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Added back workaround in RB_DrawElementsWithCounters
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1 changed files with 9 additions and 1 deletions
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@ -179,7 +179,15 @@ void RB_DrawElementsWithCounters( const drawSurf_t* surf )
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if( surf->jointCache )
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{
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if( !verify( renderProgManager.ShaderUsesJoints() ) )
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// DG: this happens all the time in the erebus1 map with blendlight.vfp,
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// so don't call assert (through verify) here until it's fixed (if fixable)
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// else the game crashes on linux when using debug builds
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// FIXME: fix this properly if possible?
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// RB: yes but it would require an additional blend light skinned shader
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//if( !verify( renderProgManager.ShaderUsesJoints() ) )
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if( !renderProgManager.ShaderUsesJoints() )
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// DG end
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{
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return;
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}
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