Commit graph

325 commits

Author SHA1 Message Date
Felix Rueegg
cf15f4d39d Replaced obsolete pointer in maptexture_t with int for 64-bit compatibility 2013-11-01 08:49:20 +01:00
Felix Rueegg
c9f19c03b8 Changed doomclassic pointer casts for 64-bit compatibility 2013-11-01 08:38:10 +01:00
Felix Rueegg
40d0623479 Removed some more undefined types in Linux 2013-11-01 08:27:00 +01:00
Felix Rueegg
38da0fb308 Fixed some undefined types 2013-10-31 22:12:49 +01:00
Felix Rueegg
7d2d3ee348 Define MAX_PATH for doomclassic when not compiled for Windows 2013-10-31 21:52:11 +01:00
Felix Rueegg
7e3e0fd95d Removed doomclassic networking functions 2013-10-31 21:44:58 +01:00
Felix Rueegg
513fc0ee8f Added doomclassic for Linux to CMake 2013-10-31 21:25:05 +01:00
Robert Beckebans
a92a49dc2f Astyle 2013-10-30 09:42:24 +01:00
Jonathan Young
db626df078 Fixed the autosave dialog being stuck on the screen when starting a map (map or devmap) via the command line, or before selecting Doom 3. 2013-10-19 16:43:39 +10:00
Jonathan Young
2555b804d6 Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead. 2013-09-29 21:03:32 +10:00
Robert Beckebans
9e7230de34 Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health 2013-09-25 09:19:21 +02:00
Robert Beckebans
c603add210 Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3 2013-09-25 09:09:09 +02:00
Jonathan Young
c925f05f85 Fixed warp effect not being centered when r_useVirtualScreenResolution was 0. 2013-09-22 13:50:49 +10:00
Jonathan Young
bb2e41b5d7 Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
Jonathan Young
b3983e582a astyle 2013-09-21 19:37:12 +10:00
Jonathan Young
4c7a2c5de3 Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first. 2013-09-21 19:35:00 +10:00
Jonathan Young
adf2b63e88 Skip some common SWF tags (FileAttributes, Metadata and SetBackgroundColor) instead of failing to load a SWF file if any of them are encountered. 2013-09-21 19:27:03 +10:00
Jonathan Young
a1776a22d0 r_vidMode sanity check was off by 1. 2013-09-18 12:39:31 +10:00
Jonathan Young
45ea17fd70 Removed unused FileSystem variables. 2013-09-17 20:36:18 +10:00
Jonathan Young
1c500b710b Mirror source code directory structure in generated MSVC projects. 2013-09-16 17:54:14 +10:00
Robert Beckebans
2fafef6a03 Merge pull request #62 from DanielGibson/fix-gldebug-compile
Fix gldebug compile
2013-08-31 10:36:31 -07:00
Daniel Gibson
9372fddabb Fix compile when system GLDEBUGPROCARB signature is without const
.. by just casting our DebugCallback to GLDEBUGPROCARB.
It shouldn't make a difference ABI-wise, if there is a const at
a parameter or not.

Fixes #61
2013-08-31 19:23:45 +02:00
Robert Beckebans
d3ddf61d9c Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs 2013-08-29 09:38:52 +02:00
Robert Beckebans
bc45492d9c Fixed typo that hid the sys/*.h files in the VS solutions 2013-08-14 02:48:07 +02:00
Robert Beckebans
cfbbcd6fe6 Merge pull request #60 from DanielGibson/fix-sdl2
Fix compiling with SDL2 release
2013-08-13 14:10:07 -07:00
Daniel Gibson
1f5579a697 Fix compilation with SDL2 Release
.. they removed ev.key.keysym.unicode - but checking for
SDL_SCANCODE_GRAVE is better anyway to handle console key
2013-08-13 23:08:48 +02:00
Robert Beckebans
395d3a35cf Merge pull request #51 from DanielGibson/debug-threads-freebsd
Fix DEBUG_THREADS on FreeBSD
2013-06-23 12:42:15 -07:00
Daniel Gibson
88b23611f9 Fix DEBUG_THREADS on FreeBSD
There was a typo in an #include, furthermore FreeBSD has no
pthread_getname_np equivalent.

I added Sys_GetThreadName() so the code is a bit cleaner.
2013-06-23 19:16:23 +02:00
RobertBeckebans
86c2ea4d61 Merge pull request #49 from unkier/code_duplication
Code duplication in idWeapon::Clear
2013-06-03 02:17:36 -07:00
Dmitry Shapovalov
e6b4326f86 Code duplication in idWeapon::Clear 2013-06-03 14:56:25 +06:00
Robert Beckebans
3b67eabf79 Fixed critical bug in the generic C++ code of DotProduct_SIMD that caused massive errors in the physics system 2013-06-01 18:29:12 +02:00
Robert Beckebans
2a4970c86c Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
Robert Beckebans
db715535cc Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
Robert Beckebans
e510691c36 Changed model loader to not generate binary files for defaulted models. closes #39 2013-05-24 19:27:18 +02:00
Robert Beckebans
bdfc2aadb1 Allow slow-motion sound effect for OpenAL sounds 2013-05-24 18:55:56 +02:00
Robert Beckebans
fe22638fdd Merge branch 'master' into glew and fixed a crash on Intel HD drivers 2013-04-23 00:43:00 +02:00
Robert Beckebans
aefa4ac6e3 Merge branch 'master' into glew and fixed a crash on Intel HD drivers 2013-04-23 00:41:54 +02:00
Robert Beckebans
e7ffc153c2 Added back workaround in RB_DrawElementsWithCounters 2013-04-10 02:40:09 +02:00
Robert Beckebans
d176bca1e7 Fixed critical out of bounds bug in RB_DrawShaderPasses() 2013-04-10 02:13:27 +02:00
Robert Beckebans
3023533e57 Added pthread priority code but it is disabled by default because it requires root privileges 2013-03-26 13:43:30 +01:00
Robert Beckebans
cbd696cc67 Merge remote-tracking branch 'DanielGibson/improve-threading' 2013-03-26 09:58:14 +01:00
Robert Beckebans
dcae311b7f Renamed in_kbd to in_keyboard 2013-03-26 09:56:48 +01:00
Daniel Gibson
3c755e490b change threadnames so they fit into 15chars
+ terminating null byte - that's the limit of threadnames on linux

Furthermore: idJobThread::Start used va() to create the threadname.
va() isn't threadsafe... so I replaced it with a local buffer and
idStr::snPrintf()
2013-03-26 00:36:04 +01:00
Daniel Gibson
da9ab07e9c Refactor setting threadname on POSIX systems
* setting threadname is now done in a seperate function
* if setting the threadname fails, it just prints a warning now
  instead of terminating the game with a FatalError
2013-03-26 00:36:04 +01:00
Daniel Gibson
fe18a49303 Improve POSIX threading code
* setting threadname is now done in a seperate function so it's a bit
cleaner (it's different for every platform..)
* replace/refactor signaling code (based on my SDL threading branch and
  the old pthread signaling code from RB):
  - The interface is like on win32 now (Sys_Signal* functions instead of
    overwriting idSysSignal class)
  - created a custom signalHandle_t struct for that, which contains all
    needed information
  - Mimic Windows functions used in win32 implementation more closely,
    e.g. signal all waiting threads on manualReset signalRaise, count
    waiting threads etc. I'm pretty sure the behavior on Win32 and POSIX
    now is identical (as far as possible).
2013-03-25 22:05:02 +01:00
Daniel Gibson
ae02bb54a1 Make it compile with SDL2 again
For some reason SDL.h (or headers included by it) need some
string functions (like strncmp) in inline-functions (that we
don't even use).
Str.h has #defines preventing their usage.. so #undef those in
the (few) sourcefiles that need SDL headers
2013-03-24 23:44:13 +01:00
Robert Beckebans
75f7fa3aa8 Removed obsolete old renderer SMP code 2013-03-23 21:33:40 +01:00
Robert Beckebans
a916fd71fc Added openal-soft library for Win32 2013-03-23 21:32:07 +01:00
Robert Beckebans
3f29e641eb Fixed missing CVAR_ARCHIVE flag to g_fov 2013-03-23 17:45:48 +01:00
Daniel Gibson
07524dadb0 Adapt #includes for moved files, make it build again
socket_net.cpp needed some small fixes to build again,
because of imcompatibilities between Winsock and the
real POSIX sockets API.
2013-03-18 00:38:58 +01:00