Robert Beckebans
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fd5b25dc59
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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cd6c804508
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Moved makeImageHeader to Image_intrinsic.cpp
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2023-12-29 17:16:54 +01:00 |
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Robert Beckebans
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e51b41cc66
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Added CRT options as cvars
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2023-12-29 12:31:43 +01:00 |
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Robert Beckebans
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1e9bc96191
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Going back to a single renderprog volatile constant buffer to avoid crashes
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2023-12-28 16:16:15 +01:00 |
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Robert Beckebans
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13f9ee8cfb
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Added old MatthiasCRT shader to crt_newpixie.*.hlsl
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2023-12-28 15:29:50 +01:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Robert Beckebans
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59940e7037
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
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Stephen Saunders
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2726e6ae29
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Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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ad046923f5
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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341b90bc05
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Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile()
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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e0fe1b8bed
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Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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8867e865e0
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
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Stephen Saunders
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a7ef79ecb1
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Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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04c638fb28
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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cb209718be
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Fix lightGridPoints and demo entity joints memory leaks
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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fe411ba3b5
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Fix a bunch of memory leaks throughout codebase
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2023-12-26 13:14:58 +01:00 |
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Robert Beckebans
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a00d6dc9d9
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
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Robert Beckebans
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8c464de83d
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Fixed scissor clipping issues of regular surfaces like light flares #651
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2023-10-30 21:38:02 +01:00 |
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Robert Beckebans
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80ca705d8d
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Removed unimplemented renderer passes
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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f408fcad38
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Fixed Imgui and light scissor clipping issues. Closes #651
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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6f98740772
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Fallback to material stages for GetEditorImage()
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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eb2d963784
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Wrote simple exportMaterialsToBlender command
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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c6ae88310f
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Always draw the console after Imgui
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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b04705c594
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Changed _currentRender back to RGBA16F
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2023-10-18 13:06:14 +02:00 |
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Stephen Pridham
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251c879483
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Move commonPasses back to private
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2023-10-17 19:11:42 -04:00 |
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Stephen Pridham
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693883a737
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Fix fullscreen fx
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2023-10-17 18:01:35 -04:00 |
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Robert Beckebans
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047dd46d9e
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Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes'
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2023-07-14 11:30:13 +02:00 |
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Robert Beckebans
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33615ef541
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Merge remote-tracking branch 'SRSaunders/optick-vulkan'
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2023-07-14 09:44:55 +02:00 |
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Stephen Saunders
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c0e6c7a5dd
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Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis)
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2023-06-23 16:30:48 -04:00 |
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Stephen Saunders
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4110dc1f05
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Remove unneeded references to com_smp cvar
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2023-06-20 22:04:11 -04:00 |
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Stephen Saunders
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52dd6193bf
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Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
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2023-06-20 12:24:24 -04:00 |
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Stephen Saunders
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5ff88fdfd0
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Fix Doom Classic crashes on exit and/or quit
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2023-06-15 15:13:52 -04:00 |
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Robert Beckebans
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387c10ee52
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Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
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2023-05-23 17:50:25 +02:00 |
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Stephen Saunders
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0b510de3e9
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Update RenderBackend to select OPTICK_GPU_CONTEXT graphics API at runtime
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2023-05-12 03:01:11 -04:00 |
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Stephen Saunders
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d9d721a73e
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Add Optick for Vulkan, remove need for USE_OPTICK_GPU, fix calls to OPTICK_SHUTDOWN()
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2023-05-04 22:51:30 -04:00 |
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Robert Beckebans
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f07d8881b2
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Find bone of selected armature if -transfermotion is given
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2023-04-18 21:09:10 +02:00 |
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Robert Beckebans
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d5473c51f1
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Added glTF2 import option -nomikktspace
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2023-04-13 21:49:39 +02:00 |
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Robert Beckebans
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097995d21a
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Fixed crash and made the -rotate [yaw] glTF2 import option functional
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2023-04-13 21:31:34 +02:00 |
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Robert Beckebans
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52acc84901
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[glTF2] Fetch all skinned for selected rig
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2023-04-12 18:43:26 +02:00 |
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Robert Beckebans
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d1d04d70da
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Fixed support for static glTF2 models
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2023-04-12 14:09:21 +02:00 |
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Robert Beckebans
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9e927137c6
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Use FindModelRoot() in idRenderModelGLTF::GetAnimBin()
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2023-04-12 12:56:01 +02:00 |
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Robert Beckebans
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00b27d3141
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Extended FindModelRoot logic
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2023-04-10 17:17:28 +02:00 |
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Robert Beckebans
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c67a1b4379
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Added glTF2 code comments
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2023-04-09 20:51:01 +02:00 |
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Robert Beckebans
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f2739e4abc
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Fixed bone hierarchy when -addorigin is used
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2023-04-09 20:41:18 +02:00 |
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Robert Beckebans
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114dbcd2c3
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Some fixes to get the xaero.glb loading. Still broken
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2023-04-09 17:24:52 +02:00 |
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Robert Beckebans
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0ca9d755a1
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Fixed glTF2 root node lookup
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2023-04-08 18:47:27 +02:00 |
|
HarrievG
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a8703607d3
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+ bug fixes for animated gltf models
+ crude attempt to support translation animations on armature bone
# Conflicts:
# neo/renderer/Model_gltf.cpp
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2023-04-08 15:25:18 +02:00 |
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Robert Beckebans
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bc5b4d97e9
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Made idRenderModelGLTF::rootID private
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2023-04-08 15:17:07 +02:00 |
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