OpenGL2: Render dlights only when r_lightmap is 0.

https://github.com/ioquake/ioq3/issues/246
This commit is contained in:
SmileTheory 2017-01-24 20:17:06 -08:00
parent 294109628d
commit 0238810f34
1 changed files with 1 additions and 1 deletions

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@ -1598,7 +1598,7 @@ void RB_StageIteratorGeneric( void )
//
// now do any dynamic lighting needed
//
if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE
if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE && r_lightmap->integer == 0
&& !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) {
if (tess.shader->numUnfoggedPasses == 1 && tess.xstages[0]->glslShaderGroup == tr.lightallShader
&& (tess.xstages[0]->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) && r_dlightMode->integer)