Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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024ad532e2
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Make shadow atlas optional for perf comparison
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2022-04-09 14:58:31 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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51db69a19f
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Use slower but more stable bin 2d packing for now
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2022-04-01 19:54:09 +02:00 |
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Robert Beckebans
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b9ceae755e
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Fixed missing graphics state updates if the viewport changes
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2022-04-01 19:19:25 +02:00 |
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Robert Beckebans
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f6fd593c72
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Added faster Quad Tree for rectangle packing
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2022-04-01 17:10:53 +02:00 |
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Robert Beckebans
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d6a43278db
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Don't use atlas for interactions that didn't fit into the atlas
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2022-04-01 13:55:34 +02:00 |
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Robert Beckebans
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98368669fa
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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63fe4a167a
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Sort and render shadows into shadowmap atlas
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2022-03-31 18:42:52 +02:00 |
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Robert Beckebans
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52545c8230
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Shadow atlas preparations
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2022-03-30 12:19:06 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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144ce1dab9
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Disabled FullscreenFXManager::Process() post processing effects #647
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2022-03-29 15:25:25 +02:00 |
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Robert Beckebans
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cf128e42c8
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Fixed total frame GPU time query
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2022-03-24 19:28:10 +01:00 |
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Robert Beckebans
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4e776840d9
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Implemented NVRHI timer queries
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2022-03-24 18:22:41 +01:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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ccd5086d20
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Attempt to implement DrawStencilShadowPass
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2022-03-16 17:43:55 +01:00 |
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Robert Beckebans
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00612732d4
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Fixed mirrors
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2022-03-16 13:32:19 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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c336da5ffd
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Optimized ShadowMapPass
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2022-03-14 19:20:23 +01:00 |
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Robert Beckebans
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274766f5d5
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Mars City 1 works, disabled Binding/Sample Caches
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2022-03-14 14:00:42 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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827bb275d6
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Fixed cascaded shadowmap rendering
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2022-03-12 11:38:21 +01:00 |
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Robert Beckebans
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21ce622907
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Run garbage collection between render passes
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2022-03-12 11:28:55 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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a63c5ba5f1
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Got point light shadowmaps working
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2022-03-11 12:56:07 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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219033e26a
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Fixed black screen after reloadImages #621
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2022-03-06 10:10:18 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Robert Beckebans
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d557c82b35
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Improved RenderDoc logging
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2022-02-21 22:08:04 +01:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Robert Beckebans
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79b28779b7
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Astyle cleanup
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2021-09-28 09:58:48 +02:00 |
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Stephen Saunders
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45b9850546
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Disable detailed GUI timestamps only when 3D timestamps are active
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2021-09-23 10:21:03 -04:00 |
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Stephen Saunders
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f75701a9ab
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Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
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2021-09-22 17:40:11 -04:00 |
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Stephen Saunders
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0306b6189a
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Improve accuracy of gpuMicroSec timer on macOS OpenGL
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2021-09-17 14:44:30 -04:00 |
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Robert Beckebans
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cbf17d4f36
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Cleanup and Astyle
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2021-09-11 18:02:16 +02:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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a1e1bec54a
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r_skipBloom CVar
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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72a737d992
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Updated release notes, added angles support for lights
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2021-05-09 21:25:25 +02:00 |
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