Updated .plan

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Robert Beckebans 2025-01-16 17:43:57 +01:00
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TBD - RBDOOM-3-BFG 1.6.0
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## .plan - January 16, 2025
This test build comes with HDRI support and a few critical bugfixes that save video memory and avoid unnessessary duplicated .bimage files.
Changelog:
* Fixed bad lightgrid lookups if models span multiple areas. close #965
* Fixed several bugs in the .bimage lookup logic
* Added HDRI extension to the material system
* Added default loading screen for custom maps
* Simplified image loading code
* Fixed potential memleaks in R_LoadEXR and R_WriteEXR
* Added cacheGlobalIlluminationData cmd to turn env/maps/*.exr into .bimage files
* Apply invertGreen( normalmap ) with DX normalmaps and makeMaterials
* Added some docs by Mr.Elusive about the BFG architecture
## .plan - January 02, 2025
This test build comes with a new TrenchBroomBFG build that drastically reduces the load time of maps that use custom models with higher polycounts than the typical Doom 3 models. This reduces the load time to seconds instead of minutes and makes the editor feasible to work with more modern models like Epic's Sun Temple demo or Crytek's Sponza level.