mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-03 09:22:45 +00:00
Removed doomclassic networking functions
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parent
513fc0ee8f
commit
7e3e0fd95d
3 changed files with 16 additions and 13 deletions
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@ -141,9 +141,9 @@ namespace DoomLib
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Globals *globaldata[4];
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RecvFunc Recv;
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SendFunc Send;
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SendRemoteFunc SendRemote;
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//RecvFunc Recv;
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//SendFunc Send;
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//SendRemoteFunc SendRemote;
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bool Active = true;
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@ -419,12 +419,14 @@ void DoomLib::SetPlayer( int id )
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}
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}
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#if 0
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void DoomLib::SetNetworking( RecvFunc rf, SendFunc sf, SendRemoteFunc sendRemote )
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{
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Recv = rf;
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Send = sf;
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SendRemote = sendRemote;
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}
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#endif
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int DoomLib::GetPlayer()
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{
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@ -544,7 +546,7 @@ void DoomLib::SendNetwork() {
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if ( !globalNetworking ) {
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return;
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}
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DoomLib::SendRemote();
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//DoomLib::SendRemote();
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}
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void DoomLib::RunSound() {
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@ -93,9 +93,9 @@ struct ExpansionData {
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namespace DoomLib
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{
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typedef int ( *RecvFunc)( char* buff, DWORD *numRecv );
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typedef int ( *SendFunc)( const char* buff, DWORD size, sockaddr_in *target, int toNode );
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typedef int ( *SendRemoteFunc)();
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//typedef int ( *RecvFunc)( char* buff, DWORD *numRecv );
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//typedef int ( *SendFunc)( const char* buff, DWORD size, sockaddr_in *target, int toNode );
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//typedef int ( *SendRemoteFunc)();
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void InitGlobals( void *ptr = NULL );
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void InitGame( int argc, char ** argv );
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@ -108,7 +108,7 @@ namespace DoomLib
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void Draw();
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void Shutdown();
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void SetNetworking( RecvFunc rf, SendFunc sf, SendRemoteFunc sendRemote );
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//void SetNetworking( RecvFunc rf, SendFunc sf, SendRemoteFunc sendRemote );
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void SetPlayer( int id );
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int GetPlayer();
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@ -126,9 +126,9 @@ namespace DoomLib
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void RunSound();
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extern RecvFunc Recv;
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extern SendFunc Send;
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extern SendRemoteFunc SendRemote;
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//extern RecvFunc Recv;
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//extern SendFunc Send;
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//extern SendRemoteFunc SendRemote;
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extern void* (*Z_Malloc)( int size, int tag, void* user );
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extern void (*Z_FreeTag)(int lowtag );
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@ -84,7 +84,8 @@ int DOOMPORT = 1002; // DHM - Nerve :: On original XBox, ports 1000 - 1255 saved
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unsigned long GetServerIP() {
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return ::g->sendaddress[::g->doomcom.consoleplayer].sin_addr.s_addr;
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//return ::g->sendaddress[::g->doomcom.consoleplayer].sin_addr.s_addr;
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return 0;
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}
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void (*netget) (void);
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@ -99,7 +100,7 @@ int UDPsocket (void)
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int s;
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// allocate a socket
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s = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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//s = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if ( !IsValidSocket( s ) ) {
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int err = GetLastSocketError();
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I_Error( "can't create socket, error %d", err );
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