Commit graph

  • 3bac15f585 Merged some SS2 shadow mapping performance improvements Robert Beckebans 2016-07-02 11:22:04 +0200
  • 86d881d046 Blender export script Bugfix Robert Beckebans 2016-07-02 11:21:05 +0200
  • 1bfe4682af Merge pull request #326 from y2keeth/master Robert Beckebans 2016-06-30 22:07:29 +0200
  • 1b82fedf36 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' y2keeth 2016-06-29 18:44:52 -0400
  • 7b5fc61a51 added option to game setting to turn on or off muzzleflashes y2keeth 2016-06-29 18:37:59 -0400
  • 491942e24c Merge pull request #324 from Elzair/dev Robert Beckebans 2016-06-29 21:15:02 +0200
  • 321dda8b8f increase max_decals and deffered decals, shotgun now has full impacts y2keeth 2016-06-26 21:05:41 -0400
  • 473449cf5a Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' y2keeth 2016-06-26 20:49:32 -0400
  • 708e91ce44 Fixed shader errors to get program to load Philip Woods 2016-06-22 15:23:34 -0400
  • 11c4e1ceac Flipped UVs for Blender export Robert Beckebans 2016-06-19 17:34:02 +0200
  • 9db1ab9d81 Blender export script for RBDOOM JSON map format Robert Beckebans 2016-06-19 17:20:29 +0200
  • f3c8e0748e Move worlspawn to first entry if map was read from Blender Robert Beckebans 2016-06-19 17:19:24 +0200
  • 45c96fa6bc envShot cleanup Robert Beckebans 2016-06-14 10:33:50 +0200
  • b8748b59e5 Merged Steel Storm 2 envShot bugfix by LordHavoc Robert Beckebans 2016-06-13 22:29:31 +0200
  • e8509e39d0 Create groups for visportals et cetera in Blender Robert Beckebans 2016-06-05 23:42:55 +0200
  • 1fb0c392a4 Fixed origins during import into Blender Robert Beckebans 2016-05-29 17:00:21 +0200
  • 6665b8fa2d Added simple Blender import script for new map format Robert Beckebans 2016-05-29 12:03:30 +0200
  • a884b08010 Astyle Robert Beckebans 2016-05-10 09:55:37 +0200
  • e081174317 Merge pull request #294 from vivkin/master Robert Beckebans 2016-05-10 09:52:46 +0200
  • c664c9e940 Save rendermodels as OBJ if postLoadExportModels is set Robert Beckebans 2016-03-16 23:18:47 +0100
  • 95de9c62a5 exportDecls command to export def/* stuff for Blender Robert Beckebans 2016-03-05 21:19:14 +0100
  • 52b7775d83 Added support for new JSON based map format Robert Beckebans 2016-03-05 20:52:09 +0100
  • be556174e0 Merge branch 'master' into map-primitive-polygons-for-blender Robert Beckebans 2016-03-05 20:20:07 +0100
  • 3171686814 Support SDL2 GameController API On OS X DualShock4 works perfectly Ivan Vashchaev 2016-02-12 20:53:24 +0300
  • 7728dc3add Fullscreen effects always need to be in sRGB. close #292 Robert Beckebans 2016-02-02 23:12:53 +0100
  • 1275984ab8 Fixed FFmpeg Win64 static libs. fix #288 Robert Beckebans 2016-01-20 19:42:55 +0100
  • f01738a429 Added missing BRDF.inc to renderprogs manifest. #286 Robert Beckebans 2016-01-20 19:31:48 +0100
  • 414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 Robert Beckebans 2016-01-20 00:55:30 +0100
  • 5f37c213c7 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' y2keeth 2016-01-19 06:07:46 -0500
  • fa87f5465c Updated readme/release notes Robert Beckebans 2016-01-19 00:04:13 +0100
  • facc23d956 Updated embedded shaders Robert Beckebans 2016-01-18 23:23:01 +0100
  • c158a16a93 Fixed rendering of mirrors Robert Beckebans 2016-01-18 23:21:53 +0100
  • fb618feeca Always render 2D GUIs in sRGB color space Robert Beckebans 2016-01-18 22:21:32 +0100
  • 9c324b53d1 Corrected ARM BRDF formula. Thanks SmileTheory Robert Beckebans 2016-01-17 13:41:26 +0100
  • 8f1512dc5e Tweaked HDR tone mapping and linear RGB bugfixes Robert Beckebans 2016-01-17 12:49:04 +0100
  • d50c93f26f Added r_exposure and tweaked lighting Robert Beckebans 2016-01-14 00:59:41 +0100
  • f82b700598 Improved linear RGB lighting and added ACES tonemap Robert Beckebans 2016-01-13 20:33:16 +0100
  • da79018740 Enables muzzle flashes y2keeth 2016-01-11 16:46:19 -0500
  • a96eb702b5 Merge remote-tracking branch 'RBDOOM-3-BFG/PBR' into HDR-linearRGB Robert Beckebans 2016-01-11 20:06:21 +0100
  • 29f5488c89 Merge branch 'SSGI' into HDR-linearRGB Robert Beckebans 2016-01-11 19:35:34 +0100
  • 05da7306d4 More SSGI and SSAO bugfixes Robert Beckebans 2016-01-11 19:00:20 +0100
  • dec7944856 SSGI and SSAO bugfixes Robert Beckebans 2016-01-10 23:47:16 +0100
  • 3c9bc63f61 SSGI radiosity blur Robert Beckebans 2016-01-10 17:20:38 +0100
  • 9e4b6188cc Screen Space Global Illumination first step Robert Beckebans 2016-01-09 22:24:57 +0100
  • b0f5f51f4c Bugfix Robert Beckebans 2016-01-09 20:17:09 +0100
  • e8826caae8 Hierarchical depth buffer for SSAO works Robert Beckebans 2016-01-09 16:23:49 +0100
  • d9f9db3b37 Framework for hierarchical depth buffer optimization Robert Beckebans 2016-01-09 13:38:49 +0100
  • 94c28fa8ff Working Alchemy SSAO shaders Robert Beckebans 2016-01-08 19:30:21 +0100
  • 8a861c7914 Render SSAO to offscreen FBO Robert Beckebans 2016-01-06 22:37:16 +0100
  • 9f83e84f6f Added bilateral blur to SSAO Robert Beckebans 2016-01-02 23:59:44 +0100
  • e555e83119 SSAO experiment Robert Beckebans 2016-01-02 19:28:49 +0100
  • 08c7b35fd1 Normals-only G-Buffer for screen space effects Robert Beckebans 2015-12-31 18:11:34 +0100
  • 5e7e59cfe6 Updated embedded shaders Robert Beckebans 2015-12-31 13:05:51 +0100
  • ba8097a90e Revert "Enables muzzle flashes" Robert Beckebans 2015-12-31 12:34:29 +0100
  • 1f81d427fa Merge branch 'SMAA' Robert Beckebans 2015-12-31 12:27:26 +0100
  • 0a6430d093 Updated README with FFmpeg 2.9 instructions Robert Beckebans 2015-12-31 12:25:12 +0100
  • 81af36c09f Merge pull request #246 from y2keeth/master Robert Beckebans 2015-12-31 12:12:26 +0100
  • a3c2be7235 Fixed ambient light so muzzleflash doesn't look like shit in Ultimate BFG Robert Beckebans 2015-12-31 12:11:11 +0100
  • 5846953302 Fixed missing multiSamples initialization for OpenGL. #276 Robert Beckebans 2015-12-30 19:28:14 +0100
  • 2e0fd4ac4a Misc fixes Robert Beckebans 2015-12-30 14:28:37 +0100
  • 523410e8cf Merge branch 'SMAA' into HDR-linearRGB Robert Beckebans 2015-12-30 13:32:05 +0100
  • 090fbf0030 Updated readme Robert Beckebans 2015-12-30 13:09:15 +0100
  • ebc3f34650 Removed black triangles when half-lambert is enabled Robert Beckebans 2015-12-30 12:46:45 +0100
  • e1195615a3 Added SMAA shaders to renderprogs manifest Robert Beckebans 2015-12-30 12:22:05 +0100
  • e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) Robert Beckebans 2015-12-30 12:07:24 +0100
  • a74956208e Lighting in linear RGB. One step closer to PBR Robert Beckebans 2015-12-30 11:01:57 +0100
  • 195f8082b8 Merge branch 'SMAA' into HDR-linearRGB Robert Beckebans 2015-12-30 10:08:25 +0100
  • cae1397d78 Disabled SWF Image channelScale export Robert Beckebans 2015-11-22 17:01:43 +0100
  • 08f28edfb0 Disabled HDR MSAA support in favor of SMAA Robert Beckebans 2015-12-28 23:44:22 +0100
  • c4316b14a4 Reenabled filmic post effects Robert Beckebans 2015-12-28 23:33:39 +0100
  • 127b2ed5e8 Finally, Crytek's SMAA works at leat in SMAA 1x mode Robert Beckebans 2015-12-28 23:22:58 +0100
  • 0b5d931e1e SMAA debugging Robert Beckebans 2015-12-28 21:36:25 +0100
  • 3bb28ab144 SMAA neighborhood blending shader Robert Beckebans 2015-12-28 13:34:39 +0100
  • 794f9ae5e1 SMAA blending weight calculation shader Robert Beckebans 2015-12-28 11:42:11 +0100
  • 43b0cb2415 SMAA edge detection shader Robert Beckebans 2015-12-27 17:45:41 +0100
  • e332dd07d6 SMAA step one Robert Beckebans 2015-12-26 16:11:47 +0100
  • 65589354c5 Added unmodified SMAA shader Robert Beckebans 2015-12-26 15:30:07 +0100
  • e8c8aa4795 Added SMAA intrinsic helper images Robert Beckebans 2015-12-26 15:20:19 +0100
  • 6aa87784a3 Tweaked HDR/ambient Robert Beckebans 2015-12-25 12:03:59 +0100
  • a501209c8b Updated shaders. Merry Christmas :) Robert Beckebans 2015-12-24 18:49:25 +0100
  • ad0ff8ec8d Tweaked HDR/ambient Robert Beckebans 2015-12-24 18:46:28 +0100
  • 5556231d71 Tweaked HDR parameters Robert Beckebans 2015-12-24 18:01:23 +0100
  • 6c4ebf6a75 Added ambient pass to make game less dark Robert Beckebans 2015-12-24 16:43:02 +0100
  • 5ed5b81161 Updated readme and release notes Robert Beckebans 2015-12-24 14:18:05 +0100
  • 29d4a75401 Updated embedded shaders Robert Beckebans 2015-12-24 13:08:16 +0100
  • da7eedf04d Added filmic post process effects Robert Beckebans 2015-12-23 13:53:21 +0100
  • a38bfe949e Fixed renderprogs _manifest.lua Robert Beckebans 2015-12-22 18:03:44 +0100
  • 5e2f7375ac Tweaked chromatic burning bloom Robert Beckebans 2015-12-22 17:53:18 +0100
  • 3738e59283 Embedded shaders Robert Beckebans 2015-12-21 14:46:28 +0100
  • 79f1071322 listImages bugfixes Robert Beckebans 2015-12-21 13:27:53 +0100
  • f7fc5b59ab Misc linear RGB experiments Robert Beckebans 2015-12-21 14:12:03 +0100
  • b3dc4c99fb listImages bugfixes Robert Beckebans 2015-12-21 13:27:53 +0100
  • a378e73823 Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB Robert Beckebans 2015-12-21 13:27:12 +0100
  • 51cac2394f Merge branch 'master' into gamma-correction Robert Beckebans 2015-12-21 13:00:52 +0100
  • f64b7b80d4 HDR framebuffer resize bugfix Robert Beckebans 2015-12-21 12:11:56 +0100
  • 2d8a0b3536 Tweaked tone mapping and implemented r_hdrDebug view Robert Beckebans 2015-12-21 11:39:19 +0100
  • b746c06bef Added missing renderprogs Robert Beckebans 2015-12-20 21:52:38 +0100
  • d1841c49ed Merge pull request #260 from DanielGibson/rb_readme_steamcmd Robert Beckebans 2015-12-20 12:32:30 +0100
  • 37005ba506 64 bit HDR with adaptive tone mapping ported from XreaL Robert Beckebans 2015-12-20 12:28:46 +0100
  • 70c8664d20 README: Replace download_depot instructions with SteamCMD instructions Daniel Gibson 2015-12-17 16:51:11 +0100