mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-13 22:22:05 +00:00
Don't throttle fps if hosting a multiplayer game
This commit is contained in:
parent
ba89335383
commit
50f9a28cd6
1 changed files with 1 additions and 1 deletions
|
@ -643,7 +643,7 @@ void idCommonLocal::Frame()
|
|||
frameTiming.finishSyncTime = Sys_Microseconds();
|
||||
|
||||
// RB: slow down engine in background so it does not eat up so many resources along other 3D tools
|
||||
if( !com_activeApp.GetBool() /* and not VR */ )
|
||||
if( !com_activeApp.GetBool() && !IsServer() /* and not VR */ )
|
||||
{
|
||||
const float backgroundEngineHz = 15.0f;
|
||||
com_engineHz_denominator = 100LL * backgroundEngineHz;
|
||||
|
|
Loading…
Reference in a new issue