiB
Text
1229 lines
26 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
|
|
|
CFG=game - Win32 SHDebug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "game.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 SHDebug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "game - Win32 FinalBuild" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "game - Win32 SHDebug" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/Code/game", FSLAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir ".\Release"
|
|
# PROP BASE Intermediate_Dir ".\Release"
|
|
# PROP BASE Target_Dir "."
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "..\Release"
|
|
# PROP Intermediate_Dir "..\Release\game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir "."
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /I "..\ICARUS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_IMMERSION" /Yu"g_headers.h" /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Release/jk2gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:yes
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir ".\Debug"
|
|
# PROP BASE Intermediate_Dir ".\Debug"
|
|
# PROP BASE Target_Dir "."
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "..\Debug"
|
|
# PROP Intermediate_Dir "..\Debug\game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir "."
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /G6 /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_IMMERSION" /FR /Yu"g_headers.h" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /out:"..\Debug/jk2gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:no /map
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "FinalBuild"
|
|
# PROP BASE Intermediate_Dir "FinalBuild"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "..\FinalBuild"
|
|
# PROP Intermediate_Dir "..\FinalBuild\game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "..\ICARUS" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /W4 /GX /O2 /I "..\ICARUS" /D "NDEBUG" /D "FINAL_BUILD" /D "WIN32" /D "_WINDOWS" /D "_IMMERSION" /Yu"g_headers.h" /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Release/efgamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:yes
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\FinalBuild/jk2gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:yes /debug
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "game___Win32_SHDebug"
|
|
# PROP BASE Intermediate_Dir "game___Win32_SHDebug"
|
|
# PROP BASE Ignore_Export_Lib 1
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "..\SHDebug"
|
|
# PROP Intermediate_Dir "..\SHDebug\game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"g_headers.h" /FD /c
|
|
# ADD CPP /nologo /G6 /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "_DEBUG" /D "MEM_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_IMMERSION" /FR /Yu"g_headers.h" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /out:"..\Debug/jk2gamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:no /map
|
|
# ADD LINK32 ../shdebug/game/smrtheap.obj kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /out:"..\SHDebug/jk2gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:no /map
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "game - Win32 Release"
|
|
# Name "game - Win32 Debug"
|
|
# Name "game - Win32 FinalBuild"
|
|
# Name "game - Win32 SHDebug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Group "ICARUS"
|
|
|
|
# PROP Default_Filter "*.cpp, *.h"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\BlockStream.cpp
|
|
# ADD CPP /Yu"icarus.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\BlockStream.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\ICARUS.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Instance.cpp
|
|
# ADD CPP /Yu"icarus.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Instance.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Sequence.cpp
|
|
# ADD CPP /Yu"icarus.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\sequence.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Sequencer.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Sequencer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\TaskManager.cpp
|
|
# ADD CPP /Yu"icarus.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\TaskManager.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Cgame"
|
|
|
|
# PROP Default_Filter "*.cpp"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_lib.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_misc.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_pangles.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_panimate.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_pmove.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_slidemove.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_camera.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_consolecmds.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_credits.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_draw.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_drawtools.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_effects.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_ents.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_event.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_headers.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_info.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_lights.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_localents.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_main.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_marks.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_players.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_playerstate.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_predict.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_scoreboard.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_servercmds.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_snapshot.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_syscalls.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_text.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_view.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_weapons.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_ATSTMain.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_Blaster.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_Bowcaster.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_BryarPistol.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_DEMP2.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_Disruptor.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_Emplaced.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_Flechette.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_HeavyRepeater.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FX_RocketLauncher.cpp
|
|
# ADD CPP /Yu"cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxParsing.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxPrimitives.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxScheduler.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxSystem.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxTemplate.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxUtil.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Atst.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Default.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Droid.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_GalakMech.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Grenadier.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Howler.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_ImperialProbe.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Interrogator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Jedi.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Mark1.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Mark2.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_MineMonster.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Remote.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Seeker.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Sentry.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Sniper.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Stormtrooper.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI_Utils.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_active.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_breakable.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_camera.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_client.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_cmds.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_combat.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_functions.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_fx.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_headers.cpp
|
|
# ADD CPP /Yc"../cgame/cg_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ICARUS.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_inventory.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_itemLoad.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_items.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_mem.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_misc.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_misc_model.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_missile.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_mover.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_nav.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_navigator.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_navnew.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_object.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_objectives.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ref.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_roff.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_savegame.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_session.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_svcmds.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_target.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\G_Timer.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_trigger.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_turret.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_usable.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_weapon.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_weaponLoad.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\gameinfo.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericparser2.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_behavior.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_combat.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_goal.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_misc.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_move.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_reactions.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_senses.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_sounds.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_spawn.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_stats.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NPC_utils.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Q3_Interface.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Q3_Registers.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_math.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\smartheap\SMRTHEAP.C
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\tri_coll_test.cpp
|
|
# ADD CPP /Yu"common_headers.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wp_saber.cpp
|
|
# ADD CPP /Yu"g_headers.h"
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Group "Icarus Headers"
|
|
|
|
# PROP Default_Filter "*.h"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_headers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Interpreter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Icarus\Tokenizer.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "CGame Headers"
|
|
|
|
# PROP Default_Filter "*.h"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\animtable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_headers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_media.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\common_headers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxParsing.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxPrimitives.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxScheduler.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\FxUtil.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\strip_objectives.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\renderer\tr_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\vmachine.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anims.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\b_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\b_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bstate.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_camera.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_lights.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\channels.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\characters.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common_headers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dmstates.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\events.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ff\ff.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ff\ff_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\fffx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fields.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ghoul2\G2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_functions.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_icarus.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_items.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_nav.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_navigator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_roff.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\gameinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericparser2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ghoul2_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\renderer\mdx_format.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\npc_headers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\objectives.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Q3_Interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Q3_Registers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\say.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\sstring.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\statindex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\stripPublic.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\tags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\teams.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\weapons.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wp_saber.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.def
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\base\ext_data\items.dat
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\base\ext_data\NPCs.cfg
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\base\ext_data\weapons.dat
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\smartheap\HAW32M.LIB
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 FinalBuild"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 SHDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|