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Updated README
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@ -258,11 +258,13 @@ __________________________________________
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- Linux support (32 and 64 bit)
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- New OpenAL Soft sound backend primarily developed for Linux but works on Windows as well
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- Win64 support
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- Implemented soft shadows using PCF hardware shadow mapping
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- OpenAL Soft sound backend primarily developed for Linux but works on Windows as well
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- Bink video support through FFmpeg
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- Soft shadows using PCF hardware shadow mapping
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The implementation uses sampler2DArrayShadow and PCF which usually
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requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should
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