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https://github.com/ioquake/jedi-outcast.git
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from Jochen Leopold: Fixed dclose problems (stuck in level 4) * UNIQUE symbols in jk2gamex86.so don't allow to unload the library on map changes! ** so all global variables are not reseted -> this causes many bugs (stuck on start of level 4 for example) * removed one "inline" attribute which fixes this bug ** there is just a GLIBCXX unique symbol left: readelf -Ws ./jk2gamex86.so | grep UNIQUE |
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LICENSE.txt | ||
raven-README.txt | ||
README.txt |
Jedi Outcast with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.04 to work, the data in the steam version is already patched. The single player demo data also seems to be compatible and runs seemingly fine. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jk2sp and jk2game*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../CODE-mp/ make copy jk2mp and jk2mpded to the directory containing base copy *.so to your base directory Known issues: With i386 linux with i965 graphics, levels seem to be zoomed in to point where only textures are seen. Does not seem to affect GL rendered cutscenes or OpenBSD/i386 with slightly older mesa. Save games do not yet work on amd64.