.. |
aas
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
amplitude
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Replace malloc.h by stdlib.h
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2013-03-16 01:38:53 +01:00 |
cm
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Added back dmap and aas compiler from original Doom 3 GPL release
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2014-08-01 03:07:00 -04:00 |
cmake
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Bink support on Linux with CMake
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2014-04-05 17:38:42 +02:00 |
d3xp
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Fix loading saved game prior to commit 7e21048 crash.
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2014-10-09 18:54:35 +09:00 |
framework
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patch to use system's zlib when enabled by the CMake option USE_SYSTEM_ZLIB
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2014-11-01 14:13:16 +01:00 |
idlib
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USE_SYSTEM_LIBGLEW -- Use the system libglew instead of the bundled one
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2014-11-12 19:35:38 +01:00 |
libs
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Fix memory corruption in timidity resampling code.
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2014-07-20 22:58:43 +10:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Disabled GPU Skinning for Mesa driver #187
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2014-11-12 12:39:53 +01:00 |
sound
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Astyle
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2014-11-09 11:15:35 +01:00 |
swf
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Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used
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2014-11-01 17:59:25 +01:00 |
sys
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Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187
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2014-11-12 12:34:07 +01:00 |
tools/compilers
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Small corrections to dmap
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2014-08-02 15:09:25 +02:00 |
ui
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Fixed various warnings from clang
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2012-12-23 06:40:47 +01:00 |
astyle-code.bat
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
astyle-code.sh
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
astyle-options.ini
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Added Artistic Style 2.02.1 C++ beautifier.
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2012-11-28 16:36:17 +01:00 |
astyle.exe
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Updated astyle.exe to AStyle 2.03
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2014-02-23 15:23:10 +01:00 |
cmake-eclipse-linux-debug.sh
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
cmake-eclipse-linux-profile.sh
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
cmake-eclipse-mingw-debug.bat
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Added Doom 3 GCC compile options.
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2012-12-03 14:21:45 +01:00 |
cmake-eclipse-mingw-release.bat
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Added neo/cmake-eclipse-mingw-release.bat
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2012-12-03 17:30:42 +01:00 |
cmake-linux-debug.sh
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New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake.
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2014-11-19 03:39:18 +09:00 |
cmake-linux-release.sh
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New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake.
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2014-11-19 03:39:18 +09:00 |
cmake-vs2010-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2010-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-32bit-openal.bat
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Added CMake batch file for OpenAL
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2013-06-01 15:15:18 +02:00 |
cmake-vs2012-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2013-32bit-openal.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-32bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-64bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
CMakeLists.txt
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Renamed CMake -DFORRT option to -DWINRT
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2014-11-15 14:43:44 +01:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |