jedi-outcast/code/game/teams.h

87 lines
1.8 KiB
C

#ifndef TEAMS_H
#define TEAMS_H
typedef enum //# team_e
{
TEAM_FREE, // caution, some code checks a team_t via "if (!team_t_varname)" so I guess this should stay as entry 0, great or what? -slc
// TEAM_STARFLEET,
// TEAM_BORG,
// TEAM_PARASITE,
// TEAM_SCAVENGERS,
// TEAM_KLINGON,
// TEAM_MALON,
// TEAM_HIROGEN,
// TEAM_IMPERIAL,
// TEAM_STASIS,
// TEAM_8472,
// TEAM_BOTS,
// TEAM_FORGE,
// TEAM_DISGUISE,
TEAM_PLAYER,
TEAM_ENEMY,
TEAM_NEUTRAL, // most droids are team_neutral, there are some exceptions like Probe,Seeker,Interrogator
//# #eol
TEAM_NUM_TEAMS
} team_t;
// This list is made up from the model directories, this MUST be in the same order as the ClassNames array in NPC_stats.cpp
typedef enum
{
CLASS_NONE, // hopefully this will never be used by an npc, just covering all bases
CLASS_ATST, // technically droid...
CLASS_BARTENDER,
CLASS_BESPIN_COP,
CLASS_CLAW,
CLASS_COMMANDO,
CLASS_DESANN,
CLASS_FISH,
CLASS_FLIER2,
CLASS_GALAK,
CLASS_GLIDER,
CLASS_GONK, // droid
CLASS_GRAN,
CLASS_HOWLER,
CLASS_IMPERIAL,
CLASS_IMPWORKER,
CLASS_INTERROGATOR, // droid
CLASS_JAN,
CLASS_JEDI,
CLASS_KYLE,
CLASS_LANDO,
CLASS_LIZARD,
CLASS_LUKE,
CLASS_MARK1, // droid
CLASS_MARK2, // droid
CLASS_GALAKMECH, // droid
CLASS_MINEMONSTER,
CLASS_MONMOTHA,
CLASS_MORGANKATARN,
CLASS_MOUSE, // droid
CLASS_MURJJ,
CLASS_PRISONER,
CLASS_PROBE, // droid
CLASS_PROTOCOL, // droid
CLASS_R2D2, // droid
CLASS_R5D2, // droid
CLASS_REBEL,
CLASS_REBORN,
CLASS_REELO,
CLASS_REMOTE,
CLASS_RODIAN,
CLASS_SEEKER, // droid
CLASS_SENTRY,
CLASS_SHADOWTROOPER,
CLASS_STORMTROOPER,
CLASS_SWAMP,
CLASS_SWAMPTROOPER,
CLASS_TAVION,
CLASS_TRANDOSHAN,
CLASS_UGNAUGHT,
CLASS_WEEQUAY,
CLASS_NUM_CLASSES
} class_t;
#endif // #ifndef TEAMS_H