Explicitly set cull type for skybox

Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
This commit is contained in:
Zack Middleton 2016-05-16 03:09:04 -05:00
parent acd659b05a
commit 2dcc5719e3
2 changed files with 2 additions and 0 deletions

View file

@ -769,6 +769,7 @@ void RB_StageIteratorSky( void ) {
qglPushMatrix ();
GL_State( 0 );
GL_Cull( CT_FRONT_SIDED );
qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
DrawSkyBox( tess.shader );

View file

@ -871,6 +871,7 @@ void RB_StageIteratorSky( void ) {
mat4_t oldmodelview;
GL_State( 0 );
GL_Cull( CT_FRONT_SIDED );
//qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
{