Commit graph

32 commits

Author SHA1 Message Date
Robert Beckebans
1f81d427fa Merge branch 'SMAA' 2015-12-31 12:27:26 +01:00
Robert Beckebans
0a6430d093 Updated README with FFmpeg 2.9 instructions 2015-12-31 12:25:12 +01:00
Robert Beckebans
090fbf0030 Updated readme 2015-12-30 13:09:15 +01:00
Robert Beckebans
5ed5b81161 Updated readme and release notes 2015-12-24 14:18:05 +01:00
Daniel Gibson
70c8664d20 README: Replace download_depot instructions with SteamCMD instructions
because download_depot (in the Steam console) gets you broken unusable
data while SteamCMD works.
2015-12-17 16:51:11 +01:00
Matteo Pacini
b8bc47e5bc Added ArchLinux instructions 2015-07-25 12:41:09 +01:00
Robert Beckebans
2ddbdba74a Updated README.txt with qconsole hint 2015-07-17 08:40:00 +02:00
Joe
43b2d36cbc Update README.txt 2015-03-26 00:19:26 +00:00
Joe
f1655be62a Linux users can get the game data with native Steam 2015-03-26 00:12:51 +00:00
Robert Beckebans
64a12c1204 Updated README 2015-02-25 15:54:54 +01:00
Robert Beckebans
b59ed94c8d Added release notes to prepare new release 2015-02-25 11:30:03 +01:00
EricxDu
e2a51cc4fc Update README.txt 2015-02-06 00:51:25 -08:00
Biel Bestué de Luna
ae711c9702 Update README.txt with modding info 2014-09-30 17:37:28 +02:00
Michael Limb
8809610cfa Updated README with instructions on installing the DirectX SDK (June 2010) 2014-05-20 11:06:50 -07:00
Radegast
764b067825 Avoid 'unknown event' spam when testing with touchpad. #87 2014-05-19 15:52:33 +01:00
Robert Beckebans
f560e29183 Updated README 2014-05-17 15:22:57 +02:00
Robert Beckebans
c17773306c Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"
This reverts commit 87b0040f92.

Conflicts:
	neo/renderer/RenderSystem_init.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/renderer/tr_local.h
2014-05-16 21:50:49 +02:00
Robert Beckebans
7f0f7f8a41 Commented out #include <inttypes.h>. fixes #112 2014-05-16 10:47:42 +02:00
Robert Beckebans
87b0040f92 Changed r_useShadowMapping 1: medium+faster, 2: high quality 2014-05-16 00:14:42 +02:00
Robert Beckebans
cd3ed5a927 Sacrificed texture bias option for shadows option. fixes #109
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
Robert Beckebans
160a4dd2aa Updated README 2014-05-10 16:50:01 +02:00
LinAGKar
6c643f5164 Added instructions for openSUSE. 2014-04-28 22:55:15 +02:00
Robert Beckebans
1e443f6857 Bink support on Linux with CMake 2014-04-05 17:38:42 +02:00
SpiritQuaddicted
d6dd5fabc6 README.TXT, fixed list numbering
The COMPILING ON GNU/LINUX list skipped the 2 and went straight from 1 to 3.
2013-01-07 18:20:45 +01:00
Daniel Gibson
2a94049016 Add installation instructions to README 2013-01-06 21:17:30 +01:00
Daniel Gibson
1e22219121 Add/update minizip copyright note in README
forgot that when updating zip..
2013-01-06 19:03:03 +01:00
Robert Beckebans
61a0a90f01 Updated README.txt .. 2013-01-06 17:48:30 +01:00
Daniel Gibson
634f7ea630 Update zlib to version 1.2.7 2013-01-02 05:29:56 +01:00
Robert Beckebans
6b918aef86 Disabled broken savegame and profile storage checks for the PC 2012-12-19 23:56:20 +01:00
Robert Beckebans
a95f5811b6 Updated README.txt 2012-12-19 16:19:42 +01:00
Robert Beckebans
bf7f892d5d Updated README.txt with compile instructions for Linux 2012-12-19 16:18:18 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00