jedi-outcast/code/game/G_Timer.cpp

257 lines
4.6 KiB
C++

// leave this line at the top for all g_xxxx.cpp files...
#include "g_headers.h"
#include "g_local.h"
typedef map < string, int > timer_m;
timer_m g_timers[ MAX_GENTITIES ];
/*
-------------------------
TIMER_Clear
-------------------------
*/
void TIMER_Clear( void )
{
for ( int i = 0; i < MAX_GENTITIES; i++ )
{
g_timers[i].clear();
}
}
/*
-------------------------
TIMER_Clear
-------------------------
*/
void TIMER_Clear( gentity_t *ent )
{
// rudimentary safety checks, might be other things to check?
if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES )
{
g_timers[ent->s.number].clear();
}
}
/*
-------------------------
TIMER_Save
-------------------------
*/
void TIMER_Save( void )
{
int j;
gentity_t *ent;
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
{
int numTimers = g_timers[ent->s.number].size();
int i;
//Write out the timer information
gi.AppendToSaveGame('TIME', (void *)&numTimers, sizeof(numTimers));
timer_m::iterator ti;
for ( i = 0, ti = g_timers[ j ].begin(); i < numTimers; i++, ti++ )
{
const char *id = ((*ti).first).c_str();
int length = strlen( id );
//Write out the string size and data
gi.AppendToSaveGame('TSLN', (void *) &length, sizeof(length) );
gi.AppendToSaveGame('TSNM', (void *) id, length );
//Write out the timer data
gi.AppendToSaveGame('TDTA', (void *) &(*ti).second, sizeof( (*ti).second ) );
}
}
}
/*
-------------------------
TIMER_Load
-------------------------
*/
void TIMER_Load( void )
{
int j;
gentity_t *ent;
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
{
int numTimers;
gi.ReadFromSaveGame( 'TIME', (void *)&numTimers, sizeof(numTimers) );
//Make sure there's something to read
if ( numTimers == 0 )
continue;
//Read back all entries
for ( int i = 0; i < numTimers; i++ )
{
int length, time;
char tempBuffer[1024]; //FIXME: Blech!
gi.ReadFromSaveGame( 'TSLN', (void *) &length, sizeof( length ) );
//Validity check, though this will never happen (unless of course you pass in gibberish)
if ( length >= 1024 )
{
assert(0);
continue;
}
//Read the id and time
gi.ReadFromSaveGame( 'TSNM', (char *) tempBuffer, length );
gi.ReadFromSaveGame( 'TDTA', (void *) &time, sizeof( time ) );
//Restore it
g_timers[ j ][(const char *) tempBuffer ] = time;
}
}
}
/*
-------------------------
TIMER_Set
-------------------------
*/
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
{
g_timers[ent->s.number][identifier] = level.time + duration;
}
/*
-------------------------
TIMER_Get
-------------------------
*/
int TIMER_Get( gentity_t *ent, const char *identifier )
{
timer_m::iterator ti;
ti = g_timers[ent->s.number].find( identifier );
if ( ti == g_timers[ent->s.number].end() )
{
//assert(0);
return -1;
}
return (*ti).second;
}
/*
-------------------------
TIMER_Done
-------------------------
*/
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
{
timer_m::iterator ti;
ti = g_timers[ent->s.number].find( identifier );
if ( ti == g_timers[ent->s.number].end() )
return true;
return ( (*ti).second < level.time );
}
/*
-------------------------
TIMER_Done2
Returns false if timer has been
started but is not done...or if
timer was never started
-------------------------
*/
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
{
timer_m::iterator ti;
ti = g_timers[ent->s.number].find( identifier );
if ( ti == g_timers[ent->s.number].end() )
{
return qfalse;
}
qboolean res =((*ti).second < level.time );
if ( res && remove )
{
// Timer is done and it was requested that it should be removed.
g_timers[ent->s.number].erase( ti );
}
return res;
}
/*
-------------------------
TIMER_Exists
-------------------------
*/
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
{
timer_m::iterator ti;
ti = g_timers[ent->s.number].find( identifier );
if ( ti == g_timers[ent->s.number].end( ))
{
return qfalse;
}
return qtrue;
}
/*
-------------------------
TIMER_Remove
Utility to get rid of any timer
-------------------------
*/
void TIMER_Remove( gentity_t *ent, const char *identifier )
{
timer_m::iterator ti;
ti = g_timers[ent->s.number].find( identifier );
if ( ti != g_timers[ent->s.number].end() )
{
g_timers[ent->s.number].erase( ti );
}
}
/*
-------------------------
TIMER_Start
-------------------------
*/
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
{
if ( TIMER_Done( self, identifier ) )
{
TIMER_Set( self, identifier, duration );
return qtrue;
}
return qfalse;
}