Robert Beckebans
5ea900fd61
Simplified renderparms
2018-10-13 13:50:44 +02:00
Robert Beckebans
435637606d
Revert "Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)"
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This reverts commit 44412e4b2f
.
2018-10-13 12:08:18 +02:00
Robert Beckebans
a00828e8f5
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-10-13 12:02:08 +02:00
Robert Beckebans
a109e9f15c
Fixed memory leak typo in ~idCinematicLocal
2018-10-13 12:02:03 +02:00
Robert Beckebans
5483a186d3
First time the renderloop doesn't crash
2018-10-08 12:08:24 +02:00
Robert Beckebans
e9e1347a05
Merge pull request #352 from coldtobi/update_rapidjson
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Update rapidjson to rapidjson's trunk and remove examples
2018-10-07 22:06:02 +02:00
Robert Beckebans
822f9be08d
Merge pull request #351 from coldtobi/use_system_rapidjson
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USE_SYSTEM_RADPIDJSON -- Use the system rapidjson instead of the bundled one
2018-10-07 22:05:38 +02:00
Robert Beckebans
0ef3fcfe92
Fixed a bug in the Vulkan Swapchain
2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc
Scan GPUs
2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc
Moved OpenGL initialization to GL backend
2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980
Merged improved VBO/UBO handling from vkneo
2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe
Link against Vulkan and glslang
2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441
Added Vulkan option to CMake
2018-10-01 17:15:25 +02:00
vloup
61d4d6dd36
Fix missed tr_local -> RenderCommon imports.
2018-09-30 22:11:23 +02:00
vloup
1bf4d74710
Fix compilation due to extra static.
2018-09-30 22:11:05 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
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Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3
Merge branch 'vkdoom3-merge'
2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1
Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
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Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)
Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)
Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667
Add libbinkdec to neo/libs/, integrate it in CMake
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From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)
I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
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Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a
com_smp -1 mode for RenderDoc debugging
2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b
killed globalImages->BindNull(). More cleanups from vkneo
2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404
Moved tr_backend_rendertools.cpp
2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde
Moved tr_backend_rendertools.cpp
2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2
Merge pull request #372 from rigred/master
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Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929
Merging Image code from vkneo
2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9
Added new GL states
2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
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# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9
Optimized makeAmbient importance sampling with Hammersley point set
2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Robert Beckebans
72091f73ca
Merge branch 'master' into vkdoom3-merge
2017-09-02 14:40:39 +02:00
Robert Beckebans
09f92b95d9
Disable ATL warning with VS2015
2017-09-02 13:58:21 +02:00
Robert Beckebans
6fbaf4e904
Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix'
2017-09-02 13:33:55 +02:00
Robert Beckebans
fab5644a75
Merge pull request #393 from dsalt/compile-warnings
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Trivial fixes for some (mostly) string-related compile warnings
2017-08-30 12:39:40 +02:00
Robert Beckebans
579de5008d
Merged SWF fixes from vkDoom3
2017-08-29 16:26:03 +02:00
Darren Salt
5791f11a6b
Kill a macro redefinition warning.
2017-08-27 23:31:51 +01:00
Darren Salt
c8fae11e7d
Constify format string in DisplayRealTimeString (fixes warnings).
2017-08-27 22:26:28 +01:00
Darren Salt
01be91c9c8
Fix detection of Mesa >= 17.2.
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This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Ensiform
29786cf420
Static cvars incorrectly checking against wrong size on 64
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On 64-bit arch these checks are incorrect. the 0xFFFFFFFF is effectively UINT32_MAX rather than the pointer size. Changing to the unsigned integral pointer maximum seems like a better idea.
Fixes the warning, and corrects the code.
2017-07-30 22:30:25 -05:00
Ensiform
df08e21e0d
Add cmake files for VS 2017 support
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Win10 solutions are likely needed to be used if you don't want to depend on the DXSDK same as 2015.
2017-07-15 21:28:05 -05:00
Caffeine Code
41f1014ed5
read core count correctly
2017-07-09 22:39:20 +01:00
Caffeine Code
8a1ce622a3
Fix sprintf overflows in various locations (gcc 7)
2017-07-09 19:22:33 +01:00
Robert Beckebans
81dc65119d
Merge pull request #341 from boscorillium/glew2.0
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update to glew 2.0
2017-04-21 10:55:32 +02:00
Codes4Fun
de899cdbda
Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd
Fixed resolution changing bug with MSAA and HDR.
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After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda
Update to use glConfig.multisamples.
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code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740
Added UpdateStereo3DMode function.
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This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f
Fix for Stereoscopic 3D modes.
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A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886
Regenerate RenderProgs_embedded.h
2016-10-14 21:32:57 -04:00
Tobias Frost
ff21ecb76d
Remove not-needed examples
2016-10-10 23:00:51 +02:00
Tobias Frost
44412e4b2f
Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)
2016-10-10 22:59:07 +02:00
Tobias Frost
f54323a442
.. CMake.txt and neo/idlib/precompiled.h to utilize define
2016-10-10 22:13:17 +02:00
Tobias Frost
7ab1e443e2
- Add rapdijson.cmake to find the system rapidjson
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- Add D_USE_SYSTEM_RAPIDJSON (default OFF) to select system library.
2016-10-10 22:01:16 +02:00
Tim Howard
fc3fd70409
update to glew 2.0
2016-08-13 21:05:14 -04:00
Jonathan Young
5368af9ad8
Fix playDemo running as fast as possible (like timeDemo).
2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Jonathan Young
42f93f5b0e
Include json maps in command argument auto-complete.
2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c
Fix debug assert when auto-completing some command arguments.
2016-07-04 19:12:58 +10:00
Robert Beckebans
3d75dbcb4a
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
Robert Beckebans
9a340f3914
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
Robert Beckebans
e6f75d3336
Merge branch 'flash-tools'
2016-07-03 15:11:43 +02:00
Robert Beckebans
d3b9d238ec
Merge branch 'collada-support'
2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87
envShot cleanup
2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:22:04 +02:00
y2keeth
7b5fc61a51
added option to game setting to turn on or off muzzleflashes
2016-06-29 18:37:59 -04:00
y2keeth
321dda8b8f
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-06-26 20:49:32 -04:00
Robert Beckebans
f3c8e0748e
Move worlspawn to first entry if map was read from Blender
2016-06-19 17:19:24 +02:00
Robert Beckebans
45c96fa6bc
envShot cleanup
2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-06-13 22:29:31 +02:00
Robert Beckebans
a884b08010
Astyle
2016-05-10 09:55:37 +02:00
Robert Beckebans
c664c9e940
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Robert Beckebans
95de9c62a5
exportDecls command to export def/* stuff for Blender
2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Ivan Vashchaev
3171686814
Support SDL2 GameController API
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On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Robert Beckebans
7728dc3add
Fullscreen effects always need to be in sRGB. close #292
2016-02-02 23:12:53 +01:00
Robert Beckebans
1275984ab8
Fixed FFmpeg Win64 static libs. fix #288
2016-01-20 19:42:55 +01:00
Robert Beckebans
f01738a429
Added missing BRDF.inc to renderprogs manifest. #286
2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-01-19 06:07:46 -05:00