Commit Graph

2791 Commits

Author SHA1 Message Date
Zack Middleton eeb28dc1d0 Fix score info being dropped by server
Server drops reliable command string if it's length is more than 1022.
2017-06-07 19:55:36 -05:00
Zack Middleton 91acf8a681 Don't build score info for bots, they don't parse it 2017-06-07 19:54:34 -05:00
Zack Middleton b511b8f2f6 Fix Coverity warning that endVelocity is uninitialized 2017-06-07 19:51:32 -05:00
Zack Middleton c96acec428 Fix (unused) check for map restart in CG_TransitionSnapshot 2017-06-07 19:42:32 -05:00
Zack Middleton 1456008d96 Fix comment for CG_SetInitialSnapshot 2017-06-07 19:41:46 -05:00
Zack Middleton 1048073e26 Unify checks for missing COM_Parse() token 2017-06-07 19:16:05 -05:00
Zack Middleton d58234a6c7 Fix 'missing token' in parsers for animations.cfg 2017-06-07 19:06:41 -05:00
Zack Middleton 6e340f9a5b Don't use uninitialized ps from BotAI_GetClientState
If BotAI_GetPlayerState returns qfalse, ps is untouched and in
some cases means uninitialized. So don't use it if not valid.
2017-06-07 19:02:20 -05:00
Zack Middleton 74aa4268b2 Stop caching sv_maxclients in bot code 2017-06-07 19:00:28 -05:00
Zack Middleton d1631d6ea3 Use const char pointers when possible in botlib's libvar code 2017-06-07 18:54:49 -05:00
Ryan C. Gordon b771192d52 Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
Ryan C. Gordon 749e17ab1d Add a log message if manifest is valid. 2017-06-04 02:23:49 -04:00
Ryan C. Gordon a761684a23 Windows support for autoupdater manifest signatures. 2017-06-04 02:21:55 -04:00
Ryan C. Gordon c9c5d8710a Added .gitignore for rsa_tools directory. 2017-06-04 01:49:33 -04:00
Ryan C. Gordon 06cc3a4e1b build-rsa-tools.sh now works on Linux. 2017-06-04 01:44:39 -04:00
Ryan C. Gordon e04bfd4967 Autoupdater now checks RSA digital signature for manifest. 2017-06-04 01:32:10 -04:00
Ryan C. Gordon f71260eb8c Replace sha256.c with libTomCrypt equivalent, since we'll be using it anyway. 2017-06-04 01:17:17 -04:00
Ryan C. Gordon 62f6f0c7e0 Wire up libTom stuff to build system. 2017-06-04 01:16:37 -04:00
Ryan C. Gordon 7542966e33 Verify libTom source archives aren't tampered with. 2017-06-04 01:15:38 -04:00
Ryan C. Gordon ece37f1390 Initial add of rsa_tools.
This is just a simple RSA public key digital signature thing built on
libtomcrypt. The gist:

Some admin will generate a public/private key with rsa_make_keys, keeping the
private key secret. Using the private key and rsa_sign, the admin will sign
the autoupdater manifests, generating manifest.txt.sig.

The public key ships with the game (adding 270 bytes to the download), the
.sig is downloaded with the manifest by the autoupdater (256 bytes extra
download), then the autoupdater checks the manifest against the signature
with the public key. if the signature isn't valid (the manifest was tampered
with or corrupt), the autoupdater refuses to continue.

If the manifest is to be trusted, it lists sha256 checksums for every file to
download, so there's no need to sign every file; if they can't tamper with the
manifest, they can't tamper with any other file to be updated since the file's
listed sha256 won't match.

If the private key is compromised, we generate new keys and ship new
installers, so new installations will be able to update but existing ones
will need to do a new install to keep getting updates. Don't let the private
key get compromised. The private key doesn't go on a public server. Maybe it
doesn't even live on the admin's laptop hard drive.

If the download server is compromised and serving malware, the autoupdater
will reject it outright if they haven't compromised the private key, generated
a new manifest, and signed it with the private key.

libtomcrypt is sort of a big pile of source code, so instead of putting it
in revision control, we have a script to download it. Most things don't need
it. It lives on GitHub, so we _could_ do a git submodule, but most people
don't need it, so why waste their disk and bandwidth? That said, when compiled
you end up with a few hundred kilobytes of binary code to verify a signature
and no external dependencies, so it seems like a win.
2017-06-03 20:26:07 -04:00
Zack Middleton db1198f6ea Add mouse wheel support to UI list boxes
Allows scrolling server browser list and some other lists.
2017-06-03 14:03:09 -05:00
Zack Middleton 5592342b1b Only auto update empty Team Arena internet server cache
Previously tested a mod cvar which may be wrong when multiple
mods are involved or config is reset. Let's check the server
cache's internet server count directly.
2017-06-03 14:03:09 -05:00
Zack Middleton 66fec1b059 Remove unneeded code from OpenGL2's RB_RenderDrawSurfList
Make it more similar to OpenGL1.
2017-06-03 14:03:09 -05:00
Ryan C. Gordon 1aa20487a4 autoupdater: Fixed up GCC/clang printf function attribute. 2017-06-03 12:02:29 -04:00
Zachary J. Slater 87eecd7bc1 Merge pull request #290 from rcgordon/autoupdater
Initial shot at writing an ioquake3 autoupdater. Thank you icculus, and everyone who contributed to his patreon! https://www.patreon.com/icculus
2017-06-02 22:46:22 -10:00
Zack Middleton c14cb70f15 Draw disconnect icon over lagometer in Team Arena too
The blinking disconnect icon is drawn over lagometer in Q3.
Team Arena moved the lagometer location. Now let's draw the
disconnect icon over lagometer in Team Arena too!
2017-06-02 22:11:52 -05:00
Zack Middleton 082376ed9e Enable tourney scoreboard in Team Arena
"/team score" draws an oversized scoreboard in Q3. In Team Arena
it draws nothing. They probably intended to replace it with the
new .menu UI. But since it didn't happen, go ahead and use the Q3
tournament scoreboard.
2017-06-02 22:11:52 -05:00
Zack Middleton 1066214548 Fix "brought in 1 skulls" Harvester message
Use correct singular/plural form of skulls for Harvester's brought in
skulls message.

Reported by Tobias.
2017-06-02 22:11:52 -05:00
Zack Middleton 4006358492 Fix spawn/freed entity logic (specifically harvester skulls)
- Actually use the second 'force' pass in G_Spawn when out of
available slots.
- Make G_EntitiesFree return qtrue if we can open a new slot.
(Only used when spawning Harvester skulls.)

Fixes not spawning Harvester skulls when there are no 'open freed
slots', but we have other slots available to open.
2017-06-02 22:11:52 -05:00
Zack Middleton 4227d97958 Make Team Arena win logic handle more game types/blue team
The Team Arena menu uses red team for single player but q3_ui
(and mods could) use blue. Also handle all the game types, not
just the ones used by Team Arena. Fixes FFA and Team DM.
2017-06-02 22:07:27 -05:00
Zack Middleton 4506ebd5d7 Fix joining team when starting local team play server
AKA fix joining team in Team Arena single player. Though it also
affects starting Q3 skirmish in team dm or ctf modes.
2017-06-02 21:07:30 -05:00
Ryan C. Gordon b33551dfa2 Fixed comment typo: s/until/under 2017-06-02 11:28:33 -04:00
Ryan C. Gordon 063875e89a Fixed linking on things that need -ldl, and compiler warnings. 2017-06-02 01:39:03 -04:00
Ryan C. Gordon cd4aa2d9a9 Don't fail if the game process went away before we were ready to wait for it. 2017-06-02 01:32:33 -04:00
Ryan C. Gordon b5c54ec019 Use stdint.h on Visual C if >= Visual Studio 2010. 2017-06-02 01:31:45 -04:00
Ryan C. Gordon 82977da9c8 Working Windows port of the autoupdater! 2017-06-02 00:49:42 -04:00
Zack Middleton bd067540f5 Fix hitch when opening Team Arena find friend menu
Opening the find friend menu in the Team Arena server browser
hitches due to trying to resolve blank host names.

In UI_BuildFindPlayerList() status requests that are initial or
completed state or have timed out get reset. This means it starts
with MAX_SERVERSTATUSREQUESTS (16) blank host names. So just ignore
them in UI_GetServerStatusInfo().
2017-06-01 18:54:28 -05:00
Zack Middleton 0a19ae0306 Fix levelshot displayed in Team Arena server browser
Levelshot was not updated when server list was initially loaded or
server list was sorted.
2017-06-01 18:03:24 -05:00
Zack Middleton 2091a2e2d5 Fix favorite servers player count message in Team Arena UI
The console message "1 servers listed in browser with 2 players."
would count clients multiple times when viewing favorite servers.

When viewing favorite servers in Team Arena UI, servers are added
to list before getting ping response. Each time UI checked pings
and inserted server it incremented the player count.
2017-06-01 17:24:07 -05:00
Zack Middleton 6b5674e6bb Fix filtering favorite servers in Team Arena UI
Filter favorite servers based on cached server info and new info
instead of only the cached info.

If cached server info is filtered out, don't add it to server list
but wait for getinfo response before marking server as invisible.
2017-06-01 17:24:07 -05:00
Zack Middleton 0b853a659a Make Team Arena server list sub-sort clients by max clients
The player column in Team Arena UI lists clients and max clients
in format of "clients [maxclients]". When sorting by clients the
max clients is ignored which results in player column being
disorganized.

When servers have the same number of clients, sort based on max
clients. Otherwise client sort is sub-sorted based on order of
getinfo responses (ping).
2017-06-01 17:24:06 -05:00
Zack Middleton 2bbe178bc8 Replace constant value with UIAS_GLOBAL1 2017-06-01 17:24:06 -05:00
Zack Middleton e8f092637c Automatically get initial Internet servers in Team Arena UI
Having to manually request the list, with two buttons (get new
list, refresh list) is somewhat confusing. Also since it looks
like there are no servers, users might not try to figure out
how to get the server list.

The first time viewing a master server list in Team Arena UI,
automatically request a new server list. After that the cache
will be available with a timestamp of the last refresh time.
I think this will make it easier to understand how the menu
works.

This may cause unneeded updating of the server cache because the
last refresh timestamp is per-fs_game but the server cache is
shared by all games. This will only occur once for each game
though so it's not a big concern.
2017-06-01 17:24:06 -05:00
Zack Middleton f6f2710f94 Make server browser default to Internet
The default use to be local. In q3_ui you have to press spacebar or
wait for scan to time out before you can switch to Internet.
2017-06-01 16:58:21 -05:00
Ryan C. Gordon 8cf088ae27 Fully initialize ManifestItems (rollback, etc, was uninitialized before!). 2017-06-01 17:17:25 -04:00
Ryan C. Gordon b6a83a1494 ioquake3 calls this arch "x86" and not "i386". 2017-06-01 13:02:17 -04:00
Ryan C. Gordon a69020b217 Fixed up some types in sha256.* 2017-05-31 03:39:45 -04:00
Ryan C. Gordon d0da0724e7 Move the autoupdater launcher into its own public domain source file.
So other games can steal this piece if they want.
2017-05-31 01:22:40 -04:00
Ryan C. Gordon cf5dd87f57 Fix tabs vs spaces. 2017-05-31 01:04:17 -04:00
Ryan C. Gordon 02b116aae0 Initial Windows autoupdater support: the ioq3 internal bits.
This is just the piece that will launch the autoupdater; the autoupdater
itself will be a separate commit.
2017-05-31 01:02:26 -04:00
Ryan C. Gordon 67b0cccc75 Don't fclose(NULL) if a file doesn't exist. 2017-05-30 20:20:18 -04:00
Ryan C. Gordon f518f75149 Don't link directly to libcurl.
Lots of Linux distros have different names (libcurl-gnutls.so vs etc), and
version the symbols (curl_global_init@@CURL_LIBSSL_3), so it's more compatible
to just dlsym the basic entry points we need and just demand that libcurl is
installed at all.

Alternately: we'll use our own libcurl build, but we'll probably have to dump
SSL support to make this sane to do.
2017-05-30 20:15:59 -04:00
Zack Middleton 973e0a7e9c Refresh master server address cache every 24 hours
Resolve master server addresses every 24 hours instead of keeping
result forever. Don't clear sv_master[1-5] cvar if the address fails
to resolve; it might work later.
2017-05-30 18:33:15 -05:00
Ryan C. Gordon b892bcfdbc Cleanup in failures a little better. 2017-05-30 18:02:48 -04:00
Ryan C. Gordon 69829916b5 Fixed -Wstrict-prototypes warning. 2017-05-30 17:37:53 -04:00
Zack Middleton 8a50e2aa09 Don't repeat alt+enter key event
Holding alt+enter should not continuously toggle fullscreen mode.
2017-05-29 16:41:03 -05:00
Zack Middleton 024a8842bd Fix compiling debug code for writing VoIP data 2017-05-29 09:54:39 -05:00
Zack Middleton bc2f45508d Fix dllHandle possibly being uninitialized in Sys_LoadDll 2017-05-26 10:50:56 -05:00
Ryan C. Gordon 4729c683fd Initial shot at writing an ioquake3 autoupdater. 2017-05-25 14:13:18 -04:00
Eugene C c259e7cba3 Fix comment 2017-05-25 09:44:18 +01:00
ec- 566fb0edfc Allow unaligned load/store in QVM interpreter/x86 compiler
constructions like (dataMask & ~3) was used to protect against out-of-bound load/store when address is 4-byte closer to dataMask
 but at the same time it effectively cut low address bits for ALL load/store operations which is totally wrong in terms of conformance to ALLOWED (i.e. generated by q3lcc from C sources) low-level operations like packed binary data parsing
2017-05-25 09:44:18 +01:00
Zack Middleton 3b0a862290 Merge pull request #256 from WolfWings/patch-4
...too much MISSIONPACK ifdeffery.
2017-05-24 13:44:35 -05:00
Zack Middleton 80c3e503d9 Merge pull request #254 from WolfWings/patch-1
Redundant #ifndef MISSIONPACK block
2017-05-24 13:44:20 -05:00
Zack Middleton 2c225a5a2b Merge pull request #199 from UniQP/typos
Fix some typos in comments
2017-05-24 13:41:15 -05:00
Zack Middleton 66365a3a85 Merge pull request #198 from UniQP/deadvariable
Remove dead variables
2017-05-24 13:40:53 -05:00
Zack Middleton eecc8326a0 Save connect and playdemo argument before calling CL_Disconnect()
Save argument instead of using a pointer to cmd token memory that
might be overwritten when Cmd_TokenizeString() is called.

No known method for causing the issue without engine changes.
Cmd_TokenizeString() is called by FS_PureServerSetReferencedPaks()
in CL_Disconnect() but it's not an issue because the string is
blank.

Thanks @mickael9.
2017-05-24 12:46:25 -05:00
Zack Middleton 351e8f84d2 Merge pull request #270 from mickael9/unused-warning
Don't include (mission)pak_checksums in standalone build
2017-05-24 12:26:55 -05:00
Zack Middleton 70af7e673f Check for truncated paths in Sys_LoadDll
Check for truncated paths which could allow loading a library with
a non-standard extension. Also provides a better message for why a
valid library with a long path would fail to load.
2017-05-24 10:28:59 -05:00
Zack Middleton 05858d30e8 Don't load libraries with non-standard file extensions
Also don't allow writting files ending in a library extension such
as ".so.0" or ".dylib.0".
2017-05-24 10:28:46 -05:00
Zack Middleton fbada2caf6 Fix compiling when KEY_WOW64_32KEY is missing from system headers 2017-05-24 10:01:19 -05:00
Zack Middleton f4739e9c4d Rename (already updated) opusfile-0.5 to opusfile-0.8 2017-05-23 11:47:27 -05:00
Zack Middleton 7139094355 Update opusfile from 0.5 to 0.8 2017-05-23 11:47:27 -05:00
Zack Middleton ef8ad54421 Rename (already updated) opus-1.1 to opus-1.1.4 2017-05-23 11:47:27 -05:00
Zack Middleton 853110d5d4 Update opus from 1.1 to 1.1.4
Define FLOAT_APPROX in Makefile and misc/msvc12/quake3.vcxproj.
2017-05-23 11:47:26 -05:00
Zack Middleton 67bfe8f8d6 Rename (already updated) libvorbis-1.3.4 to libvorbis-1.3.5 2017-05-23 11:47:26 -05:00
Zack Middleton bba263d634 Update libvorbis from 1.3.4 to 1.3.5 2017-05-23 11:47:26 -05:00
Zack Middleton d87bd792c3 Rename (already updated) libogg-1.3.1 to libogg-1.3.2 2017-05-23 11:47:26 -05:00
Zack Middleton 04fc72899a Update libogg from 1.3.1 to 1.3.2 2017-05-23 11:47:26 -05:00
Zack Middleton e3ec11d42a Remove unused libspeex 2017-05-23 09:13:54 -05:00
SmileTheory c65d2c2657 Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
Zack Middleton 729766150f Don't start a vote after vote passed for map change
Processing a callvote command after a vote passed to change maps but
has not been executed yet will result in 1) map change immediately
happening 2) after new map loads players have vote HUD messages but
Game VM doesn't have a vote in progress. The phantom vote status will
only be removed if players start a new vote or run vid_restart.

The underlying issue is that a second callvote sets vote config
strings but a map change is executed before they are sent to clients.
Resulting in clients getting "cs" reliable commands with the config
string changes _after_ the map change. Out of sync config strings.

Even if the underlying issue was fixed, the second vote would be lost.
So it's best to not force a map change to happen immediately anyway.

Reported by Tobias Kuehnhammer.
2017-04-12 18:29:17 -05:00
Max Crofts af69d1148f Improve FS_GetModList
- Paths to search for mods are now specified in an array

- Mods can now consist solely of ".pk3dir" folders and still be
considered valid

- The function now has a consistent style
2017-04-12 17:49:50 +10:00
Max Crofts 7ff610db35 Detect GOG install path 2017-04-07 16:26:26 +10:00
Max Crofts f5143405f1 Add missing RegCloseKey to Sys_SteamPath 2017-04-07 15:18:28 +10:00
SmileTheory de3339ebcd Fill in filename in Com_WriteConfig_f() before checking extension.
Thanks BartoCH for pointing out.
2017-03-27 04:11:33 -07:00
SmileTheory d4e1a01f33 Remove FS_Read2().
Functionally the same as FS_Read().
Streaming functionality was removed in 672cfbf16f but flag remained.
2017-03-17 04:21:11 -07:00
SmileTheory b173ac0599 Merge some file writing extension checks from OpenJK.
Thanks Ensiform.
https://github.com/JACoders/OpenJK/commit/05928a57f9e4aae15a3bd0
https://github.com/JACoders/OpenJK/commit/ef124fd0fc48af164581176
2017-03-13 20:44:47 -07:00
SmileTheory f61fe5f6a0 Don't open .pk3 files as OpenAL drivers. 2017-03-13 20:28:37 -07:00
SmileTheory 376267d534 Don't load .pk3s as .dlls, and don't load user config files from .pk3s. 2017-03-13 14:14:00 -07:00
Mickaël Thomas 40ec42a425 Don't include (mission)pak_checksums in standalone build
Avoids a compiler warning
2017-03-12 22:57:17 +01:00
Zack Middleton cd41690fc3 Fix swapping AAS bboxes
Found in RTCW SP.
2017-02-27 18:18:15 -06:00
Zack Middleton 313064baa4 Fix command line variables not being set correctly
+seta, +sets, and +setu were ignored because Com_AddStartupCommands
thought Com_StartupVariable handled it.

+set didn't allow value to be multiple tokens which due to Unix shell
unintuitively removing quotes causes the variable to only be set to
the first token. This could be worked around by escaping quotes

    ioq3ded +set g_motd \"hello world\"

but it doesn't match behavior of other start up commands (which now
includes seta, sets, and setu) that use all tokens.
2017-02-22 15:16:50 -06:00
Zack Middleton da747fc291 Fix source filename/includepath length in l_precomp.c
source_t filename and includepath are 1024 but MAX_PATH is 64. As far as
I know the paths don't exceed that so this probably doesn't fix anything.
Similar changes were already made to l_script.c so this makes things
consistent. This was found because it was fixed in RTCW's code.
2017-02-19 09:24:50 -06:00
Wolf 411d20bec6 ...too much MISSIONPACK ifdeffery. 2017-02-02 10:28:46 -06:00
Wolf 0c3879f192 Redundant #ifndef MISSIONPACK block
MISSIONPACK define is already required for this file or else it triggers an #error at the top of the file - removing redundant test that will never occur.
2017-02-01 12:33:55 -06:00
SmileTheory 468da0fabc OpenGL2: Generate less shaders when r_sunlightMode is disabled.
Original patch by https://github.com/inolen in https://github.com/ioquake/ioq3/pull/36
2017-01-26 19:58:28 -08:00
Wolf 6b514ee532 Correct test for GL_EXT_texture_env_add support
The test string is missing the initial "GL_" so it is always failing the test even when supported on newer hardware.
2017-01-26 00:14:31 -08:00
Tim Angus d85a544bf2 Merge pull request #230 from fmwviormv/patch-1
reset samplefrac to 8-bits, to prevent overflow
2017-01-25 10:42:49 +00:00
Zachary J. Slater 7efe1c97a7 Merge pull request #99 from openmoh/ioq3-SSE-msg
rephrase SSE availability message (thanks)
2017-01-24 19:28:41 -10:00
Zachary J. Slater 6e4e6e8925 Merge pull request #91 from lnussel/master
a VM for ARMv7l (Thank you, Ludwig -zjs)
2017-01-24 19:27:13 -10:00
Zachary J. Slater bf3c88dcc1 Merge pull request #227 from smcv/old-style-declaration
Don't use mostly obsolete 'register' keyword (Merge or get off the pot.)
2017-01-24 19:17:40 -10:00
SmileTheory 0238810f34 OpenGL2: Render dlights only when r_lightmap is 0.
https://github.com/ioquake/ioq3/issues/246
2017-01-24 20:17:06 -08:00
SmileTheory 294109628d OpenGL2: Fix bug in generating normal maps for non-square textures. 2016-12-12 15:33:54 -08:00
SmileTheory 06b47ad2a9 GLimp_HaveExtension() -> SDL_GL_ExtensionSupported() 2016-12-10 00:35:17 -08:00
SmileTheory 0672905ef1 OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
2016-12-07 22:30:55 -08:00
SmileTheory 730207817e OpenGL2: Don't bind null framebuffers when not using framebuffers. 2016-12-07 14:13:29 -08:00
Zack Middleton c68e471430 Don't have clients use private slots when sv_privatePassword is unset 2016-12-05 12:40:00 -06:00
SmileTheory ab8bcf5c5b OpenGL2: glGetIntegerv -> qglGetIntegerv
Thanks Cyrax for pointing this out.
2016-11-25 02:13:03 -08:00
SmileTheory 93066d2e05 OpenGL2: Don't draw viewmodels in portal views.
Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363.
2016-11-25 01:30:21 -08:00
SmileTheory 2349ef038e OpenGL2: Don't interleave texCoords and lightCoords in tess. 2016-11-25 01:17:46 -08:00
Simon McVittie 2ab109b772 Avoid 'register' declarations
gcc 6 with -Wall -Wextra warns:

code/botlib/l_precomp.c: In function ‘PC_NameHash’:
code/botlib/l_precomp.c:551:2: warning: ‘register’ is not at beginning of declaration [-Wold-style-declaration]
  int register hash, i;
  ^~~

Modern compilers either ignore the register storage class when
generating code, or generate better code without it, so just remove
most of them.

The remaining uses are in third-party bundled libraries (libjpeg, zlib),
and in a PowerPC-specific inline function consisting of inline
assembler (because I'm not 100% confident that it doesn't have
some practical use there).
2016-11-01 16:37:38 +00:00
Zack Middleton 10f33b892b Fix removing/creating PID file for base game when switching to/from mods 2016-10-27 22:54:33 -05:00
SmileTheory f7711a8119 OpenGL2: Add more ambient to lightmapped materials. 2016-10-27 02:12:32 -07:00
SmileTheory 8955752457 OpenGL2: Prioritize loading .png images over all others besides .dds. 2016-10-27 02:11:29 -07:00
SmileTheory ffcec94f50 OpenGL2: Load images with "_nh" suffix as parallax normalmaps. 2016-10-27 02:10:40 -07:00
SmileTheory 89701a1a45 OpenGL2: Faster mipmap generation. 2016-10-21 19:48:02 -07:00
SmileTheory ba59df8c8c OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
Core in OpenGL 2.0.
2016-10-21 16:58:42 -07:00
SmileTheory 41ae7815c9 OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
2016-10-20 20:09:12 -07:00
SmileTheory 863adfcfc2 OpenGL2: Fix fog color. 2016-10-12 23:17:19 -07:00
SmileTheory ad819edcc4 OpenGL2: Workaround for multiple deforms on MD3 mesh.
https://github.com/ioquake/ioq3/issues/122
2016-10-11 04:18:41 -07:00
SmileTheory aa79738c50 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
SmileTheory 239f539702 OpenGL2: Non-square merged lightmaps. 2016-10-10 03:06:03 -07:00
Zack Middleton c80f341711 Handle ERR_DROP during Com_GameRestart
If ERR_DROP during Com_GameRestart after shutting down client, Com_Error
needs to restart the client otherwise there is just a black window. Also,
clear the game restarting flag in Com_Error otherwise it's not possible to
run Com_GameRestart again later.

I don't know of a way to trigger ERR_DROP, in FS_Restart for instance,
without engine changes however.
2016-10-09 19:17:58 -05:00
Zack Middleton 978afd7590 Avoid shuting down opus voip codec multiple times 2016-10-09 18:30:19 -05:00
Zack Middleton 755b2f38f0 Offer post-crash safe settings on a per-mod basis
Offer to restore settings when loading a mod that crashed, not the first
mod that gets loaded after a crash. Before the first mod loaded (usually
baseq3) would get the option even if missionpack or some other mod crashed.

- Make pid files separate for each fs_game.
- Remove/write pid every time switching fs_game.
- Create path before writing pid file otherwise it fails on first run.
- Show mod description.txt or fs_game instead of engine name in abnormal
  exit message.
- Check com_fullyInitialized in Com_Error before removing PID,
  otherwise "ioquake3 --version" segfaults when accessing fs_gamevar->string
  (plus not fully initialized isn't really a normal shutdown).
2016-10-09 18:18:08 -05:00
fmwviormv 2ef641b969 reset samplefrac to 8-bits, to prevent overflow
issue: https://github.com/ioquake/ioq3/issues/106
2016-10-07 01:21:15 +03:30
SmileTheory 1246d16834 Default cl_renderer to opengl2. 2016-10-02 20:00:59 -07:00
Tim Angus f71fe6b613 Merge pull request #226 from smcv/underflow
Fix array underflow compiler warnings
2016-09-27 21:07:05 +01:00
Tim Angus cce24668f7 Merge pull request #225 from smcv/reproducible-date
Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
2016-09-27 21:05:24 +01:00
Tim Angus 3bd30f1f4f Merge pull request #223 from smcv/seperating
Fix mis-spellings of "separating" as "seperating"
2016-09-27 21:03:00 +01:00
Simon McVittie f1a133acf1 UI_BuildFindPlayerList: make a sizeof() more obviously correct
As with the other branch of the if/else, each element of
foundPlayerServerNames is in fact the same size as each element of
foundPlayerServerAddresses, so it was fine; but it's better to make
it obvious that we are using the right array sizes.
2016-09-25 17:13:50 +01:00
Simon McVittie 01bfb1540f UI_BuildFindPlayerList: avoid array underflow
This function is used in the Team Arena menus

I don't think it's actually possible to reach this line with
foundPlayerServerNames < 1, because by the time we get here we have
set it to 1 + the actual number of servers; but if we did, it would
clearly underflow into foundPlayerServerNames[-1], which would be
undefined behaviour. gcc 6 diagnoses this with a warning:

code/ui/ui_main.c: In function ‘UI_BuildFindPlayerList’:
code/ui/ui_main.c:4138:16: warning: array subscript is below array bounds [-Warray-bounds]

Also correct the sizeof() invocation to make it more obviously
correct (in fact the buffers for names and addresses happen to both
be of size MAX_ADDRESSLENGTH, so it was fine, but it's good to be
obvious).
2016-09-25 17:13:47 +01:00
Simon McVittie c5b6bb0d4b snd_wavelet: avoid undefined pointer below array bounds
Given an array b[] of length n, pointers to &b[0]..&b[n] are defined
(where only &b[0]..&b[n-1] can be validly dereferenced). &b[-1], or
equivalently b-1, is not something we can use in valid Standard C.

gcc 6 diagnoses this as:

code/client/snd_wavelet.c:33:9: warning: array subscript is below array bounds [-Warray-bounds]

and might take this undefined behaviour as permission to emit
"more efficient" object code that is not what the author expected,
for example nothing at all. Use a macro to fake a 1-based array instead.
2016-09-25 17:13:40 +01:00
SmileTheory 1cfa16674c OpenGL2: Some tr_image refactoring/cleanup. 2016-09-22 23:04:13 -07:00
Simon McVittie 9c76b546e3 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
The goal of reproducible builds is that a rebuild of the same source
code with the same compiler, libraries, etc. should result in the same
binaries. SOURCE_DATE_EPOCH provides a standard way for build systems
to fill in the date of the latest source change, typically from a git
commit or from metadata like the debian/changelog in Debian packages.

This does not change anything if SOURCE_DATE_EPOCH is not defined;
the intention is that a larger build system like a Debian package
will define it.

Please see https://reproducible-builds.org/ for more information about
reproducible builds.
2016-09-22 09:02:20 +01:00
Simon McVittie 7d4f9525df Fix mis-spellings of "separating" as "seperating"
Found by Debian's Lintian tool.
2016-09-22 08:56:30 +01:00
SmileTheory 8417c184b4 OpenGL2: Clamp entity lighting to more resemble OpenGL1. 2016-09-14 04:19:46 -07:00
SmileTheory 8749d62bbd OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
SmileTheory 4faf1008a0 OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
Thomas Köppe 90f2f02c55 [code/botlib/l_precomp.c] Fix string buffer overflow 2016-09-13 13:37:19 +01:00
Tim Angus bd062f713a Merge pull request #216 from tkoeppe/abs
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-13 10:34:48 +01:00
SmileTheory bbc9e263f0 OpenGL2: Fix more reversed VectorCopy4() usage. 2016-09-13 01:41:46 -07:00
Thomas Köppe fe111df610 [qcommon/msg.c] Remove dead code (which had undefined behaviour) 2016-09-12 13:32:59 +01:00
SmileTheory ec3779988c OpenGL2: Fix reversed VectorCopy4() usage. 2016-09-11 16:08:18 -07:00
SmileTheory 497a74f22a Fix undefined behavior when shifting left by 32.
https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory 927c9cc23c OpenGL2: Make R_FreeSurfaceGridMeshData() static. 2016-09-07 14:59:19 -07:00
SmileTheory f9e5712311 OpenGL2: Fix missing bounds calculation when loading BSP surfaces. 2016-09-06 19:44:14 -07:00
SmileTheory dfbaf50324 OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
Thomas Köppe 0eb72cd8c4 [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values 2016-09-01 17:29:32 +01:00
Thomas Köppe 3c8da8ca07 [game/ai_main.c] Use floating-point fabs() for floating-point values 2016-08-23 19:36:27 +01:00
SmileTheory c5c01e771a Fix joystick w/o controller mapping not working with SDL update. 2016-08-16 19:01:18 -07:00
MAN-AT-ARMS 966d39efed Add stripped SDL2 reference dll's to repo 2016-08-16 10:50:24 -04:00
MAN-AT-ARMS 4f9310dfa4 Update SDL2 to 2.0.4 2016-08-15 22:20:00 -04:00
SmileTheory 4ce600f5ac Missing bit of previous commit. 2016-08-14 22:33:48 -07:00
SmileTheory fe8ac838e2 OpenGL2: Preallocate grid surfaces like other BSP surfaces. 2016-08-14 22:22:20 -07:00
SmileTheory 1cf0b21cda Fix black screen when in_joystick disabled but controller connected. 2016-08-11 00:46:43 -07:00
SmileTheory 6262972488 Fix stricmp usage in previous commit. 2016-08-08 02:43:02 -07:00
SmileTheory b7f2ebd477 Better gamepad support. 2016-08-08 02:36:10 -07:00
SmileTheory d09866861e Controller hot plug support. 2016-08-04 21:32:35 -07:00
SmileTheory 1972128927 Better defaults for joystick axes.
These changed from SDL1->SDL2 afaict.
2016-08-04 21:31:26 -07:00
SmileTheory 5252e28163 OpenGL2: Fix shader error logs. 2016-08-04 20:16:22 -07:00
SmileTheory 29ac117154 OpenGL2: Let unlit materials use parallax maps. 2016-07-29 01:53:50 -07:00
SmileTheory e022abeebb OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
Sebastian Buchwald 5eae6de2f4 Fix some typos in comments 2016-07-26 14:43:41 +02:00
Sebastian Buchwald 8c6d43e6be Remove dead variables 2016-07-26 14:42:22 +02:00
Thomas Köppe bbe99a8c6b [null/null_glimp.c] Fix up bitrot in null impl 2016-07-26 10:52:15 +01:00
SmileTheory 716438168f OpenGL2: Use loader for all extension funcs. 2016-07-26 00:41:31 -07:00
Thomas Köppe 18d6c8fda2 [botlib] Use floating point absolute value rather than truncate to integer 2016-07-25 18:36:31 +01:00
Thomas Köppe 9a5add2b60 [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong 2016-07-25 18:35:33 +01:00
SmileTheory f0086e8c2a OpenGL2: Add new GL function loader. 2016-07-25 06:30:25 -07:00
SmileTheory 251c983681 OpenGL2: Require OpenGL 2.0. 2016-07-24 21:29:13 -07:00
Zack Middleton 4474297af8 Fix bot team order to kill last player it killed
Bot's lastkilledplayer was set to -1 after carrying out an ordered kill.
Later in BotChat_Random() the PlayerName function was passed -1 which
caused a "Error: PlayerName: playernum out of range" message.

I think the reason it was set to negative one is so that if the bot is
ordered to kill the player again, the bot will not say it's done and
drop the goal. Though, if the bot killed the player based on it's own
decision, it will just say it's done and drop the goal (bug?).

Let's check the time of the last kill to see if it happened since the
team order was received instead of setting lastkilledplayer to -1
after completing the team ordered kill. This fixes bot dropping goal
if target player was the last player they killed and the PlayerName
out of range error.
2016-07-11 05:20:36 -05:00
Zack Middleton 274fa898b1 Fix typo of empty in ai_main.c 2016-06-27 21:13:27 -05:00
Thilo Schulz 9d6a95d4ad Missed this Cvar_Get() on com_introPlayed 2016-06-16 03:29:26 +02:00
Thilo Schulz bb7ad55382 Only play logo/intro if their filenames have been defined in q_shared.h 2016-06-16 03:01:21 +02:00
Zack Middleton 780f0a5d3e Prevent CL_RunCinematic from reading cinTable[-1]
At the end of CL_RunCinematic, RoQShutdown sets currentHandle to -1.
This causes the return at the end to be return cinTable[-1].status.
Use return FMV_EOF when RoQShutdown is called.

I think FMV_EOF should be returned instead of FMV_IDLE which is set in
RoQShutdown because RoQShutdown is clearing out state so it can be reused
for a new cinematic.

The return value isn't actually read by the ioq3 client, renderers,
cgame, or ui.
2016-06-15 13:58:26 -05:00
Zack Middleton 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse
glRefConfig.textureFloat is set to qfalse near wrong extension and then
farther down by the correct extension. Removing this has no effect.
2016-06-15 13:58:26 -05:00
Zack Middleton 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB 2016-06-15 13:58:26 -05:00
Victor Roemer 398dea397c Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory a40588c8b9 OpenGL2: Set cubemap mip selection to match output from ggxcc. 2016-06-08 03:36:15 -07:00
Zack Middleton 7811b2acb2 Fix iamamonkey printing 'levels' instead of 'awards' 2016-05-23 10:23:14 -05:00
Zack Middleton d875c1f03c Improve keyboard/joystick input in Team Arena UI
Make Yes/No, Multi, Slider, and Bind items allow enter key to change
value without mouse over item. Add support for left and right arrow keys
and joystick button 1-4 to Yes/No, Multi, and Slider and many item
specific 'ownerdraw' key handlers.

Listbox still requires mouse hover and Team Arena main menu requires
mouse hover to get anywhere...

Enabling K_JOY1-4 to select in default key handler also caused additional
mouse button (K_AUX1-16) to select, which is done in q3_ui as well. Both
handle K_AUX equally badly (not treated as a mouse button and not handled
by item specific key handlers), so it's probably fine.
2016-05-23 09:06:34 -05:00
SmileTheory 6394180224 OpenGL2: Speed up surface merging. 2016-05-18 21:12:34 -07:00
Zack Middleton 2dcc5719e3 Explicitly set cull type for skybox
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
Zack Middleton acd659b05a OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric 2016-05-09 10:47:34 -05:00
Zack Middleton 8b458e5457 Fix warnings that names passed to Name_PlayerNameCompletion is not const 2016-05-09 10:41:58 -05:00
SmileTheory 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory 60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. 2016-04-05 02:21:14 -07:00
SmileTheory ee7fdef87f OpenGL2: Improve cubemap outside error. 2016-03-28 22:26:19 -07:00
Zack Middleton 11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() 2016-03-27 12:02:12 -05:00
Ryan C. Gordon 2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. 2016-03-27 12:46:38 -04:00
SmileTheory f911e32bb0 OpenGL2: Fix horribly broken metallic shader. 2016-03-15 05:20:25 -07:00
SmileTheory eb7408ddac OpenGL2: Fix r_lightmap. 2016-03-14 06:45:51 -07:00
SmileTheory 93e1feaaad OpenGL2: More ssao/depth blur improvements. 2016-03-11 04:37:50 -08:00
SmileTheory 87cb2167bf OpenGL2: Fixes to depth blur and ssao. 2016-03-10 03:44:21 -08:00
SmileTheory 934014e237 OpenGL2: Create FBOs if target image exists, not cvar settings. 2016-03-09 18:03:23 -08:00
SmileTheory 65b999446d OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. 2016-03-08 18:30:51 -08:00
SmileTheory 5738d09969 OpenGL2: Add r_glossType. 2016-03-07 03:30:16 -08:00
SmileTheory 90d6f941f8 OpenGL2: Add r_shadowBlur. 2016-03-07 02:27:03 -08:00
SmileTheory a331637745 OpenGL2: Shader optimization, and add dither to tonemap. 2016-02-17 20:06:18 -08:00
SmileTheory d11cfc88d5 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. 2016-02-17 19:49:21 -08:00
SmileTheory 0f6f2be155 OpenGL2: Typos. 2016-02-12 18:34:31 -08:00
SmileTheory 871872689e OpenGL2: Add named cubemaps and per-map env.json parsing. 2016-02-10 16:25:32 -08:00
SmileTheory ad952b9537 OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory 41791c662f Fix frame_msec possibly being zero in cl_input.c.
This fixes a mouse freezing bug.
2016-01-29 20:14:35 -08:00
SmileTheory 2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. 2016-01-28 16:39:42 -08:00
SmileTheory 558da25277 OpenGL2: Some FBO related cleanup/fixes. 2016-01-21 22:31:41 -08:00
SmileTheory 28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
SmileTheory f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. 2016-01-18 23:30:36 -08:00
SmileTheory 275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory 63e45fab9a OpenGL2: Remove specular ambient. 2016-01-15 02:46:30 -08:00
Zack Middleton 8d38e2307c Fix some opus_decode issues
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton 615b73288f Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.

Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.

Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00
Zachary J. Slater fe619680f8 Merge pull request #73 from Pan7/sayto
sayto cmd with player name completion
2015-12-28 09:04:19 -08:00
Zachary J. Slater 5555788867 Merge pull request #103 from openmoh/ioq3-intro
Have custom intro cinematics for standalone game
2015-12-28 08:56:20 -08:00
SmileTheory e2b2437966 OpenGL2: Add r_cubemapSize. 2015-12-24 16:34:58 -08:00
SmileTheory c3216f54d2 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. 2015-12-23 09:58:11 -08:00
SmileTheory a6a6162f04 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
SmileTheory 06feb6115b OpenGL2: Support picmip for DDS textures. 2015-12-21 20:24:19 -08:00
SmileTheory e25035672d Fix error handling in RE_SaveJPGToBuffer(). 2015-12-21 01:05:55 -08:00
SmileTheory d8fd07b69a Make jpeg loading errors non-fatal. 2015-12-20 03:08:50 -08:00
SmileTheory f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. 2015-12-18 19:42:15 -08:00
SmileTheory f965f3c66e OpenGL2: DDS (compressed textures) support. 2015-12-18 06:53:20 -08:00
SmileTheory 336419235a OpenGL2: Some tr_image.c cleanup. 2015-12-16 07:12:30 -08:00
SmileTheory cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. 2015-12-09 05:25:58 -08:00
SmileTheory 08ecc3a80a OpenGL2: Forgot a multiply. 2015-12-09 03:42:12 -08:00
SmileTheory f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. 2015-12-09 02:00:40 -08:00
SmileTheory b52ede0445 OpenGL2: Add r_glossIsRoughness. 2015-12-08 21:23:50 -08:00
SmileTheory 92d4b20129 OpenGL2: Add option in code for alternate overbright method. 2015-12-08 05:17:05 -08:00
SmileTheory e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. 2015-12-03 02:44:33 -08:00
SmileTheory 2954bdfa65 OpenGL2: automatically load textures with a _s suffix as specular. 2015-12-02 17:08:40 -08:00
SmileTheory f663104cfc Access 32-bit registry key from 64-bit Windows correctly. 2015-12-02 17:07:26 -08:00
Zack Middleton 41f83ac8b0 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
Zack Middleton 81e2b6c0cf Fix reserved size for swap buffer command being too small on x86_64 2015-10-16 20:50:25 -05:00
Zack Middleton e6209f3b7c Fix crash from reading past end of tr.refdef.drawSurfs
The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views.
2015-10-16 20:21:15 -05:00
Zack Middleton 8531162bd9 Fix not swapping buffers because out of cmd buffer space
Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
Zack Middleton ce35188acd Add support for uncompressed image upload flag to OpenGL1 2015-10-16 03:29:27 -05:00
Zack Middleton 7f4b34bf09 Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
Tim Angus 7e0dac7517 Fix check for empty rconpassword in CL_Rcon_f 2015-10-04 21:11:35 +01:00
Zack Middleton 1902b6e659 Fix compiling on Windows without Steam path/appid 2015-09-26 19:26:21 -05:00
Tim Angus 9732f1ba69 Now with less infinite recursion 2015-09-26 10:54:16 +01:00
Tim Angus c70e10d15e Effectively revert c2e146c1 2015-09-25 22:50:01 +01:00
SmileTheory 2f77a98afe Use Windows uninstall path to find Steam Quake 3 install.
Thanks Pan- and Ensiform for pointing this out.
2015-09-25 04:55:41 -07:00
SmileTheory 3bd7a8d842 Search for mods in steam path as well as home and base paths. 2015-09-25 04:52:17 -07:00
Zack Middleton 7e96fd9cb6 Make steam path optional at compile time for standalone games 2015-09-22 19:25:16 -05:00
Zack Middleton 750fdc0e43 Align indent of defines at top of q_shared.h to 4 space tabs 2015-09-22 19:05:46 -05:00
Zack Middleton 68ab4e9548 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
Reported by Ensiform.
2015-09-20 18:51:20 -05:00
Zack Middleton 5e09f20cd4 Use correct array size for facets in cm_patch.c 2015-09-17 18:46:01 -05:00
SmileTheory f860a753e0 Add Steam's Quake 3 Arena dir to game dirs on Windows. 2015-09-17 02:53:19 -07:00
Zack Middleton 3001cacf89 Make add bots menu use standard menu drawing
Made add bots menu draw banner and background like remove bots menu.
2015-09-16 01:43:28 -05:00
Zack Middleton b85935d30c Fix glyph width calculation in Text_Paint_Limit
Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
Tim Angus ec6916ded5 Fix the wonky fix to the wonky va_list usage 2015-09-09 23:33:36 +01:00
Tim Angus 566e2a18de Fix wonky va_list usage 2015-09-09 22:32:12 +01:00
Tim Angus 9767a0e790 Merge pull request #152 from dionrhys/cvar-unset-notify
Fix Cvar_Unset not notifying cvar_modifiedFlags
2015-09-07 13:00:30 +01:00
Dion Williams 2917077323 Ensure reads from /dev/urandom are unbuffered
Upstream: JACoders/OpenJK@de6a9dfd40
2015-09-07 11:33:29 +01:00
Dion Williams ce2b8db294 Fix Cvar_Unset not notifying cvar_modifiedFlags
Upstream: JACoders/OpenJK@9a5e9e87ff
2015-09-07 11:29:15 +01:00
Zachary J. Slater 87e0bf6eaf Better language, less tense 2015-08-28 18:19:29 -07:00
Zachary J. Slater 4667210e1d more helpful error message
Can’t find your pak0.pk3? Here’s where we tried looking.
2015-08-28 10:36:46 -07:00
Zack Middleton f4aa39adc1 Remove unused define CG_FONT_THRESHOLD 2015-08-25 16:23:06 -05:00
Tobias Kuehnhammer 49ab0cc05e Fix (unused) watertype checks in PM_WaterMove 2015-07-30 19:33:28 -05:00
Pan7 8fddf5d6cd Fix va_list warning 2015-07-30 17:09:51 +02:00
Pan7 017af35969 Add missing qcurl handle cleanup 2015-07-29 16:44:59 +02:00
Tim Angus 4e1cf7ac9b Return the result from qcurl_easy_setopt_warn 2015-07-29 13:39:27 +01:00
Tim Angus eb3dda59e4 Merge pull request #143 from Pan7/qcurl_cleanup
qcurl_multi_cleanup check
2015-07-29 13:16:39 +01:00
Pan7 e9e1e25d77 qcurl_multi_cleanup check 2015-07-29 13:32:00 +02:00
Pan7 c2e146c145 qcurl_easy_setopt dev warning 2015-07-28 17:23:31 +02:00
Tim Angus da79a3ed4e Merge pull request #140 from Pan7/qcurl_remove
qcurl_multi_remove_handle check
2015-07-28 10:37:07 +01:00
Pan7 4db5c3af40 qcurl_multi_strerror not curl_multi_strerror 2015-07-27 21:04:47 +02:00
Pan7 85faec91ab qcurl_multi_remove_handle check 2015-07-27 20:38:20 +02:00
Tim Angus db941dcb5f Merge pull request #138 from Pan7/SDL_Swap
SDL_GL_SetSwapInterval() check
2015-07-26 19:49:49 +01:00
Tim Angus 793708a010 Merge pull request #137 from Pan7/SDL_display
SDL_GetWindowDisplayIndex() check2
2015-07-26 19:49:04 +01:00
Tim Angus 0dad4ce9fe Merge pull request #92 from Pan7/curl_error
qcurl_multi_add_handle error check
2015-07-26 19:48:03 +01:00
Pan7 525eac0d99 SDL_GL_SetSwapInterval() check 2015-07-26 20:23:48 +02:00
Pan7 56808ab51f SDL_GetWindowDisplayIndex() check2 2015-07-26 19:46:07 +02:00
Tim Angus c35e0faffb Merge pull request #136 from Pan7/SDL_NULL
SDL_CreateWindow NULL check
2015-07-26 15:50:54 +01:00
Tim Angus 5a495d5824 Merge pull request #135 from Pan7/SDL_Index
SDL_GetWindowDisplayIndex check
2015-07-26 15:50:30 +01:00
Tim Angus 19fe4f8fbd Merge pull request #134 from Pan7/GammaCheck
SDL_SetWindowGammaRamp check
2015-07-26 15:49:42 +01:00
Tim Angus 30c88442b2 Merge pull request #133 from Pan7/SDL_bool
SDL_FALSE/TRUE for SDL_SetWindowGrab
2015-07-26 15:48:59 +01:00
Pan7 19c4048315 Added SDL_GetError() 2015-07-26 15:45:21 +02:00
Pan7 4b176297e2 Added SDL_GetError() 2015-07-26 15:41:41 +02:00
Pan7 6fb47ce9bf SDL_CreateWindow NULL check 2015-07-26 13:54:29 +02:00
Pan7 9694e93fd2 SDL_GetWindowDisplayIndex check 2015-07-26 13:03:47 +02:00
Pan7 2003a054f9 SDL_SetWindowGammaRamp check 2015-07-26 04:31:27 +02:00
Pan7 9e08cdb16a SDL_FALSE/TRUE for SDL_SetWindowGrab 2015-07-26 03:21:45 +02:00
Tim Angus 605dfabb94 Merge pull request #132 from Pan7/SDL_Init
SDL_Init zero check
2015-07-25 11:54:12 +01:00
Pan7 2a38bca931 SDL_Init zero check 2015-07-24 22:56:00 +02:00
Tim Angus 61a49ba1db Merge pull request #129 from smcv/generic-platform
Implement Linux architecture support generically
2015-07-15 13:37:51 +00:00
Simon McVittie 2a71948f21 build: define ARCH_STRING in Makefile on Linux and other GNU platforms
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine
endianness, so all architectures except x86_64 are in fact treated
identically, except that their ARCH_STRING is different.
The ARCH_STRING must always be identical to the ARCH from the Makefile,
otherwise the engine will not find its cgame, game and ui plugins
under their expected names and startup will fail. If we pass it in
from the Makefile, then an identical value is guaranteed, and we can
get rid of an increasingly long list of defined(__some_cpu__) tests.

The one remaining quirk is that we test __x86_64__ to determine
whether to define idx64; I've kept that, but separated it from
the ARCH_STRING.

On non-Linux platforms we only support a few architectures anyway,
so keeping the list up to date is less of a burden; *BSD porters
could probably use the same technique to get support for lots of
architectures with little effort, but I have not done that here,
because I cannot test it.

Windows must continue to support preprocessor-based architecture tests
in any case, so that the MSVC solutions (which do not use the Makefile)
can continue to work. However, Windows only runs on a few CPU families,
so this shouldn't be a significant burden in practice.

When cross-compiling, the tools are compiled for the build architecture
(COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture
(PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU
COMPILE_PLATFORM.
2015-07-14 22:51:57 +01:00
Zack Middleton c91fe0bcfe Fix handling too many teams in Team Arena UI 2015-07-13 00:09:22 -05:00
Zack Middleton b4b68b8e80 Remove logically dead code from CL_GetServerStatus
Found by Coverity.
2015-07-12 21:14:04 -05:00
Zack Middleton 604b63f00f Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Found by Coverity.
2015-07-12 21:08:16 -05:00
Zack Middleton a5fbc1bfc4 Fix alloc size for default skin and single shader skin
Found by Coverity.
2015-07-12 20:41:47 -05:00
Zack Middleton 4473924636 Remove logically dead code in R_CheckFBO
Found by Coverity.
2015-07-12 20:35:22 -05:00
Zack Middleton c7500bb28e Don't segfault in FS_CreatePath when there are no path seperators 2015-07-12 20:06:24 -05:00
Zack Middleton 2e904141ff Make more vm_x86 macros use braces so they work with if blah run macro
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0.
'andit' would never be 0 though so it wasn't causing issues.

Found by Coverity.
2015-07-12 19:11:13 -05:00
Zack Middleton ee2541efee Fix range checks for numBorders in CM_AddFacetBevels
Found by Coverity.
2015-07-12 18:39:54 -05:00
Zack Middleton 9f57fea0ee Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
2015-07-12 18:17:57 -05:00
Zack Middleton 1bb2bc370d Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
2015-07-09 22:42:01 -05:00
Zack Middleton 5768e2316a Remove unused fpucw from snapvector.asm
It's usage was removed in commit 8a500d71.
2015-07-09 18:35:45 -05:00
Zack Middleton 993b838f27 Fix Windows file list extension check
Windows' Sys_ListFiles would add files that contain the extension anywhere,
not only at the end of the file name.

Example: "word.pk3omghacks" use to be loaded as a pk3 file.
2015-07-04 20:46:03 -05:00
Zack Middleton b152cf1423 Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
Zack Middleton 5e575ae82e Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
Zack Middleton 386a00fc2b Fix CGame CG_WaterLevel() comparisons
My last commit made it so that CGame "waterlevel 1" is feet in water,
but before it was erroneously about waist deep in water. The places
where it is checked it is suppose to be view position underwater.

Change comparisons to use correct value for view position underwater.
2015-07-04 05:53:29 -05:00
Zack Middleton 08ac364cd6 Fix CG_WaterLevel() checks for waterlevel 2 and 3
CG_WaterLevel() added lerpOrigin to itself instead of adding view height
when checking for waterlevel 2 and 3. This did not cause issues because
ioq3 only compared the calculated waterlevel to more or equal to 1.
2015-07-04 03:40:05 -05:00
Zack Middleton 6a03817a9c Merge pull request #4 from smcv/hurd
Add support for the GNU/Hurd architecture
2015-06-30 19:02:46 -05:00
Martin Michlmayr ebb69f699c Add support for Aarch64 (ARM64)
Add support for Aarch64, the 64-bit ARM architecture.
2015-06-30 14:22:49 -04:00
Zack Middleton 6d62dc3646 Fix abs() being used for float in cl_input.c 2015-06-28 18:27:09 -05:00
Zack Middleton 1d09a7d578 Fix abs() being used for long int in l_precomp.c 2015-06-28 18:13:06 -05:00
Zack Middleton 70eb1fa79e Make cinematic times be int like CL_ScaledMilliseconds
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds
which returns int and are converted back and forth to int and unsigned int.

This fixes a warning that abs() is used on an unsigned int.
2015-06-28 18:02:51 -05:00
Zack Middleton b27e0fbf95 Remove unused function WRITE_1BYTES from cl_avi.c 2015-06-28 17:55:51 -05:00
Zack Middleton f0c4c185fc Remove check for cg_recordSPDemoName.string array address
It will always be true.
2015-06-28 17:55:25 -05:00
Zack Middleton da8a74d734 Fix variable declaration for C89 compilers 2015-06-28 16:29:10 -05:00
Tim Angus 61825d8e5f Check SDL_GetNumDisplayModes return value for errors 2015-06-28 18:01:03 +01:00
/dev/humancontroller c52e35bcd8 fix a stupid use of strcpy()
strcpy() arguments may not overlap !
2015-06-18 17:24:50 -05:00
Zack Middleton 5d7612ec84 Merge pull request #109 from Pan7/SIGABRT
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
2015-06-18 13:20:54 -05:00
Zack Middleton 9e03e606cd Merge pull request #108 from Pan7/memmove
No unix memmove for MSVC
2015-06-18 13:13:25 -05:00
Zack Middleton e857ed7273 Merge pull request #118 from jkent/master
fix buffer overflow in CL_CheckForResend
2015-06-18 13:09:58 -05:00
Zack Middleton f110f668bf Move image load function prototypes to tr_common.h
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
Zack Middleton e5af084211 Remove erroneous new line from error message 2015-06-12 13:08:10 -05:00
Tim Angus 77ad75887f Merge pull request #105 from smcv/sdl-modes
Don't crash if more than 128 modes are available
2015-06-12 16:29:38 +01:00
Tim Angus 68dbb8a1bb Commit newly generated gram.c 2015-06-06 23:06:19 +01:00
Tim Angus 01275693a6 Fix cppcheck warning 2015-06-06 22:56:45 +01:00
Zack Middleton 5082548bf5 Horizontal scroll should not cause K_MWHEELDOWN key press 2015-05-29 16:38:43 -05:00
Zack Middleton 2292bf5bb2 Save bot accompany distance across map change or restart
If a bot is accompanying someone before map change or restart, the bot would
continue accompanying them but press up against them and orbit around them.
This is caused by the bot's formation distance being 0.

Save the formation distance so they maintain proper distance and do not
orbit around the player.
2015-04-30 17:19:00 -05:00
Jeff Kent 63e6c82f4b fix buffer overflow in CL_CheckForResend 2015-04-18 22:43:47 -05:00
Zack Middleton 8265af84be Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK 2015-04-12 20:00:08 -05:00
Zack Middleton 10c5f0b5a9 Merge pull request #116 from smcv/system-minizip
Enhancements for system libraries
2015-04-12 19:56:37 -05:00
SmileTheory 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
Zack Middleton c755d75a5e Fix MDR surface indexes overflow check
Also, use the check overflow macro like everywhere else.
2015-03-25 15:41:03 -05:00
Zack Middleton 1a7628126a OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
2015-03-24 03:39:53 -05:00
Zack Middleton f47d148b72 Add a comment about non-functional bot code 2015-03-23 20:36:27 -05:00
/dev/humancontroller 1ce8ba0cdb Fix return values in nested system calls from QVMs
When the engine is compiled with Clang it appears that the return value
is being written to the WRONG address, either due to the vm_ variables being
changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions;
having a stack variable pointing to where to write the return value seems
to do the trick.

This fixes the case where, for a trap_Register()-like call, weird numbers
are being returned when, during the process, an error message is printed
(which in Tremulous results in a QVM call and (nested) system call).
2015-03-23 20:17:07 -05:00
Author: Xycaleth 33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00
Zack Middleton 7a39f4a30c Fix attacker icon being default image if attacker left
With cg_draw3dicons 0 if attacker is kicked or disconnects, the
attacker icon becomes the default image.
2015-03-23 19:54:26 -05:00
Zack Middleton 1897afbd3a Fix crosshair drawing not clearing color
The renderer color is set to health color when drawing crosshair. After
drawing the crosshair, the renderer color was not cleared and could affect
other things. With cg_draw3dicons 0 and cg_drawCrosshairNames 0 it affected
the attacker icon.
2015-03-23 19:33:56 -05:00
Zack Middleton 5fb49acda8 Clean up CG_DrawProxWarning design
Hopefully fixes the following warning
cg_draw.c:2315 assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
2015-03-20 21:21:47 -05:00
/dev/humancontroller c4a2836269 Fix Com_RandomBytes weak-random case
255 is valid for unsigned char too.
2015-03-20 18:50:58 -05:00
Simon McVittie caf08fdb7b unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
Bug: https://github.com/ioquake/ioq3/pull/116
2015-03-18 17:38:10 +00:00
SmileTheory 40cfbc9a82 OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
Zack Middleton 148603c951 Don't run vid_restart when "resized" to current size 2015-02-28 18:35:41 -06:00
Zack Middleton c4f5176af4 Set bsp_trace_t::surface.flags to surfaceFlags in server and game
Revert last commit so that grapple sky check is compatible with BSPC
BotImport_Trace in (removed from repo) code/bspc/be_aas_bspq3.c.

Set bsp_trace_t::surface.flags instead of surface.value to trace_t::surfaceFlags.
surface.flags is only used for the sky check for grapple AAS reachability.
surface.value is not used at all.

bsp_trace_t is not part of the game VM API, so this does not affect VM compatibility.
BotAI_Trace in game was changed to match server. surface.value/flags are not used in game.
2015-02-18 15:17:57 -06:00
Zack Middleton dbd6f6d8b1 Fix AAS_Reachability_Grapple's sky surface check
Surface flags are stored in bsptrace.surface.value not flags.
2015-02-18 13:39:59 -06:00
Zack Middleton 99b74fc5bf OpenGL2: Remove unused function prototype from tr_fbo.c 2015-02-07 18:52:03 -06:00
Zack Middleton 4fb053b8e7 Fix incorrect strncpy in S_AL_StartBackgroundTrack
Error is loop argument is NULL.
Ensure that s_backgroundTrack is a null terminated string.
2015-02-05 04:37:26 -06:00
Ensiform 43c7f1e734 Inform how many shader stages the max is in the warning message 2015-01-26 02:39:59 -06:00
Xycaleth 2742dfad26 Add arrow key support for win32 console 2015-01-26 02:39:59 -06:00
Ensiform b9e97b3857 Move Event processor call down below the mouse checks.
Only send mouse events if both values are non-zero.

Hopefully this helps with the event overflow spam that can sometimes
happen on loads or laggy situations.
2015-01-26 02:39:58 -06:00
vloup d7f00e2b65 Fix Team Arena tauntGauntlet command 2015-01-26 02:39:58 -06:00
Pan7 9c52d6c2bf SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. 2015-01-18 18:41:06 +01:00