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Removed unused FileSystem variables.
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commit
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1 changed files with 0 additions and 30 deletions
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@ -2996,36 +2996,6 @@ void idFileSystemLocal::SetupGameDirectories( const char* gameName )
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}
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}
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const char* cachedStartupFiles[] =
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{
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"game:\\base\\video\\loadvideo.bik"
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};
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const int numStartupFiles = sizeof( cachedStartupFiles ) / sizeof( cachedStartupFiles[ 0 ] );
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const char* cachedNormalFiles[] =
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{
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"game:\\base\\_sound_xenon_en.resources", // these will fail silently on the files that are not on disc
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"game:\\base\\_sound_xenon_fr.resources",
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"game:\\base\\_sound_xenon_jp.resources",
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"game:\\base\\_sound_xenon_sp.resources",
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"game:\\base\\_sound_xenon_it.resources",
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"game:\\base\\_sound_xenon_gr.resources",
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"game:\\base\\_sound_xenon.resources",
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"game:\\base\\_common.resources",
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"game:\\base\\_ordered.resources",
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"game:\\base\\video\\mars_rotation.bik" // cache this to save the consumer from hearing SEEK.. SEEK... SEEK.. SEEK SEEEK while at the main menu
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};
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const int numNormalFiles = sizeof( cachedNormalFiles ) / sizeof( cachedNormalFiles[ 0 ] );
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const char* dontCacheFiles[] =
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{
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"game:\\base\\maps\\*.*", // these will fail silently on the files that are not on disc
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"game:\\base\\video\\*.*",
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"game:\\base\\sound\\*.*",
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};
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const int numDontCacheFiles = sizeof( dontCacheFiles ) / sizeof( dontCacheFiles[ 0 ] );
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/*
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================
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idFileSystemLocal::InitPrecache
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