Commit graph

  • b38aff8995 Fix sending clients from lobby to game when lobby and game are on same server Daniel Gibson 2013-03-16 02:29:56 +0100
  • 6e6703b93f Print net checksums as unsigned int Daniel Gibson 2013-03-16 00:35:03 +0100
  • e8c8a04c07 rewrote posix_net.cpp based on win_net.cpp Daniel Gibson 2013-03-03 21:39:27 +0100
  • 5001b49841 try to fix console deadkey problem Daniel Gibson 2013-03-04 22:07:59 +0100
  • 9aa63e4074 Some timer-related improvements for POSIX Daniel Gibson 2013-03-04 00:47:14 +0100
  • a203345897 Configurable username for Multi-Player (ui_name), com_pause no cheat Daniel Gibson 2013-03-04 00:41:39 +0100
  • 4040a3a9ef shut up compiler warnings Daniel Gibson 2013-03-16 02:29:22 +0100
  • a2dca39727 There's no libdl on FreeBSD Yamagi Burmeister 2013-01-14 19:22:48 +0100
  • 63b1816be6 Add an explicit cast to shut up g++47 on FreeBSD Yamagi Burmeister 2013-01-14 19:13:48 +0100
  • 649577e9be Include stddef.h for ptrdiff_t on FreeBSD Yamagi Burmeister 2013-01-14 19:08:51 +0100
  • f51688a470 Add FreeBSD defines Yamagi Burmeister 2013-01-14 19:00:27 +0100
  • da31237ed0 Replace malloc.h by stdlib.h Yamagi Burmeister 2013-01-14 18:51:18 +0100
  • 41b26e586c Merge pull request #42 from rettichschnidi/rettichschnidi-sdl-getwindowdisplayrename RobertBeckebans 2013-02-05 09:28:06 -0800
  • f7b532df63 SDL_GetWindowDisplay got renamed to SDL_GetWindowDisplayIndex Reto Schneider 2013-02-05 07:07:49 +0100
  • 5a9e718cb0 Merge pull request #38 from DanielGibson/classic-showfps RobertBeckebans 2013-01-21 12:36:27 -0800
  • deb41fb69f Add classic com_showFPS mode Daniel Gibson 2013-01-20 15:52:01 +0100
  • 592da5df54 Merge pull request #35 from DanielGibson/fix-relaunch RobertBeckebans 2013-01-20 02:12:01 -0800
  • 1126231439 Merge pull request #36 from DanielGibson/fix-sdl12-console RobertBeckebans 2013-01-20 02:09:42 -0800
  • b044526ddb Implement Sys_ReLaunch() for Linux, refactor it Daniel Gibson 2013-01-20 03:41:09 +0100
  • 1d56411f56 Fix console-input in SDL1.2 for lots of unmapped keys Daniel Gibson 2013-01-20 04:16:19 +0100
  • c038a836f2 Merge branch 'master' into glew Robert Beckebans 2013-01-14 17:33:25 +0100
  • 98093a4e8d Added long neck GCC compiler workaround from dhewm3 Robert Beckebans 2013-01-14 00:24:11 +0100
  • 42cd8afdba Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG Robert Beckebans 2013-01-08 18:08:34 +0100
  • 83b3439e87 Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension Robert Beckebans 2013-01-08 18:08:24 +0100
  • 1ef3c543c6 Merge pull request #22 from SpiritQuaddicted/patch-1 RobertBeckebans 2013-01-07 09:51:13 -0800
  • d6dd5fabc6 README.TXT, fixed list numbering SpiritQuaddicted 2013-01-07 18:20:45 +0100
  • 44cc05651c Merge pull request #21 from DanielGibson/quickfix-pause RobertBeckebans 2013-01-07 02:11:08 -0800
  • 155e5e589e Also check for com_pause when USE_DOOMCLASSIC Daniel Gibson 2013-01-05 16:42:24 +0100
  • dac9539764 Merge pull request #18 from DanielGibson/update-readme RobertBeckebans 2013-01-06 14:39:47 -0800
  • 2a94049016 Add installation instructions to README Daniel Gibson 2013-01-06 20:43:54 +0100
  • 1e22219121 Add/update minizip copyright note in README Daniel Gibson 2013-01-06 19:03:03 +0100
  • 61a0a90f01 Updated README.txt .. Robert Beckebans 2013-01-06 17:48:30 +0100
  • 5234e4cd77 Cleaned up OpenAL code. Updated README.txt Robert Beckebans 2013-01-06 17:47:40 +0100
  • 4884cc5793 Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang. Robert Beckebans 2013-01-06 13:03:56 +0100
  • 699e0e39f5 Fixed problems in the ADPCM decoder. Sound is working. Robert Beckebans 2013-01-05 19:00:22 +0100
  • 27b83db50d Added missing add_executable(RBDoom3BFG ...) Robert Beckebans 2013-01-05 17:17:13 +0100
  • 5bef3a327f Added MS ADPCM decoder from SDL2 Robert Beckebans 2013-01-05 17:02:48 +0100
  • 0b66e57359 Merge branch 'master' into openal Robert Beckebans 2013-01-05 11:50:21 +0100
  • 64a2c6c39c Merge remote-tracking branch 'DanielGibson/gcc-pch' Robert Beckebans 2013-01-05 11:36:03 +0100
  • 0881085589 Merge remote-tracking branch 'DanielGibson/improve-window-handling' Robert Beckebans 2013-01-05 11:35:52 +0100
  • 00a9c353f3 Defaulted OPENAL=ON for the openal branch Robert Beckebans 2013-01-05 00:14:55 +0100
  • b55d668c5c Merge branch 'master' into openal Robert Beckebans 2013-01-05 00:13:51 +0100
  • a2fe079600 Changed OpenAL to use buffers instead of streaming Robert Beckebans 2013-01-05 00:13:35 +0100
  • 0cf039bfdb Changed project to use the DirectX10 SDK on Windows 8 Robert Beckebans 2013-01-04 22:51:30 +0100
  • 9ac405223b Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound Robert Beckebans 2013-01-04 18:12:20 +0100
  • c58f0d4749 Precompiled Headers for GCC+Clang Daniel Gibson 2013-01-04 17:01:40 +0100
  • cf8d287a4e Fix Sys_ListFiles() on POSIX once again Daniel Gibson 2013-01-04 14:33:17 +0100
  • a405b37f13 Pause when window loses focus, introduce com_pause Daniel Gibson 2013-01-03 12:39:16 +0100
  • 732d8987d3 support ctrl-g for (un)grabbing mouse Daniel Gibson 2013-01-03 09:28:52 +0100
  • a1c1f1b6b2 Support resizing windows for SDL1.2 Daniel Gibson 2013-01-03 08:15:09 +0100
  • d6c32cd49b Support resizing windows + improve fullscreen for SDL2 Daniel Gibson 2013-01-03 05:50:51 +0100
  • 19effdad2c fix zlib include path in zip.h Daniel Gibson 2013-01-02 21:20:31 +0100
  • 33774e2225 Added OpenAL support to Linux Robert Beckebans 2013-01-04 13:24:52 +0100
  • c47e78d6f3 Misc changes Robert Beckebans 2013-01-03 21:25:34 +0100
  • 00a459c61b OpenAL plays first scratchy sounds Robert Beckebans 2013-01-03 20:17:54 +0100
  • 038037e524 Replaced most XAudio2 calls with OpenAL Robert Beckebans 2013-01-03 16:56:25 +0100
  • 9a40f246b6 Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_* Robert Beckebans 2013-01-02 21:45:47 +0100
  • 946768ad9f Moved minizip contrib code to libs/zlib/minizip/ Robert Beckebans 2013-01-02 17:09:45 +0100
  • 3830118767 Merge remote-tracking branch 'DanielGibson/update-zip' Robert Beckebans 2013-01-02 16:01:35 +0100
  • 66ed216ad8 Update zip code to minizip 1.1 Daniel Gibson 2013-01-02 02:56:31 +0100
  • ca112294b8 Update unzip code to minizip 1.1 Daniel Gibson 2013-01-02 02:04:57 +0100
  • 634f7ea630 Update zlib to version 1.2.7 Daniel Gibson 2012-12-30 17:28:23 +0100
  • a102d9d469 also do Sys_Sleep for less then 20ms Daniel Gibson 2012-12-30 16:26:24 +0100
  • 478d7e4f6e Workaround for erebus1 crash in debug mode on Linux Daniel Gibson 2012-12-30 16:24:12 +0100
  • edb4856abd Set timestamp for savegames on POSIX Daniel Gibson 2012-12-29 05:23:58 +0100
  • 1e3bc3429b Fix Sys_ListFiles() on POSIX as needed for savegames Daniel Gibson 2012-12-29 05:23:06 +0100
  • f77ca851d5 Small fix in Mem_Alloc16(): int->size_t Daniel Gibson 2012-12-29 04:27:01 +0100
  • e3584014b9 Fixed MSVC C++ exception warnings Robert Beckebans 2012-12-24 12:34:18 +0100
  • 876aa96637 Fix messed up view angle after taking screenshots Daniel Gibson 2012-12-23 06:21:01 +0100
  • 7cfe7dd69a Improve CMakeLists.txt Daniel Gibson 2012-12-23 06:01:06 +0100
  • cca3053069 Prevent segfault on shutdown Daniel Gibson 2012-12-23 05:14:48 +0100
  • ba126dde3a Fixed various warnings from clang Daniel Gibson 2012-12-22 06:15:50 +0100
  • 9280732913 Fixed Linux build. Robert Beckebans 2012-12-22 16:34:02 +0100
  • dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. Robert Beckebans 2012-12-22 16:18:19 +0100
  • 865ee792c0 Disabled usage of pthread_{get,set}_name because it does not work on all Linux systems. Robert Beckebans 2012-12-22 13:15:47 +0100
  • 742ef7da83 Fix scrolling in Menus for SDL2 Daniel Gibson 2012-12-22 03:23:13 +0100
  • f0dfe7e499 restore SDL1-support in sdl_events.cpp Daniel Gibson 2012-12-22 02:54:31 +0100
  • 26d3ef7e54 Changed SAVE_PATH on Windows so we don't break the savegames of the original game. Robert Beckebans 2012-12-21 16:02:42 +0100
  • 0be69a3162 Fix console on Linux Daniel Gibson 2012-12-21 04:53:23 +0100
  • ab86006668 Improve console behavior Daniel Gibson 2012-12-21 04:52:56 +0100
  • 731428164f Fixed error: class idLocalUserWin has no member named StorageSizeAvailable Robert Beckebans 2012-12-20 02:38:01 +0100
  • 6b918aef86 Disabled broken savegame and profile storage checks for the PC Robert Beckebans 2012-12-19 23:56:20 +0100
  • a95f5811b6 Updated README.txt Robert Beckebans 2012-12-19 16:19:42 +0100
  • bf7f892d5d Updated README.txt with compile instructions for Linux Robert Beckebans 2012-12-19 16:18:18 +0100
  • f57d92a1ab Renamed RBDoom3 to RBDoom3BFG Robert Beckebans 2012-12-19 15:23:57 +0100
  • b1dabf3efd Improve R_GetModeListForDisplay() Daniel Gibson 2012-12-18 22:50:59 +0100
  • 4863f11607 Fix bug in vidMode_t constructor Daniel Gibson 2012-12-18 22:49:22 +0100
  • 978044d491 Merge branch 'master' into glew Robert Beckebans 2012-12-18 11:36:38 +0100
  • f3c4948b2f R_GetModeListForDisplay() for SDL2 Daniel Gibson 2012-12-18 01:07:45 +0100
  • dd987814f7 Fix cursor in menus Daniel Gibson 2012-12-18 00:27:37 +0100
  • 9c477c6bd9 Possible fix for the linker problems on Ubuntu 12.04 64 bit Robert Beckebans 2012-12-17 20:36:11 +0100
  • ff531907c7 Replaced QGL with GLEW. Robert Beckebans 2012-12-17 17:30:59 +0100
  • 99166faf71 Fixed compile problems on Win64 Robert Beckebans 2012-12-17 12:24:31 +0100
  • e42a886b29 remove deprecated glShadeModel stuff Daniel Gibson 2012-12-17 01:02:53 +0100
  • ddaa0c8f70 Fix crash when loading mc_underground map Daniel Gibson 2012-12-17 00:54:40 +0100
  • 63f9d4000f First playable version on Linux. Robert Beckebans 2012-12-16 17:31:21 +0100
  • 823ea36ffe Added support for OpenGL 3.2 context debugging using SDL 2.0 Robert Beckebans 2012-12-16 12:22:07 +0100
  • b7d3481f57 Fixed missing 16 byte alignment on 32 bit Linux for SSE structs. Robert Beckebans 2012-12-15 14:53:11 +0100
  • d7888cf99d Added support for SDL 2.0 Robert Beckebans 2012-12-14 19:03:30 +0100
  • 202c54ffff Fixed backslashes bug in idRenderProgManager::LoadGLSLShader() Robert Beckebans 2012-12-14 14:21:50 +0100