jedi-academy/code/renderer
2013-04-24 01:24:17 +10:00
..
amd3d.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.c fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
matcomp.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
mdx_format.h initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
qgl.h adapt the q3a unix backend to c++ and JA 2013-04-24 00:07:39 +10:00
qgl_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
qgl_linked.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ref_trin.def Jedi Academy Release 2013-04-04 17:35:38 -05:00
tr_animation.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_arioche.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
tr_backend.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_bsp.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_bsp_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_cmds.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-24 00:57:09 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_draw.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
tr_font.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_ghoul2.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_image.cpp USHORT -> unsigned short 2013-04-23 23:26:58 +10:00
tr_init.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_jpeg_interface.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_jpeg_interface.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_landscape.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_light.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_local.h 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_main.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_mesh.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_model.cpp change iterator erasing so we don't need to overload the = operator 2013-04-23 23:26:57 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_public.h add wrappers for function pointers with default arguments 2013-04-23 21:59:38 +10:00
tr_quicksprite.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_scene.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_shade.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_shade_calc.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-24 00:57:09 +10:00
tr_shader.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_shadows.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_sky.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_stl.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_stl.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surface.cpp avoid implicit int types 2013-04-24 00:15:48 +10:00
tr_surfacesprites.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_terrain.cpp use QDECL instead of __cdecl 2013-04-23 23:26:49 +10:00
tr_types.h use libGL.so.1 on linux 2013-04-24 00:17:55 +10:00
tr_world.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_WorldEffects.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
tr_WorldEffects.h ditch dos style newlines 2013-04-23 15:21:39 +10:00