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Add classic com_showFPS mode
That only displays the fps. It's com_showFPS 2
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2 changed files with 10 additions and 1 deletions
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@ -74,7 +74,9 @@ idCVar com_allowConsole( "com_allowConsole", "1", CVAR_BOOL | CVAR_SYSTEM | CVAR
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idCVar com_developer( "developer", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "developer mode" );
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idCVar com_speeds( "com_speeds", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "show engine timings" );
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idCVar com_showFPS( "com_showFPS", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "show frames rendered per second" );
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// DG: support "com_showFPS 2" for fps-only view like in classic doom3 => make it CVAR_INTEGER
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idCVar com_showFPS( "com_showFPS", "0", CVAR_INTEGER | CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "show frames rendered per second. 0: off 1: default bfg values, 2: only show FPS (classic view)" );
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// DG end
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idCVar com_showMemoryUsage( "com_showMemoryUsage", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "show total and per frame memory usage" );
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idCVar com_updateLoadSize( "com_updateLoadSize", "0", CVAR_BOOL | CVAR_SYSTEM | CVAR_NOCHEAT, "update the load size after loading a map" );
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@ -240,6 +240,13 @@ float idConsoleLocal::DrawFPS( float y )
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y += BIGCHAR_HEIGHT + 4;
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// DG: "com_showFPS 2" means: show FPS only, like in classic doom3
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if( com_showFPS.GetInteger() == 2 )
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{
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return y;
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}
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// DG end
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// print the resolution scale so we can tell when we are at reduced resolution
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idStr resolutionText;
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resolutionScale.GetConsoleText( resolutionText );
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