Robert Beckebans
63add75e7f
Disabled MSAA 16x option which is a performance killer in combination with shadow mapping
2014-05-16 23:57:17 +02:00
Robert Beckebans
c17773306c
Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"
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This reverts commit 87b0040f92
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Conflicts:
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/renderer/tr_local.h
2014-05-16 21:50:49 +02:00
Robert Beckebans
87b0040f92
Changed r_useShadowMapping 1: medium+faster, 2: high quality
2014-05-16 00:14:42 +02:00
Robert Beckebans
cd3ed5a927
Sacrificed texture bias option for shadows option. fixes #109
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We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
Robert Beckebans
42874cfd05
Added graphics option to make soft shadows optional
2014-05-15 12:14:37 +02:00
RobertBeckebans
730a1f2baa
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
2014-04-05 15:41:19 +02:00
Robert Beckebans
a315630d7d
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
Robert Beckebans
3d1d78e528
Merge pull request #71 from abergmeier/fix_array_access
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Fix accessing array in PrintFloat by char instead of int.
2014-02-18 10:03:28 +01:00
Robert Beckebans
71a62beaac
Merge pull request #65 from ckorn/typos
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Fix typos
2014-02-18 09:56:44 +01:00
Andreas Bergmeier
bf283af184
Fix accessing array in PrintFloat by char instead of int.
2014-02-17 15:41:33 +01:00
Robert Beckebans
cb2754884d
Updated credits
2014-02-15 11:45:27 +01:00
Christoph Korn
264ffcb6f7
Fix typos
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Just fix some typos.
2013-12-31 02:23:16 +01:00
Robert Beckebans
aaed5dd0b7
Added major contributors to the credits menu
2013-11-04 16:33:20 +01:00
Robert Beckebans
9e7230de34
Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health
2013-09-25 09:19:21 +02:00
Jonathan Young
c925f05f85
Fixed warp effect not being centered when r_useVirtualScreenResolution was 0.
2013-09-22 13:50:49 +10:00
Jonathan Young
bb2e41b5d7
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
Dmitry Shapovalov
e6b4326f86
Code duplication in idWeapon::Clear
2013-06-03 14:56:25 +06:00
Robert Beckebans
3f29e641eb
Fixed missing CVAR_ARCHIVE flag to g_fov
2013-03-23 17:45:48 +01:00
Daniel Gibson
b044526ddb
Implement Sys_ReLaunch() for Linux, refactor it
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It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33
Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00
Robert Beckebans
98093a4e8d
Added long neck GCC compiler workaround from dhewm3
2013-01-14 00:24:11 +01:00
Daniel Gibson
ba126dde3a
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Robert Beckebans
99166faf71
Fixed compile problems on Win64
2012-12-17 12:24:31 +01:00
Daniel Gibson
ee88148bd1
eliminate more longs
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for 64bit compatibility.
2012-12-13 01:28:41 +01:00
Robert Beckebans
86deed26b8
Merged 64 bit fixes.
2012-12-12 12:11:55 +01:00
Daniel Gibson
9eeea7adf3
Fix tons of compiler warnings
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mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
3b0dabe30a
Formatted code.
2012-12-08 18:20:13 +01:00
Robert Beckebans
3639ba0c7b
Everything compiles on Linux. Now we can fix the linker problems! :)
2012-12-07 18:29:47 +01:00
Daniel Gibson
d949bc9410
Fix compiler warnings and errors in MinGW
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many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00
Daniel Gibson
18139ebcc2
Remove unavailable includes
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Why didn't MSVC complain about this?
2012-12-02 22:33:03 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Robert Beckebans
683861eb45
Added initial CMake configuration.
2012-11-27 23:23:32 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00