Robert Beckebans
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daad97ab3f
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Added doom_events_class_diagram.svg
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2025-03-21 17:38:59 +01:00 |
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Robert Beckebans
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029f878dc8
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doom_events_class_diagram.md as inline Mermaid Markdown test
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2025-03-21 16:41:26 +01:00 |
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Robert Beckebans
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a0d6bba236
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Added doom_events_class_diagram.mmd
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2025-03-21 16:34:46 +01:00 |
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Robert Beckebans
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d2137ec719
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exportScriptEvents also exports a Mermaid class diagram
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2025-03-21 16:33:16 +01:00 |
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Robert Beckebans
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1971da173d
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Merge pull request #979 from klaussilveira/fix-ai
Fix bug where NPCs do not cower when the player shoots nearby
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2025-02-28 19:13:34 +01:00 |
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Robert Beckebans
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502f8f78a3
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Merge branch 'memory-fixes'
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2025-02-28 18:52:39 +01:00 |
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Robert Beckebans
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79acde9c3f
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Astyle format
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2025-02-28 18:47:19 +01:00 |
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Klaus Silveira
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63eacd9c3d
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Fix memory deallocation issue by using delete[] for arrays
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2025-02-25 17:14:26 -05:00 |
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SRSaunders
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f7d2ae5b9b
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Always update current binding sets if binding layout has changed
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2025-02-22 00:28:35 -05:00 |
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SRSaunders
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17d982e664
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Revert change to numLoaded counter in idSoundSystemLocal::Preload()
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2025-02-14 21:26:57 -05:00 |
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SRSaunders
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397ba0b8ec
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Don't call idSoundHardware::Update() if s_noSound idCVar is set
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2025-02-14 00:06:05 -05:00 |
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SRSaunders
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67c6537991
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Make Cinematic Audio playback respect the s_noSound cVar setting
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2025-02-13 23:54:37 -05:00 |
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SRSaunders
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8509d80cca
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Fix s_noSound logic so it be turned off and on without OpenAL errors or crashes
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2025-02-13 17:48:36 -05:00 |
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SRSaunders
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9e7a717974
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A few more OpenAL defensive checks in idSoundVoice_OpenAL::SubmitBuffer()
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2025-02-13 16:06:53 -05:00 |
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SRSaunders
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d6ccc3cda0
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Use ffmpeg for linux/macOS debug builds, suppress AUHAL console spam on macOS release builds
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2025-02-13 00:42:13 -05:00 |
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SRSaunders
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59e5b087eb
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Restore Doom Classic Frame Rate (35 Hz) following background slowdown change
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2025-02-13 00:26:28 -05:00 |
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SRSaunders
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210b294246
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Fix Cinematic Audio OpenAL error handling and Classic Doom OpenAL API mistakes
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2025-02-13 00:19:10 -05:00 |
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Klaus Silveira
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fe69f28404
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Fixed AI not being alerted. Fixes bug where NPCs did not cower when the player shot near them.
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2025-02-09 23:44:23 -05:00 |
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SRSaunders
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15be4c61ff
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Fix Dynamic Loader namespace change in Vulkan SDK >= 1.4.304.0
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2025-02-07 16:56:47 -05:00 |
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Robert Beckebans
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af9563912e
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Outcommented some SDL events so it still compiles on Ubuntu 23.10
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2025-02-06 18:07:17 +01:00 |
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Robert Beckebans
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20a06233f3
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Merge branch 'nvrhi-update-20250204'
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2025-02-06 17:28:41 +01:00 |
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Robert Beckebans
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d085838d7f
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Merge remote-tracking branch 'SRSaunders/hiz-optick-fixes'
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2025-02-06 17:01:09 +01:00 |
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Robert Beckebans
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17d44478e5
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Point to newest NVRHI
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2025-02-04 17:57:21 +01:00 |
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Robert Beckebans
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50f9a28cd6
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Don't throttle fps if hosting a multiplayer game
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2025-02-04 17:30:03 +01:00 |
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SRSaunders
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361aa00e47
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Save GPU Vendor and Type in glConfig for use in rendering, e.g. R_UseHiz()
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2025-02-01 18:50:32 -05:00 |
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Robert Beckebans
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ba89335383
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Updated .plan
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2025-02-01 17:55:20 +01:00 |
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Robert Beckebans
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bedf459907
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editLights supports .glb maps via _extra_ents.map file
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2025-02-01 17:47:46 +01:00 |
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Robert Beckebans
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c353de22e3
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Partial support for editLights with .glb maps
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2025-02-01 16:15:52 +01:00 |
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SRSaunders
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037a000590
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Merge branch 'master'
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2025-01-31 08:14:27 -05:00 |
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SRSaunders
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7c4b031691
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Reenable GPU Skinning on Apple Silicon
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2025-01-30 20:09:13 -05:00 |
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SRSaunders
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fe90a3c30c
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Disable Metal Argument Buffers for all versions of MoltenVK
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2025-01-30 20:03:34 -05:00 |
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SRSaunders
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5c92e167a3
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Improve heuristics for Optick display of MoltenVK's Submit, Acquire, and Encoding times
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2025-01-30 00:49:15 -05:00 |
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Robert Beckebans
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b19eb88717
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Use DOOM-3-slim.fgd in model zoo maps
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2025-01-23 23:38:19 +01:00 |
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Robert Beckebans
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948e248ee8
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Fixed messed up coords in makeZooMapForModels command
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2025-01-23 23:08:57 +01:00 |
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Robert Beckebans
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af4480f35c
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Fixed merge conflicts
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2025-01-23 14:49:31 +01:00 |
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Robert Beckebans
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2997fe9f02
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Merge branch '752-background-fps-limit' into sdl-joykeys
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2025-01-23 14:46:14 +01:00 |
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Robert Beckebans
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201485eb37
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Merge branch 'master' into sdl-joykeys
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2025-01-23 14:34:49 +01:00 |
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Robert Beckebans
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4937ab142d
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Make com_activeApp work on Linux
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2025-01-23 14:33:34 +01:00 |
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SRSaunders
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f2036c4d01
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Add missing Optick GPU events for Render HiZ and Resolve Screen for SSR
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2025-01-22 19:34:39 -05:00 |
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SRSaunders
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2bef9f0c8a
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Disable HiZ buffer on Linux + Intel iGPU to work-around device lost crashes
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2025-01-22 19:31:15 -05:00 |
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SRSaunders
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340ef8e5bc
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Disable MoltenVK's Metal Argument Buffers to avoid HiZ shader issues on Apple Silicon
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2025-01-22 19:25:48 -05:00 |
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Robert Beckebans
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57ee767d46
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Throttle down the engine in the background to 15 fps
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2025-01-22 22:03:16 +01:00 |
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Robert Beckebans
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3382365feb
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Don't max out fps if engine runs in the background or is unfocused
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2025-01-22 21:37:56 +01:00 |
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Robert Beckebans
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4904fdbf1b
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Small bugfix when it comes to entity rotations in .glb maps
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2025-01-21 19:07:40 +01:00 |
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Robert Beckebans
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7a30d447b7
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Small mouse2 Imgui bugfix
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2025-01-20 22:11:30 +01:00 |
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Robert Beckebans
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573320dccd
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Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
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2025-01-20 21:24:35 +01:00 |
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Robert Beckebans
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427407ab68
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Allow flying around lights by holding mouse2 in editLights mode
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2025-01-20 21:24:31 +01:00 |
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Robert Beckebans
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79a85665fa
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Replaced CPC color palette with a new one closer to the Amstrad
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2025-01-19 22:26:53 +01:00 |
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Robert Beckebans
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4f778fcc9d
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Fixed crash when switching maps and editLights is still running. close #960
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2025-01-18 18:02:29 +01:00 |
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Robert Beckebans
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e0da5a7890
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Updated .plan
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2025-01-16 17:43:57 +01:00 |
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