Merge branch 'master' into glew

This commit is contained in:
Robert Beckebans 2012-12-18 11:36:38 +01:00
commit 978044d491
3 changed files with 99 additions and 15 deletions

View file

@ -1104,6 +1104,8 @@ else()
idlib
GL
pthread
dl
rt
${SDLx_LIBRARY}
)
endif()

View file

@ -607,10 +607,16 @@ void Sys_GrabMouseCursor( bool grabIt )
int flags;
if( grabIt )
flags = GRAB_ENABLE | GRAB_HIDECURSOR | GRAB_SETSTATE;
{
// DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
flags = GRAB_ENABLE | GRAB_SETSTATE;
// DG end
}
else
{
flags = GRAB_SETSTATE;
}
GLimp_GrabInput( flags );
}
@ -678,8 +684,9 @@ sysEvent_t Sys_GetEvent()
newmod |= KMOD_CAPS;
SDL_SetModState( ( SDL_Keymod )newmod );
GLimp_GrabInput( GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR );
// DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
GLimp_GrabInput( GRAB_ENABLE | GRAB_REENABLE );
// DG end
break;
}
@ -786,9 +793,21 @@ sysEvent_t Sys_GetEvent()
#endif
case SDL_MOUSEMOTION:
res.evType = SE_MOUSE;
res.evValue = ev.motion.xrel;
res.evValue2 = ev.motion.yrel;
// DG: return event with absolute mouse-coordinates when in menu
// to fix cursor problems in windowed mode
if( game && game->Shell_IsActive() )
{
res.evType = SE_MOUSE_ABSOLUTE;
res.evValue = ev.motion.x;
res.evValue2 = ev.motion.y;
}
else // this is the old, default behavior
{
res.evType = SE_MOUSE;
res.evValue = ev.motion.xrel;
res.evValue2 = ev.motion.yrel;
}
// DG end
mouse_polls.Append( mouse_poll_t( M_DELTAX, ev.motion.xrel ) );
mouse_polls.Append( mouse_poll_t( M_DELTAY, ev.motion.yrel ) );

View file

@ -267,6 +267,10 @@ bool GLimp_Init( glimpParms_t parms )
QGL_Init( "nodriverlib" );
// DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
SDL_ShowCursor( SDL_DISABLE );
// DG end
return true;
}
@ -374,11 +378,13 @@ void GLimp_GrabInput( int flags )
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_ShowCursor( flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE );
SDL_SetRelativeMouseMode( flags & GRAB_HIDECURSOR ? SDL_TRUE : SDL_FALSE );
// DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
// DG: check for GRAB_ENABLE instead of GRAB_HIDECURSOR because we always wanna hide it
SDL_SetRelativeMouseMode( flags & GRAB_ENABLE ? SDL_TRUE : SDL_FALSE );
SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
#else
SDL_ShowCursor( flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE );
// DG end
SDL_WM_GrabInput( grab ? SDL_GRAB_ON : SDL_GRAB_OFF );
#endif
}
@ -441,14 +447,71 @@ R_GetModeListForDisplay
*/
bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>& modeList )
{
assert( requestedDisplayNum >= 0 );
modeList.Clear();
#if SDL_VERSION_ATLEAST(2, 0, 0)
// RB: TODO didn't find SDL_ListModes API
FillStaticVidModes( modeList );
return true;
// DG: SDL2 implementation
if( requestedDisplayNum >= SDL_GetNumVideoDisplays() )
{
// requested invalid displaynum
return false;
}
#else
int numModes = SDL_GetNumDisplayModes( requestedDisplayNum );
if( numModes > 1 )
{
for( int i = 0; i < numModes; i++ )
{
SDL_DisplayMode m;
int ret = SDL_GetDisplayMode( requestedDisplayNum, i, &m );
if( ret != 0 )
{
common->Warning( "Can't get video mode no %i, because of %s\n", i, SDL_GetError() );
continue;
}
vidMode_t mode;
mode.width = m.w;
mode.height = m.h;
mode.displayHz = m.refresh_rate ? m.refresh_rate : 60; // default to 60 if unknown (0)
modeList.AddUnique( mode );
}
if( modeList.Num() < 1 )
{
common->Warning( "Couldn't get information for a single video mode, using default ones..!\n" );
FillStaticVidModes( modeList );
}
// sort with lowest resolution first
modeList.SortWithTemplate( idSort_VidMode() );
return true;
}
else
{
common->Warning( "Can't get Video Info!\n" );
if( numModes < 0 )
{
common->Warning( "Reason was: %s\n", SDL_GetError() );
}
FillStaticVidModes( modeList );
return true;
}
return true;
// DG end
#else // SDL 1
// DG: SDL1 only knows of one display - some functions rely on
// R_GetModeListForDisplay() returning false for invalid displaynum to iterate all displays
if( requestedDisplayNum >= 1 )
{
return false;
}
// DG end
bool verbose = false;