mirror of
https://github.com/ioquake/ioq3.git
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OpenGL2: Require OpenGL 2.0.
This commit is contained in:
parent
ebc7894777
commit
251c983681
12 changed files with 302 additions and 619 deletions
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@ -377,102 +377,59 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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// GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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// OpenGL 1.2, was GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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// GL_EXT_multi_draw_arrays
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extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
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extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
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// OpenGL 1.3, was GL_ARB_texture_compression
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extern void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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extern void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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// GL_ARB_shading_language_100
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#ifndef GL_ARB_shading_language_100
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#define GL_ARB_shading_language_100
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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// OpenGL 1.4, was GL_EXT_multi_draw_arrays
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extern void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
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// GL_ARB_vertex_program
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extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
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extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
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GLsizei stride, const GLvoid * pointer);
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extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
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extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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extern void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
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extern void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
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extern void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
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extern void (APIENTRY * qglEndQuery) (GLenum target);
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extern void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
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extern void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
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extern void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
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extern void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
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extern void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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extern void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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// GL_ARB_vertex_buffer_object
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extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
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extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
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extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
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extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
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extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
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extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
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extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
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extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
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// GL_ARB_shader_objects
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extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
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extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
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extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
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extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
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extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
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const GLint * length);
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extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
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extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
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extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
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extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
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extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
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extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
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extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
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extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
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extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
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extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
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extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
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GLhandleARB * obj);
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extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
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extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
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extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
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// GL_ARB_vertex_shader
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extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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// GL_ARB_texture_compression
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extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
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GLvoid *img);
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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extern void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
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extern void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
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extern void (APIENTRY * qglCompileShader) (GLuint shader);
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extern GLuint (APIENTRY * qglCreateProgram) (void);
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extern GLuint (APIENTRY * qglCreateShader) (GLenum type);
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extern void (APIENTRY * qglDeleteProgram) (GLuint program);
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extern void (APIENTRY * qglDeleteShader) (GLuint shader);
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extern void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
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extern void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
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extern void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
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extern void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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extern void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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extern void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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extern void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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extern GLint (APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar *name);
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extern void (APIENTRY * qglLinkProgram) (GLuint program);
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extern void (APIENTRY * qglShaderSource) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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extern void (APIENTRY * qglUseProgram) (GLuint program);
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extern void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
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extern void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
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extern void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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extern void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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extern void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
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extern void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const GLfloat *value);
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extern void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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extern void (APIENTRY * qglValidateProgram) (GLuint program);
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extern void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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// GL_NVX_gpu_memory_info
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#ifndef GL_NVX_gpu_memory_info
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@ -609,25 +566,6 @@ extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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// GL_ARB_occlusion_query
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extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
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extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
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extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
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extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
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extern void (APIENTRY * qglEndQueryARB)(GLenum target);
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extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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#ifndef GL_ARB_occlusion_query
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#define GL_ARB_occlusion_query
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#define GL_SAMPLES_PASSED_ARB 0x8914
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#endif
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// GL_EXT_framebuffer_blit
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extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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@ -644,7 +644,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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}
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if (inQuery) {
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qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
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qglEndQuery(GL_SAMPLES_PASSED);
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}
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if (glRefConfig.framebufferObject)
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@ -1195,14 +1195,14 @@ const void *RB_DrawSurfs( const void *data ) {
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if (glRefConfig.occlusionQuery)
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{
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tr.sunFlareQueryActive[tr.sunFlareQueryIndex] = qtrue;
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qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, tr.sunFlareQuery[tr.sunFlareQueryIndex]);
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qglBeginQuery(GL_SAMPLES_PASSED, tr.sunFlareQuery[tr.sunFlareQueryIndex]);
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}
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RB_DrawSun(0.3, tr.sunFlareShader);
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if (glRefConfig.occlusionQuery)
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{
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qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
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qglEndQuery(GL_SAMPLES_PASSED);
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}
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FBO_Bind(oldFbo);
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@ -124,7 +124,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, G
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
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{
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GL_BindMultiTexture(glDsaState.texunit, target, texture);
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qglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);
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qglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
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}
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
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GLsizei imageSize, const GLvoid *data)
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{
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GL_BindMultiTexture(glDsaState.texunit, target, texture);
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qglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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qglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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}
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GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
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void GL_BindNullProgram()
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{
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qglUseProgramObjectARB(0);
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qglUseProgram(0);
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glDsaState.program = 0;
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}
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int GL_UseProgramObject(GLuint program)
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int GL_UseProgram(GLuint program)
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{
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if (glDsaState.program == program)
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return 0;
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qglUseProgramObjectARB(program);
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qglUseProgram(program);
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glDsaState.program = program;
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return 1;
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0)
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{
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GL_UseProgramObject(program);
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qglUniform1iARB(location, v0);
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GL_UseProgram(program);
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qglUniform1i(location, v0);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
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{
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GL_UseProgramObject(program);
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qglUniform1fARB(location, v0);
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GL_UseProgram(program);
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qglUniform1f(location, v0);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1)
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{
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GL_UseProgramObject(program);
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qglUniform2fARB(location, v0, v1);
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GL_UseProgram(program);
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qglUniform2f(location, v0, v1);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GL_UseProgramObject(program);
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qglUniform3fARB(location, v0, v1, v2);
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GL_UseProgram(program);
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qglUniform3f(location, v0, v1, v2);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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{
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GL_UseProgramObject(program);
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qglUniform4fARB(location, v0, v1, v2, v3);
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GL_UseProgram(program);
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qglUniform4f(location, v0, v1, v2, v3);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
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GLsizei count, const GLfloat *value)
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{
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GL_UseProgramObject(program);
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qglUniform1fvARB(location, count, value);
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GL_UseProgram(program);
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qglUniform1fv(location, count, value);
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}
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GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
|
||||
GL_UseProgramObject(program);
|
||||
qglUniformMatrix4fvARB(location, count, transpose, value);
|
||||
GL_UseProgram(program);
|
||||
qglUniformMatrix4fv(location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL_BindNullFramebuffers()
|
||||
|
|
|
@ -44,7 +44,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target,
|
|||
GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target);
|
||||
|
||||
void GL_BindNullProgram(void);
|
||||
int GL_UseProgramObject(GLuint program);
|
||||
int GL_UseProgram(GLuint program);
|
||||
|
||||
GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0);
|
||||
GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
|
||||
|
|
|
@ -30,101 +30,59 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "tr_local.h"
|
||||
#include "tr_dsa.h"
|
||||
|
||||
// GL_EXT_draw_range_elements
|
||||
void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
// OpenGL 1.2, was GL_EXT_draw_range_elements
|
||||
void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
|
||||
// GL_EXT_multi_draw_arrays
|
||||
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
||||
void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||
// OpenGL 1.3, was GL_ARB_texture_compression
|
||||
void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
||||
void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
||||
|
||||
// GL_ARB_vertex_shader
|
||||
void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
|
||||
void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
// OpenGL 1.4, was GL_EXT_multi_draw_arrays
|
||||
void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||
|
||||
// GL_ARB_vertex_program
|
||||
void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
|
||||
void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid * pointer);
|
||||
void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
|
||||
void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
|
||||
// OpenGL 1.5, previously GL_ARB_vertex_buffer_object
|
||||
void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
|
||||
void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
|
||||
void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
|
||||
void (APIENTRY * qglEndQuery) (GLenum target);
|
||||
void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
|
||||
void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
|
||||
void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
|
||||
void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
|
||||
void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
|
||||
void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
|
||||
// GL_ARB_vertex_buffer_object
|
||||
void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
|
||||
void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
|
||||
void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
|
||||
|
||||
GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
|
||||
void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
|
||||
|
||||
void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
|
||||
void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
|
||||
|
||||
// GL_ARB_shader_objects
|
||||
void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
|
||||
|
||||
GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
|
||||
void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
||||
|
||||
GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
|
||||
void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
|
||||
const GLint * length);
|
||||
void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
|
||||
|
||||
GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
|
||||
void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
|
||||
void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
|
||||
void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
|
||||
void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
|
||||
void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
|
||||
void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
|
||||
void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
|
||||
void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
|
||||
void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
|
||||
void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
|
||||
void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
|
||||
void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
|
||||
GLhandleARB * obj);
|
||||
GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
|
||||
void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
|
||||
void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
|
||||
|
||||
// GL_ARB_texture_compression
|
||||
void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
|
||||
GLvoid *img);
|
||||
// OpenGL 2.0, previously GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
|
||||
void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
|
||||
void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
|
||||
void (APIENTRY * qglCompileShader) (GLuint shader);
|
||||
GLuint(APIENTRY * qglCreateProgram) (void);
|
||||
GLuint(APIENTRY * qglCreateShader) (GLenum type);
|
||||
void (APIENTRY * qglDeleteProgram) (GLuint program);
|
||||
void (APIENTRY * qglDeleteShader) (GLuint shader);
|
||||
void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
|
||||
void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
|
||||
void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
|
||||
void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint *params);
|
||||
void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
|
||||
void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
||||
GLint(APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar *name);
|
||||
void (APIENTRY * qglLinkProgram) (GLuint program);
|
||||
void (APIENTRY * qglShaderSource) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
||||
void (APIENTRY * qglUseProgram) (GLuint program);
|
||||
void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
|
||||
void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
|
||||
void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
|
||||
void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const GLfloat *value);
|
||||
void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
void (APIENTRY * qglValidateProgram) (GLuint program);
|
||||
void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
|
||||
// GL_EXT_framebuffer_object
|
||||
GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
|
||||
|
@ -157,16 +115,6 @@ void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenu
|
|||
|
||||
void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
|
||||
|
||||
// GL_ARB_occlusion_query
|
||||
void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
|
||||
void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
|
||||
GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
|
||||
void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
|
||||
void (APIENTRY * qglEndQueryARB)(GLenum target);
|
||||
void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
|
||||
void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
|
||||
void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
|
||||
|
||||
// GL_EXT_framebuffer_blit
|
||||
void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
|
@ -240,248 +188,80 @@ void GLimp_InitExtraExtensions()
|
|||
char *extension;
|
||||
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
|
||||
|
||||
// GL_EXT_draw_range_elements
|
||||
extension = "GL_EXT_draw_range_elements";
|
||||
glRefConfig.drawRangeElements = qfalse;
|
||||
qglMultiDrawArraysEXT = NULL;
|
||||
qglMultiDrawElementsEXT = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
qglDrawRangeElementsEXT = (void *) SDL_GL_GetProcAddress("glDrawRangeElementsEXT");
|
||||
sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
|
||||
if (glRefConfig.openglMajorVersion < 2)
|
||||
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
|
||||
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
|
||||
|
||||
if ( r_ext_draw_range_elements->integer)
|
||||
glRefConfig.drawRangeElements = qtrue;
|
||||
// OpenGL 1.2, was GL_EXT_draw_range_elements
|
||||
qglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)SDL_GL_GetProcAddress("glDrawRangeElements");
|
||||
glRefConfig.drawRangeElements = r_ext_draw_range_elements->integer ? qtrue : qfalse;
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
|
||||
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
// OpenGL 1.3, was GL_ARB_texture_compression
|
||||
qglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) SDL_GL_GetProcAddress("glCompressedTexImage2D");
|
||||
qglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) SDL_GL_GetProcAddress("qglCompressedTexSubImage2D");
|
||||
|
||||
// GL_EXT_multi_draw_arrays
|
||||
extension = "GL_EXT_multi_draw_arrays";
|
||||
glRefConfig.multiDrawArrays = qfalse;
|
||||
qglMultiDrawArraysEXT = NULL;
|
||||
qglMultiDrawElementsEXT = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
qglMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawArraysEXT");
|
||||
qglMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawElementsEXT");
|
||||
// OpenGL 1.4, was GL_EXT_multi_draw_arrays
|
||||
qglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)SDL_GL_GetProcAddress("glMultiDrawElements");
|
||||
glRefConfig.drawRangeElements = r_ext_multi_draw_arrays->integer ? qtrue : qfalse;
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glMultiDrawElements()");
|
||||
|
||||
if ( r_ext_multi_draw_arrays->integer )
|
||||
glRefConfig.multiDrawArrays = qtrue;
|
||||
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
|
||||
qglGenQueries = (PFNGLGENQUERIESPROC) SDL_GL_GetProcAddress("glGenQueries");
|
||||
qglDeleteQueries = (PFNGLDELETEQUERIESPROC) SDL_GL_GetProcAddress("glDeleteQueries");
|
||||
qglBeginQuery = (PFNGLBEGINQUERYPROC) SDL_GL_GetProcAddress("glBeginQuery");
|
||||
qglEndQuery = (PFNGLENDQUERYPROC) SDL_GL_GetProcAddress("glEndQuery");
|
||||
qglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectiv");
|
||||
qglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectuiv");
|
||||
qglBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBuffer");
|
||||
qglDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffers");
|
||||
qglGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffers");
|
||||
qglBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferData");
|
||||
qglBufferSubData = (PFNGLBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glBufferSubData");
|
||||
glRefConfig.occlusionQuery = qtrue;
|
||||
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
|
||||
qglAttachShader = (PFNGLATTACHSHADERPROC) SDL_GL_GetProcAddress("glAttachShader");
|
||||
qglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) SDL_GL_GetProcAddress("glBindAttribLocation");
|
||||
qglCompileShader = (PFNGLCOMPILESHADERPROC) SDL_GL_GetProcAddress("glCompileShader");
|
||||
qglCreateProgram = (PFNGLCREATEPROGRAMPROC) SDL_GL_GetProcAddress("glCreateProgram");
|
||||
qglCreateShader = (PFNGLCREATESHADERPROC) SDL_GL_GetProcAddress("glCreateShader");
|
||||
qglDeleteProgram = (PFNGLDELETEPROGRAMPROC) SDL_GL_GetProcAddress("glDeleteProgram");
|
||||
qglDeleteShader = (PFNGLDELETESHADERPROC) SDL_GL_GetProcAddress("glDeleteShader");
|
||||
qglDetachShader = (PFNGLDETACHSHADERPROC) SDL_GL_GetProcAddress("glDetachShader");
|
||||
qglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArray");
|
||||
qglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArray");
|
||||
qglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) SDL_GL_GetProcAddress("glGetActiveUniform");
|
||||
qglGetProgramiv = (PFNGLGETPROGRAMIVPROC) SDL_GL_GetProcAddress("glGetProgramiv");
|
||||
qglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
qglGetShaderiv = (PFNGLGETSHADERIVPROC) SDL_GL_GetProcAddress("glGetShaderiv");
|
||||
qglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
||||
qglGetShaderSource = (PFNGLGETSHADERSOURCEPROC) SDL_GL_GetProcAddress("glGetShaderSource");
|
||||
qglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) SDL_GL_GetProcAddress("glGetUniformLocation");
|
||||
qglLinkProgram = (PFNGLLINKPROGRAMPROC) SDL_GL_GetProcAddress("glLinkProgram");
|
||||
qglShaderSource = (PFNGLSHADERSOURCEPROC) SDL_GL_GetProcAddress("glShaderSource");
|
||||
qglUseProgram = (PFNGLUSEPROGRAMPROC) SDL_GL_GetProcAddress("glUseProgram");
|
||||
qglUniform1f = (PFNGLUNIFORM1FPROC) SDL_GL_GetProcAddress("glUniform1f");
|
||||
qglUniform2f = (PFNGLUNIFORM2FPROC) SDL_GL_GetProcAddress("glUniform2f");
|
||||
qglUniform3f = (PFNGLUNIFORM3FPROC) SDL_GL_GetProcAddress("glUniform3f");
|
||||
qglUniform4f = (PFNGLUNIFORM4FPROC) SDL_GL_GetProcAddress("glUniform4f");
|
||||
qglUniform1i = (PFNGLUNIFORM1IPROC) SDL_GL_GetProcAddress("glUniform1i");
|
||||
qglUniform1fv = (PFNGLUNIFORM1FVPROC) SDL_GL_GetProcAddress("glUniform1fv");
|
||||
qglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) SDL_GL_GetProcAddress("glUniformMatrix4fv");
|
||||
qglValidateProgram = (PFNGLVALIDATEPROGRAMPROC) SDL_GL_GetProcAddress("glValidateProgram");
|
||||
qglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribPointer");
|
||||
|
||||
// GL_ARB_vertex_program
|
||||
//glRefConfig.vertexProgram = qfalse;
|
||||
extension = "GL_ARB_vertex_program";
|
||||
qglVertexAttrib4fARB = NULL;
|
||||
qglVertexAttrib4fvARB = NULL;
|
||||
qglVertexAttribPointerARB = NULL;
|
||||
qglEnableVertexAttribArrayARB = NULL;
|
||||
qglDisableVertexAttribArrayARB = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
qglVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fARB");
|
||||
qglVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fvARB");
|
||||
qglVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) SDL_GL_GetProcAddress("glVertexAttribPointerARB");
|
||||
qglEnableVertexAttribArrayARB =
|
||||
(PFNGLENABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArrayARB");
|
||||
qglDisableVertexAttribArrayARB =
|
||||
(PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArrayARB");
|
||||
|
||||
ri.Printf(PRINT_ALL, result[1], extension);
|
||||
//glRefConfig.vertexProgram = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Error(ERR_FATAL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_vertex_buffer_object
|
||||
//glRefConfig.vertexBufferObject = qfalse;
|
||||
extension = "GL_ARB_vertex_buffer_object";
|
||||
qglBindBufferARB = NULL;
|
||||
qglDeleteBuffersARB = NULL;
|
||||
qglGenBuffersARB = NULL;
|
||||
qglIsBufferARB = NULL;
|
||||
qglBufferDataARB = NULL;
|
||||
qglBufferSubDataARB = NULL;
|
||||
qglGetBufferSubDataARB = NULL;
|
||||
qglGetBufferParameterivARB = NULL;
|
||||
qglGetBufferPointervARB = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
qglBindBufferARB = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB");
|
||||
qglDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB");
|
||||
qglGenBuffersARB = (PFNGLGENBUFFERSARBPROC) SDL_GL_GetProcAddress("glGenBuffersARB");
|
||||
qglIsBufferARB = (PFNGLISBUFFERARBPROC) SDL_GL_GetProcAddress("glIsBufferARB");
|
||||
qglBufferDataARB = (PFNGLBUFFERDATAARBPROC) SDL_GL_GetProcAddress("glBufferDataARB");
|
||||
qglBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glBufferSubDataARB");
|
||||
qglGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glGetBufferSubDataARB");
|
||||
qglGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetBufferParameterivARB");
|
||||
qglGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) SDL_GL_GetProcAddress("glGetBufferPointervARB");
|
||||
ri.Printf(PRINT_ALL, result[1], extension);
|
||||
//glRefConfig.vertexBufferObject = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Error(ERR_FATAL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_shader_objects
|
||||
extension = "GL_ARB_shader_objects";
|
||||
//glRefConfig.shaderObjects = qfalse;
|
||||
qglDeleteObjectARB = NULL;
|
||||
qglGetHandleARB = NULL;
|
||||
qglDetachObjectARB = NULL;
|
||||
qglCreateShaderObjectARB = NULL;
|
||||
qglShaderSourceARB = NULL;
|
||||
qglCompileShaderARB = NULL;
|
||||
qglCreateProgramObjectARB = NULL;
|
||||
qglAttachObjectARB = NULL;
|
||||
qglLinkProgramARB = NULL;
|
||||
qglUseProgramObjectARB = NULL;
|
||||
qglValidateProgramARB = NULL;
|
||||
qglUniform1fARB = NULL;
|
||||
qglUniform2fARB = NULL;
|
||||
qglUniform3fARB = NULL;
|
||||
qglUniform4fARB = NULL;
|
||||
qglUniform1iARB = NULL;
|
||||
qglUniform2iARB = NULL;
|
||||
qglUniform3iARB = NULL;
|
||||
qglUniform4iARB = NULL;
|
||||
qglUniform1fvARB = NULL;
|
||||
qglUniform2fvARB = NULL;
|
||||
qglUniform3fvARB = NULL;
|
||||
qglUniform4fvARB = NULL;
|
||||
qglUniform2ivARB = NULL;
|
||||
qglUniform3ivARB = NULL;
|
||||
qglUniform4ivARB = NULL;
|
||||
qglUniformMatrix2fvARB = NULL;
|
||||
qglUniformMatrix3fvARB = NULL;
|
||||
qglUniformMatrix4fvARB = NULL;
|
||||
qglGetObjectParameterfvARB = NULL;
|
||||
qglGetObjectParameterivARB = NULL;
|
||||
qglGetInfoLogARB = NULL;
|
||||
qglGetAttachedObjectsARB = NULL;
|
||||
qglGetUniformLocationARB = NULL;
|
||||
qglGetActiveUniformARB = NULL;
|
||||
qglGetUniformfvARB = NULL;
|
||||
qglGetUniformivARB = NULL;
|
||||
qglGetShaderSourceARB = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
qglDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB");
|
||||
qglGetHandleARB = (PFNGLGETHANDLEARBPROC) SDL_GL_GetProcAddress("glGetHandleARB");
|
||||
qglDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) SDL_GL_GetProcAddress("glDetachObjectARB");
|
||||
qglCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB");
|
||||
qglShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB");
|
||||
qglCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB");
|
||||
qglCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB");
|
||||
qglAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB");
|
||||
qglLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB");
|
||||
qglUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB");
|
||||
qglValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) SDL_GL_GetProcAddress("glValidateProgramARB");
|
||||
qglUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB");
|
||||
qglUniform2fARB = (PFNGLUNIFORM2FARBPROC) SDL_GL_GetProcAddress("glUniform2fARB");
|
||||
qglUniform3fARB = (PFNGLUNIFORM3FARBPROC) SDL_GL_GetProcAddress("glUniform3fARB");
|
||||
qglUniform4fARB = (PFNGLUNIFORM4FARBPROC) SDL_GL_GetProcAddress("glUniform4fARB");
|
||||
qglUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB");
|
||||
qglUniform2iARB = (PFNGLUNIFORM2IARBPROC) SDL_GL_GetProcAddress("glUniform2iARB");
|
||||
qglUniform3iARB = (PFNGLUNIFORM3IARBPROC) SDL_GL_GetProcAddress("glUniform3iARB");
|
||||
qglUniform4iARB = (PFNGLUNIFORM4IARBPROC) SDL_GL_GetProcAddress("glUniform4iARB");
|
||||
qglUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) SDL_GL_GetProcAddress("glUniform1fvARB");
|
||||
qglUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) SDL_GL_GetProcAddress("glUniform2fvARB");
|
||||
qglUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) SDL_GL_GetProcAddress("glUniform3fvARB");
|
||||
qglUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) SDL_GL_GetProcAddress("glUniform4fvARB");
|
||||
qglUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) SDL_GL_GetProcAddress("glUniform2ivARB");
|
||||
qglUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) SDL_GL_GetProcAddress("glUniform3ivARB");
|
||||
qglUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) SDL_GL_GetProcAddress("glUniform4ivARB");
|
||||
qglUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix2fvARB");
|
||||
qglUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix3fvARB");
|
||||
qglUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix4fvARB");
|
||||
qglGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterfvARB");
|
||||
qglGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB");
|
||||
qglGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB");
|
||||
qglGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) SDL_GL_GetProcAddress("glGetAttachedObjectsARB");
|
||||
qglGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB");
|
||||
qglGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) SDL_GL_GetProcAddress("glGetActiveUniformARB");
|
||||
qglGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) SDL_GL_GetProcAddress("glGetUniformfvARB");
|
||||
qglGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) SDL_GL_GetProcAddress("glGetUniformivARB");
|
||||
qglGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glGetShaderSourceARB");
|
||||
ri.Printf(PRINT_ALL, result[1], extension);
|
||||
//glRefConfig.shaderObjects = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Error(ERR_FATAL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_vertex_shader
|
||||
//glRefConfig.vertexShader = qfalse;
|
||||
extension = "GL_ARB_vertex_shader";
|
||||
qglBindAttribLocationARB = NULL;
|
||||
qglGetActiveAttribARB = NULL;
|
||||
qglGetAttribLocationARB = NULL;
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
{
|
||||
//int reservedComponents;
|
||||
|
||||
//qglGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.maxVertexUniforms);
|
||||
//qglGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &glConfig.maxVaryingFloats);
|
||||
//qglGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.maxVertexAttribs);
|
||||
|
||||
//reservedComponents = 16 * 10; // approximation how many uniforms we have besides the bone matrices
|
||||
|
||||
#if 0
|
||||
if(glConfig.driverType == GLDRV_MESA)
|
||||
{
|
||||
// HACK
|
||||
// restrict to number of vertex uniforms to 512 because of:
|
||||
// xreal.x86_64: nv50_program.c:4181: nv50_program_validate_data: Assertion `p->param_nr <= 512' failed
|
||||
|
||||
glConfig.maxVertexUniforms = Q_bound(0, glConfig.maxVertexUniforms, 512);
|
||||
}
|
||||
#endif
|
||||
|
||||
//glConfig.maxVertexSkinningBones = (int) Q_bound(0.0, (Q_max(glConfig.maxVertexUniforms - reservedComponents, 0) / 16), MAX_BONES);
|
||||
//glConfig.vboVertexSkinningAvailable = r_vboVertexSkinning->integer && ((glConfig.maxVertexSkinningBones >= 12) ? qtrue : qfalse);
|
||||
|
||||
qglBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glBindAttribLocationARB");
|
||||
qglGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) SDL_GL_GetProcAddress("glGetActiveAttribARB");
|
||||
qglGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetAttribLocationARB");
|
||||
ri.Printf(PRINT_ALL, result[1], extension);
|
||||
//glRefConfig.vertexShader = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Error(ERR_FATAL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_shading_language_100
|
||||
extension = "GL_ARB_shading_language_100";
|
||||
if( GLimp_HaveExtension( extension ) )
|
||||
if (1)
|
||||
{
|
||||
char version[256];
|
||||
|
||||
Q_strncpyz( version, (char *) qglGetString (GL_SHADING_LANGUAGE_VERSION_ARB), sizeof( version ) );
|
||||
Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version));
|
||||
|
||||
sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
|
||||
|
||||
ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Error(ERR_FATAL, result[2], extension);
|
||||
}
|
||||
|
||||
glRefConfig.memInfo = MI_NONE;
|
||||
|
||||
|
@ -591,27 +371,6 @@ void GLimp_InitExtraExtensions()
|
|||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_occlusion_query
|
||||
extension = "GL_ARB_occlusion_query";
|
||||
glRefConfig.occlusionQuery = qfalse;
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
qglGenQueriesARB = (PFNGLGENQUERIESARBPROC) SDL_GL_GetProcAddress("glGenQueriesARB");
|
||||
qglDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) SDL_GL_GetProcAddress("glDeleteQueriesARB");
|
||||
qglIsQueryARB = (PFNGLISQUERYARBPROC) SDL_GL_GetProcAddress("glIsQueryARB");
|
||||
qglBeginQueryARB = (PFNGLBEGINQUERYARBPROC) SDL_GL_GetProcAddress("glBeginQueryARB");
|
||||
qglEndQueryARB = (PFNGLENDQUERYARBPROC) SDL_GL_GetProcAddress("glEndQueryARB");
|
||||
qglGetQueryivARB = (PFNGLGETQUERYIVARBPROC) SDL_GL_GetProcAddress("glGetQueryivARB");
|
||||
qglGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectivARB");
|
||||
qglGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectuivARB");
|
||||
glRefConfig.occlusionQuery = qtrue;
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.occlusionQuery], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_EXT_framebuffer_blit
|
||||
extension = "GL_EXT_framebuffer_blit";
|
||||
glRefConfig.framebufferBlit = qfalse;
|
||||
|
@ -626,22 +385,6 @@ void GLimp_InitExtraExtensions()
|
|||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_ARB_texture_compression
|
||||
extension = "GL_ARB_texture_compression";
|
||||
glRefConfig.arbTextureCompression = qfalse;
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
qglCompressedTexImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage3DARB");
|
||||
qglCompressedTexImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage2DARB");
|
||||
qglCompressedTexImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage1DARB");
|
||||
qglCompressedTexSubImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage3DARB");
|
||||
qglCompressedTexSubImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage2DARB");
|
||||
qglCompressedTexSubImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage1DARB");
|
||||
qglGetCompressedTexImageARB = (void *)SDL_GL_GetProcAddress("glGetCompressedTexImageARB");
|
||||
glRefConfig.arbTextureCompression = qtrue;
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.arbTextureCompression], extension);
|
||||
}
|
||||
|
||||
// GL_EXT_framebuffer_multisample
|
||||
extension = "GL_EXT_framebuffer_multisample";
|
||||
glRefConfig.framebufferMultisample = qfalse;
|
||||
|
@ -662,7 +405,7 @@ void GLimp_InitExtraExtensions()
|
|||
extension = "GL_ARB_texture_compression_rgtc";
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
if (r_ext_compressed_textures->integer && glRefConfig.arbTextureCompression)
|
||||
if (r_ext_compressed_textures->integer)
|
||||
glRefConfig.textureCompression |= TCR_RGTC;
|
||||
|
||||
ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension);
|
||||
|
|
|
@ -149,7 +149,7 @@ static uniformInfo_t uniformsInfo[] =
|
|||
};
|
||||
|
||||
|
||||
static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
|
||||
static void GLSL_PrintInfoLog(GLuint program, qboolean developerOnly)
|
||||
{
|
||||
char *msg;
|
||||
static char msgPart[1024];
|
||||
|
@ -157,7 +157,7 @@ static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
|
|||
int i;
|
||||
int printLevel = developerOnly ? PRINT_DEVELOPER : PRINT_ALL;
|
||||
|
||||
qglGetObjectParameterivARB(object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength);
|
||||
qglGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
if (maxLength <= 0)
|
||||
{
|
||||
|
@ -169,7 +169,7 @@ static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
|
|||
|
||||
if (maxLength < 1023)
|
||||
{
|
||||
qglGetInfoLogARB(object, maxLength, &maxLength, msgPart);
|
||||
qglGetProgramInfoLog(program, maxLength, &maxLength, msgPart);
|
||||
|
||||
msgPart[maxLength + 1] = '\0';
|
||||
|
||||
|
@ -179,7 +179,7 @@ static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
|
|||
{
|
||||
msg = ri.Malloc(maxLength);
|
||||
|
||||
qglGetInfoLogARB(object, maxLength, &maxLength, msg);
|
||||
qglGetProgramInfoLog(program, maxLength, &maxLength, msg);
|
||||
|
||||
for(i = 0; i < maxLength; i += 1024)
|
||||
{
|
||||
|
@ -192,18 +192,18 @@ static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
|
|||
}
|
||||
}
|
||||
|
||||
static void GLSL_PrintShaderSource(GLhandleARB object)
|
||||
static void GLSL_PrintShaderSource(GLuint shader)
|
||||
{
|
||||
char *msg;
|
||||
static char msgPart[1024];
|
||||
int maxLength = 0;
|
||||
int i;
|
||||
|
||||
qglGetObjectParameterivARB(object, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &maxLength);
|
||||
qglGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &maxLength);
|
||||
|
||||
msg = ri.Malloc(maxLength);
|
||||
|
||||
qglGetShaderSourceARB(object, maxLength, &maxLength, msg);
|
||||
qglShaderSource(shader, 1, (const GLchar **)&msg, &maxLength);
|
||||
|
||||
for(i = 0; i < maxLength; i += 1024)
|
||||
{
|
||||
|
@ -214,7 +214,7 @@ static void GLSL_PrintShaderSource(GLhandleARB object)
|
|||
ri.Free(msg);
|
||||
}
|
||||
|
||||
static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, char *dest, int size )
|
||||
static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *dest, int size )
|
||||
{
|
||||
float fbufWidthScale, fbufHeightScale;
|
||||
|
||||
|
@ -225,7 +225,7 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
|
|||
{
|
||||
Q_strcat(dest, size, "#version 130\n");
|
||||
|
||||
if(shaderType == GL_VERTEX_SHADER_ARB)
|
||||
if(shaderType == GL_VERTEX_SHADER)
|
||||
{
|
||||
Q_strcat(dest, size, "#define attribute in\n");
|
||||
Q_strcat(dest, size, "#define varying out\n");
|
||||
|
@ -349,20 +349,20 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
|
|||
Q_strcat(dest, size, "#line 0\n");
|
||||
}
|
||||
|
||||
static int GLSL_CompileGPUShader(GLhandleARB program, GLhandleARB *prevShader, const GLcharARB *buffer, int size, GLenum shaderType)
|
||||
static int GLSL_CompileGPUShader(GLuint program, GLuint *prevShader, const GLchar *buffer, int size, GLenum shaderType)
|
||||
{
|
||||
GLint compiled;
|
||||
GLhandleARB shader;
|
||||
GLuint shader;
|
||||
|
||||
shader = qglCreateShaderObjectARB(shaderType);
|
||||
shader = qglCreateShader(shaderType);
|
||||
|
||||
qglShaderSourceARB(shader, 1, (const GLcharARB **)&buffer, &size);
|
||||
qglShaderSource(shader, 1, (const GLchar **)&buffer, &size);
|
||||
|
||||
// compile shader
|
||||
qglCompileShaderARB(shader);
|
||||
qglCompileShader(shader);
|
||||
|
||||
// check if shader compiled
|
||||
qglGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
|
||||
qglGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if(!compiled)
|
||||
{
|
||||
GLSL_PrintShaderSource(shader);
|
||||
|
@ -376,12 +376,12 @@ static int GLSL_CompileGPUShader(GLhandleARB program, GLhandleARB *prevShader, c
|
|||
|
||||
if (*prevShader)
|
||||
{
|
||||
qglDetachObjectARB(program, *prevShader);
|
||||
qglDeleteObjectARB(*prevShader);
|
||||
qglDetachShader(program, *prevShader);
|
||||
qglDeleteShader(*prevShader);
|
||||
}
|
||||
|
||||
// attach shader to program
|
||||
qglAttachObjectARB(program, shader);
|
||||
qglAttachShader(program, shader);
|
||||
|
||||
*prevShader = shader;
|
||||
|
||||
|
@ -392,12 +392,12 @@ static int GLSL_LoadGPUShaderText(const char *name, const char *fallback,
|
|||
GLenum shaderType, char *dest, int destSize)
|
||||
{
|
||||
char filename[MAX_QPATH];
|
||||
GLcharARB *buffer = NULL;
|
||||
const GLcharARB *shaderText = NULL;
|
||||
GLchar *buffer = NULL;
|
||||
const GLchar *shaderText = NULL;
|
||||
int size;
|
||||
int result;
|
||||
|
||||
if(shaderType == GL_VERTEX_SHADER_ARB)
|
||||
if(shaderType == GL_VERTEX_SHADER)
|
||||
{
|
||||
Com_sprintf(filename, sizeof(filename), "glsl/%s_vp.glsl", name);
|
||||
}
|
||||
|
@ -451,13 +451,13 @@ static int GLSL_LoadGPUShaderText(const char *name, const char *fallback,
|
|||
return result;
|
||||
}
|
||||
|
||||
static void GLSL_LinkProgram(GLhandleARB program)
|
||||
static void GLSL_LinkProgram(GLuint program)
|
||||
{
|
||||
GLint linked;
|
||||
|
||||
qglLinkProgramARB(program);
|
||||
qglLinkProgram(program);
|
||||
|
||||
qglGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &linked);
|
||||
qglGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if(!linked)
|
||||
{
|
||||
GLSL_PrintInfoLog(program, qfalse);
|
||||
|
@ -466,13 +466,13 @@ static void GLSL_LinkProgram(GLhandleARB program)
|
|||
}
|
||||
}
|
||||
|
||||
static void GLSL_ValidateProgram(GLhandleARB program)
|
||||
static void GLSL_ValidateProgram(GLuint program)
|
||||
{
|
||||
GLint validated;
|
||||
|
||||
qglValidateProgramARB(program);
|
||||
qglValidateProgram(program);
|
||||
|
||||
qglGetObjectParameterivARB(program, GL_OBJECT_VALIDATE_STATUS_ARB, &validated);
|
||||
qglGetProgramiv(program, GL_VALIDATE_STATUS, &validated);
|
||||
if(!validated)
|
||||
{
|
||||
GLSL_PrintInfoLog(program, qfalse);
|
||||
|
@ -481,19 +481,19 @@ static void GLSL_ValidateProgram(GLhandleARB program)
|
|||
}
|
||||
}
|
||||
|
||||
static void GLSL_ShowProgramUniforms(GLhandleARB program)
|
||||
static void GLSL_ShowProgramUniforms(GLuint program)
|
||||
{
|
||||
int i, count, size;
|
||||
GLenum type;
|
||||
char uniformName[1000];
|
||||
|
||||
// query the number of active uniforms
|
||||
qglGetObjectParameterivARB(program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count);
|
||||
qglGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count);
|
||||
|
||||
// Loop over each of the active uniforms, and set their value
|
||||
for(i = 0; i < count; i++)
|
||||
{
|
||||
qglGetActiveUniformARB(program, i, sizeof(uniformName), NULL, &size, &type, uniformName);
|
||||
qglGetActiveUniform(program, i, sizeof(uniformName), NULL, &size, &type, uniformName);
|
||||
|
||||
ri.Printf(PRINT_DEVELOPER, "active uniform: '%s'\n", uniformName);
|
||||
}
|
||||
|
@ -510,64 +510,64 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
|
|||
|
||||
Q_strncpyz(program->name, name, sizeof(program->name));
|
||||
|
||||
program->program = qglCreateProgramObjectARB();
|
||||
program->program = qglCreateProgram();
|
||||
program->attribs = attribs;
|
||||
|
||||
if (!(GLSL_CompileGPUShader(program->program, &program->vertexShader, vpCode, strlen(vpCode), GL_VERTEX_SHADER_ARB)))
|
||||
if (!(GLSL_CompileGPUShader(program->program, &program->vertexShader, vpCode, strlen(vpCode), GL_VERTEX_SHADER)))
|
||||
{
|
||||
ri.Printf(PRINT_ALL, "GLSL_InitGPUShader2: Unable to load \"%s\" as GL_VERTEX_SHADER_ARB\n", name);
|
||||
qglDeleteObjectARB(program->program);
|
||||
ri.Printf(PRINT_ALL, "GLSL_InitGPUShader2: Unable to load \"%s\" as GL_VERTEX_SHADER\n", name);
|
||||
qglDeleteProgram(program->program);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(fpCode)
|
||||
{
|
||||
if(!(GLSL_CompileGPUShader(program->program, &program->fragmentShader, fpCode, strlen(fpCode), GL_FRAGMENT_SHADER_ARB)))
|
||||
if(!(GLSL_CompileGPUShader(program->program, &program->fragmentShader, fpCode, strlen(fpCode), GL_FRAGMENT_SHADER)))
|
||||
{
|
||||
ri.Printf(PRINT_ALL, "GLSL_InitGPUShader2: Unable to load \"%s\" as GL_FRAGMENT_SHADER_ARB\n", name);
|
||||
qglDeleteObjectARB(program->program);
|
||||
ri.Printf(PRINT_ALL, "GLSL_InitGPUShader2: Unable to load \"%s\" as GL_FRAGMENT_SHADER\n", name);
|
||||
qglDeleteProgram(program->program);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(attribs & ATTR_POSITION)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_POSITION, "attr_Position");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_POSITION, "attr_Position");
|
||||
|
||||
if(attribs & ATTR_TEXCOORD)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD, "attr_TexCoord0");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_TEXCOORD, "attr_TexCoord0");
|
||||
|
||||
if(attribs & ATTR_LIGHTCOORD)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_LIGHTCOORD, "attr_TexCoord1");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_LIGHTCOORD, "attr_TexCoord1");
|
||||
|
||||
// if(attribs & ATTR_TEXCOORD2)
|
||||
// qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD2, "attr_TexCoord2");
|
||||
// qglBindAttribLocation(program->program, ATTR_INDEX_TEXCOORD2, "attr_TexCoord2");
|
||||
|
||||
// if(attribs & ATTR_TEXCOORD3)
|
||||
// qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD3, "attr_TexCoord3");
|
||||
// qglBindAttribLocation(program->program, ATTR_INDEX_TEXCOORD3, "attr_TexCoord3");
|
||||
|
||||
if(attribs & ATTR_TANGENT)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT, "attr_Tangent");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_TANGENT, "attr_Tangent");
|
||||
|
||||
if(attribs & ATTR_NORMAL)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL, "attr_Normal");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_NORMAL, "attr_Normal");
|
||||
|
||||
if(attribs & ATTR_COLOR)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_COLOR, "attr_Color");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_COLOR, "attr_Color");
|
||||
|
||||
if(attribs & ATTR_PAINTCOLOR)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_PAINTCOLOR, "attr_PaintColor");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_PAINTCOLOR, "attr_PaintColor");
|
||||
|
||||
if(attribs & ATTR_LIGHTDIRECTION)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_LIGHTDIRECTION, "attr_LightDirection");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_LIGHTDIRECTION, "attr_LightDirection");
|
||||
|
||||
if(attribs & ATTR_POSITION2)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_POSITION2, "attr_Position2");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_POSITION2, "attr_Position2");
|
||||
|
||||
if(attribs & ATTR_NORMAL2)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL2, "attr_Normal2");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_NORMAL2, "attr_Normal2");
|
||||
|
||||
if(attribs & ATTR_TANGENT2)
|
||||
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT2, "attr_Tangent2");
|
||||
qglBindAttribLocation(program->program, ATTR_INDEX_TANGENT2, "attr_Tangent2");
|
||||
|
||||
GLSL_LinkProgram(program->program);
|
||||
|
||||
|
@ -575,7 +575,7 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
|
|||
}
|
||||
|
||||
static int GLSL_InitGPUShader(shaderProgram_t * program, const char *name,
|
||||
int attribs, qboolean fragmentShader, const GLcharARB *extra, qboolean addHeader,
|
||||
int attribs, qboolean fragmentShader, const GLchar *extra, qboolean addHeader,
|
||||
const char *fallback_vp, const char *fallback_fp)
|
||||
{
|
||||
char vpCode[32000];
|
||||
|
@ -587,7 +587,7 @@ static int GLSL_InitGPUShader(shaderProgram_t * program, const char *name,
|
|||
size = sizeof(vpCode);
|
||||
if (addHeader)
|
||||
{
|
||||
GLSL_GetShaderHeader(GL_VERTEX_SHADER_ARB, extra, vpCode, size);
|
||||
GLSL_GetShaderHeader(GL_VERTEX_SHADER, extra, vpCode, size);
|
||||
postHeader = &vpCode[strlen(vpCode)];
|
||||
size -= strlen(vpCode);
|
||||
}
|
||||
|
@ -596,7 +596,7 @@ static int GLSL_InitGPUShader(shaderProgram_t * program, const char *name,
|
|||
postHeader = &vpCode[0];
|
||||
}
|
||||
|
||||
if (!GLSL_LoadGPUShaderText(name, fallback_vp, GL_VERTEX_SHADER_ARB, postHeader, size))
|
||||
if (!GLSL_LoadGPUShaderText(name, fallback_vp, GL_VERTEX_SHADER, postHeader, size))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -606,7 +606,7 @@ static int GLSL_InitGPUShader(shaderProgram_t * program, const char *name,
|
|||
size = sizeof(fpCode);
|
||||
if (addHeader)
|
||||
{
|
||||
GLSL_GetShaderHeader(GL_FRAGMENT_SHADER_ARB, extra, fpCode, size);
|
||||
GLSL_GetShaderHeader(GL_FRAGMENT_SHADER, extra, fpCode, size);
|
||||
postHeader = &fpCode[strlen(fpCode)];
|
||||
size -= strlen(fpCode);
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ static int GLSL_InitGPUShader(shaderProgram_t * program, const char *name,
|
|||
postHeader = &fpCode[0];
|
||||
}
|
||||
|
||||
if (!GLSL_LoadGPUShaderText(name, fallback_fp, GL_FRAGMENT_SHADER_ARB, postHeader, size))
|
||||
if (!GLSL_LoadGPUShaderText(name, fallback_fp, GL_FRAGMENT_SHADER, postHeader, size))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -635,7 +635,7 @@ void GLSL_InitUniforms(shaderProgram_t *program)
|
|||
size = 0;
|
||||
for (i = 0; i < UNIFORM_COUNT; i++)
|
||||
{
|
||||
uniforms[i] = qglGetUniformLocationARB(program->program, uniformsInfo[i].name);
|
||||
uniforms[i] = qglGetUniformLocation(program->program, uniformsInfo[i].name);
|
||||
|
||||
if (uniforms[i] == -1)
|
||||
continue;
|
||||
|
@ -855,17 +855,17 @@ void GLSL_DeleteGPUShader(shaderProgram_t *program)
|
|||
{
|
||||
if (program->vertexShader)
|
||||
{
|
||||
qglDetachObjectARB(program->program, program->vertexShader);
|
||||
qglDeleteObjectARB(program->vertexShader);
|
||||
qglDetachShader(program->program, program->vertexShader);
|
||||
qglDeleteShader(program->vertexShader);
|
||||
}
|
||||
|
||||
if (program->fragmentShader)
|
||||
{
|
||||
qglDetachObjectARB(program->program, program->fragmentShader);
|
||||
qglDeleteObjectARB(program->fragmentShader);
|
||||
qglDetachShader(program->program, program->fragmentShader);
|
||||
qglDeleteShader(program->fragmentShader);
|
||||
}
|
||||
|
||||
qglDeleteObjectARB(program->program);
|
||||
qglDeleteProgram(program->program);
|
||||
|
||||
if (program->uniformBuffer)
|
||||
{
|
||||
|
@ -1360,7 +1360,7 @@ void GLSL_ShutdownGPUShaders(void)
|
|||
ri.Printf(PRINT_ALL, "------- GLSL_ShutdownGPUShaders -------\n");
|
||||
|
||||
for (i = 0; i < ATTR_INDEX_COUNT; i++)
|
||||
qglDisableVertexAttribArrayARB(i);
|
||||
qglDisableVertexAttribArray(i);
|
||||
|
||||
GL_BindNullProgram();
|
||||
|
||||
|
@ -1406,7 +1406,7 @@ void GLSL_BindProgram(shaderProgram_t * program)
|
|||
GLimp_LogComment(va("--- GLSL_BindProgram( %s ) ---\n", name));
|
||||
}
|
||||
|
||||
if (GL_UseProgramObject(programObject))
|
||||
if (GL_UseProgram(programObject))
|
||||
backEnd.pc.c_glslShaderBinds++;
|
||||
}
|
||||
|
||||
|
|
|
@ -976,8 +976,8 @@ void GL_SetDefaultState( void )
|
|||
if (glRefConfig.vertexArrayObject)
|
||||
qglBindVertexArrayARB(0);
|
||||
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glState.currentVao = NULL;
|
||||
glState.vertexAttribsEnabled = 0;
|
||||
|
||||
|
@ -1380,7 +1380,7 @@ void R_InitQueries(void)
|
|||
return;
|
||||
|
||||
if (r_drawSunRays->integer)
|
||||
qglGenQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
||||
qglGenQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
||||
}
|
||||
|
||||
void R_ShutDownQueries(void)
|
||||
|
@ -1389,7 +1389,7 @@ void R_ShutDownQueries(void)
|
|||
return;
|
||||
|
||||
if (r_drawSunRays->integer)
|
||||
qglDeleteQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
||||
qglDeleteQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -706,9 +706,9 @@ typedef struct shaderProgram_s
|
|||
{
|
||||
char name[MAX_QPATH];
|
||||
|
||||
GLhandleARB program;
|
||||
GLhandleARB vertexShader;
|
||||
GLhandleARB fragmentShader;
|
||||
GLuint program;
|
||||
GLuint vertexShader;
|
||||
GLuint fragmentShader;
|
||||
uint32_t attribs; // vertex array attributes
|
||||
|
||||
// uniform parameters
|
||||
|
@ -1383,6 +1383,9 @@ typedef enum {
|
|||
// We can't change glConfig_t without breaking DLL/vms compatibility, so
|
||||
// store extensions we have here.
|
||||
typedef struct {
|
||||
int openglMajorVersion;
|
||||
int openglMinorVersion;
|
||||
|
||||
qboolean drawRangeElements;
|
||||
qboolean multiDrawArrays;
|
||||
qboolean occlusionQuery;
|
||||
|
@ -1400,7 +1403,6 @@ typedef struct {
|
|||
qboolean textureFloat;
|
||||
qboolean halfFloatPixel;
|
||||
qboolean packedDepthStencil;
|
||||
qboolean arbTextureCompression;
|
||||
textureCompressionRef_t textureCompression;
|
||||
qboolean swizzleNormalmap;
|
||||
|
||||
|
|
|
@ -282,7 +282,7 @@ static qboolean RB_UpdateSunFlareVis(void)
|
|||
for (iter=0 ; ; ++iter)
|
||||
{
|
||||
GLint available = 0;
|
||||
qglGetQueryObjectivARB(tr.sunFlareQuery[tr.sunFlareQueryIndex], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
|
||||
qglGetQueryObjectiv(tr.sunFlareQuery[tr.sunFlareQueryIndex], GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
if (available)
|
||||
break;
|
||||
}
|
||||
|
@ -290,7 +290,7 @@ static qboolean RB_UpdateSunFlareVis(void)
|
|||
ri.Printf(PRINT_DEVELOPER, "Waited %d iterations\n", iter);
|
||||
}
|
||||
|
||||
qglGetQueryObjectuivARB(tr.sunFlareQuery[tr.sunFlareQueryIndex], GL_QUERY_RESULT_ARB, &sampleCount);
|
||||
qglGetQueryObjectuiv(tr.sunFlareQuery[tr.sunFlareQueryIndex], GL_QUERY_RESULT, &sampleCount);
|
||||
return sampleCount > 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ R_DrawElements
|
|||
void R_DrawElementsVao( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex )
|
||||
{
|
||||
if (glRefConfig.drawRangeElements)
|
||||
qglDrawRangeElementsEXT(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
|
||||
qglDrawRangeElements(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
|
||||
else
|
||||
qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
|
||||
|
||||
|
@ -56,7 +56,7 @@ static void R_DrawMultiElementsVao( int multiDrawPrimitives, glIndex_t *multiDra
|
|||
{
|
||||
if (glRefConfig.multiDrawArrays && multiDrawPrimitives > 1)
|
||||
{
|
||||
qglMultiDrawElementsEXT(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, (const GLvoid **)multiDrawFirstIndex, multiDrawPrimitives);
|
||||
qglMultiDrawElements(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, (const GLvoid **)multiDrawFirstIndex, multiDrawPrimitives);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -66,7 +66,7 @@ static void R_DrawMultiElementsVao( int multiDrawPrimitives, glIndex_t *multiDra
|
|||
{
|
||||
for (i = 0; i < multiDrawPrimitives; i++)
|
||||
{
|
||||
qglDrawRangeElementsEXT(GL_TRIANGLES, multiDrawMinIndex[i], multiDrawMaxIndex[i], multiDrawNumIndexes[i], GL_INDEX_TYPE, multiDrawFirstIndex[i]);
|
||||
qglDrawRangeElements(GL_TRIANGLES, multiDrawMinIndex[i], multiDrawMaxIndex[i], multiDrawNumIndexes[i], GL_INDEX_TYPE, multiDrawFirstIndex[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1624,43 +1624,43 @@ void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface)
|
|||
|
||||
if (glRefConfig.vertexArrayObject)
|
||||
{
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, surface->vao->vertexesVBO);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, surface->vao->vertexesVBO);
|
||||
}
|
||||
|
||||
frameOffset = refEnt->frame * surface->vao->frameSize;
|
||||
|
||||
attribIndex = ATTR_INDEX_POSITION;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
attribIndex = ATTR_INDEX_NORMAL;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
attribIndex = ATTR_INDEX_TANGENT;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
frameOffset = refEnt->oldframe * surface->vao->frameSize;
|
||||
|
||||
attribIndex = ATTR_INDEX_POSITION2;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
attribIndex = ATTR_INDEX_NORMAL2;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
attribIndex = ATTR_INDEX_TANGENT2;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
|
||||
|
||||
|
||||
if (!glRefConfig.vertexArrayObject)
|
||||
{
|
||||
attribIndex = ATTR_INDEX_TEXCOORD;
|
||||
vAtb = &surface->vao->attribs[attribIndex];
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -196,9 +196,9 @@ void Vao_SetVertexPointers(vao_t *vao)
|
|||
|
||||
if (vAtb->enabled)
|
||||
{
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
if (glRefConfig.vertexArrayObject || !(glState.vertexAttribsEnabled & attribBit))
|
||||
qglEnableVertexAttribArrayARB(attribIndex);
|
||||
qglEnableVertexAttribArray(attribIndex);
|
||||
|
||||
if (!glRefConfig.vertexArrayObject || vao == tess.vao)
|
||||
glState.vertexAttribsEnabled |= attribBit;
|
||||
|
@ -208,7 +208,7 @@ void Vao_SetVertexPointers(vao_t *vao)
|
|||
// don't disable vertex attribs when using vertex array objects
|
||||
// Vao_SetVertexPointers is only called during init when using VAOs, and vertex attribs start disabled anyway
|
||||
if (!glRefConfig.vertexArrayObject && (glState.vertexAttribsEnabled & attribBit))
|
||||
qglDisableVertexAttribArrayARB(attribIndex);
|
||||
qglDisableVertexAttribArray(attribIndex);
|
||||
|
||||
if (!glRefConfig.vertexArrayObject || vao == tess.vao)
|
||||
glState.vertexAttribsEnabled &= ~attribBit;
|
||||
|
@ -229,11 +229,11 @@ vao_t *R_CreateVao(const char *name, byte *vertexes, int vertexesSize, byte *ind
|
|||
switch (usage)
|
||||
{
|
||||
case VAO_USAGE_STATIC:
|
||||
glUsage = GL_STATIC_DRAW_ARB;
|
||||
glUsage = GL_STATIC_DRAW;
|
||||
break;
|
||||
|
||||
case VAO_USAGE_DYNAMIC:
|
||||
glUsage = GL_DYNAMIC_DRAW_ARB;
|
||||
glUsage = GL_DYNAMIC_DRAW;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -269,18 +269,18 @@ vao_t *R_CreateVao(const char *name, byte *vertexes, int vertexesSize, byte *ind
|
|||
|
||||
vao->vertexesSize = vertexesSize;
|
||||
|
||||
qglGenBuffersARB(1, &vao->vertexesVBO);
|
||||
qglGenBuffers(1, &vao->vertexesVBO);
|
||||
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
|
||||
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, vao->vertexesVBO);
|
||||
qglBufferData(GL_ARRAY_BUFFER, vertexesSize, vertexes, glUsage);
|
||||
|
||||
|
||||
vao->indexesSize = indexesSize;
|
||||
|
||||
qglGenBuffersARB(1, &vao->indexesIBO);
|
||||
qglGenBuffers(1, &vao->indexesIBO);
|
||||
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO);
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
|
||||
qglBufferData(GL_ELEMENT_ARRAY_BUFFER, indexesSize, indexes, glUsage);
|
||||
|
||||
|
||||
glState.currentVao = vao;
|
||||
|
@ -304,7 +304,7 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
|
|||
int dataSize;
|
||||
int dataOfs;
|
||||
|
||||
int glUsage = GL_STATIC_DRAW_ARB;
|
||||
int glUsage = GL_STATIC_DRAW;
|
||||
|
||||
if(!numVertexes || !numIndexes)
|
||||
return NULL;
|
||||
|
@ -422,19 +422,19 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
|
|||
|
||||
vao->vertexesSize = dataSize;
|
||||
|
||||
qglGenBuffersARB(1, &vao->vertexesVBO);
|
||||
qglGenBuffers(1, &vao->vertexesVBO);
|
||||
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
|
||||
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vao->vertexesSize, data, glUsage);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, vao->vertexesVBO);
|
||||
qglBufferData(GL_ARRAY_BUFFER, vao->vertexesSize, data, glUsage);
|
||||
|
||||
|
||||
// create IBO
|
||||
vao->indexesSize = numIndexes * sizeof(glIndex_t);
|
||||
|
||||
qglGenBuffersARB(1, &vao->indexesIBO);
|
||||
qglGenBuffers(1, &vao->indexesIBO);
|
||||
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO);
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesSize, indexes, glUsage);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
|
||||
qglBufferData(GL_ELEMENT_ARRAY_BUFFER, vao->indexesSize, indexes, glUsage);
|
||||
|
||||
|
||||
Vao_SetVertexPointers(vao);
|
||||
|
@ -484,16 +484,16 @@ void R_BindVao(vao_t * vao)
|
|||
|
||||
// why you no save GL_ELEMENT_ARRAY_BUFFER binding, Intel?
|
||||
if (1)
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
|
||||
|
||||
// tess VAO always has buffers bound
|
||||
if (vao == tess.vao)
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, vao->vertexesVBO);
|
||||
}
|
||||
else
|
||||
{
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, vao->vertexesVBO);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
|
||||
|
||||
// tess VAO doesn't have vertex pointers set until data is uploaded
|
||||
if (vao != tess.vao)
|
||||
|
@ -518,12 +518,12 @@ void R_BindNullVao(void)
|
|||
qglBindVertexArrayARB(0);
|
||||
|
||||
// why you no save GL_ELEMENT_ARRAY_BUFFER binding, Intel?
|
||||
if (1) qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
if (1) qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
qglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
glState.currentVao = NULL;
|
||||
}
|
||||
|
@ -658,12 +658,12 @@ void R_ShutdownVaos(void)
|
|||
|
||||
if(vao->vertexesVBO)
|
||||
{
|
||||
qglDeleteBuffersARB(1, &vao->vertexesVBO);
|
||||
qglDeleteBuffers(1, &vao->vertexesVBO);
|
||||
}
|
||||
|
||||
if(vao->indexesIBO)
|
||||
{
|
||||
qglDeleteBuffersARB(1, &vao->indexesIBO);
|
||||
qglDeleteBuffers(1, &vao->indexesIBO);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -737,7 +737,7 @@ void RB_UpdateTessVao(unsigned int attribBits)
|
|||
R_BindVao(tess.vao);
|
||||
|
||||
// orphan old vertex buffer so we don't stall on it
|
||||
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vao->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB);
|
||||
qglBufferData(GL_ARRAY_BUFFER, tess.vao->vertexesSize, NULL, GL_DYNAMIC_DRAW);
|
||||
|
||||
// if nothing to set, set everything
|
||||
if(!(attribBits & ATTR_BITS))
|
||||
|
@ -761,17 +761,17 @@ void RB_UpdateTessVao(unsigned int attribBits)
|
|||
if (attribUpload & attribBit)
|
||||
{
|
||||
// note: tess has a VBO where stride == size
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]);
|
||||
qglBufferSubData(GL_ARRAY_BUFFER, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]);
|
||||
}
|
||||
|
||||
if (attribBits & attribBit)
|
||||
{
|
||||
if (!glRefConfig.vertexArrayObject)
|
||||
qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
qglVertexAttribPointer(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
|
||||
|
||||
if (!(glState.vertexAttribsEnabled & attribBit))
|
||||
{
|
||||
qglEnableVertexAttribArrayARB(attribIndex);
|
||||
qglEnableVertexAttribArray(attribIndex);
|
||||
glState.vertexAttribsEnabled |= attribBit;
|
||||
}
|
||||
}
|
||||
|
@ -779,15 +779,15 @@ void RB_UpdateTessVao(unsigned int attribBits)
|
|||
{
|
||||
if ((glState.vertexAttribsEnabled & attribBit))
|
||||
{
|
||||
qglDisableVertexAttribArrayARB(attribIndex);
|
||||
qglDisableVertexAttribArray(attribIndex);
|
||||
glState.vertexAttribsEnabled &= ~attribBit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// orphan old index buffer so we don't stall on it
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.vao->indexesSize, NULL, GL_DYNAMIC_DRAW_ARB);
|
||||
qglBufferData(GL_ELEMENT_ARRAY_BUFFER, tess.vao->indexesSize, NULL, GL_DYNAMIC_DRAW);
|
||||
|
||||
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes);
|
||||
qglBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue