Robert Beckebans
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33b54481d1
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Little cleanup
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2023-03-30 22:58:59 +02:00 |
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Robert Beckebans
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fd86362724
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Show shadow atlas stats with com_showFPS 3
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2023-03-18 14:44:59 +01:00 |
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Robert Beckebans
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9f305c2399
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
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Robert Beckebans
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a6d76a7104
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Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
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2023-03-15 12:36:43 +01:00 |
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Robert Beckebans
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1e29c5e15d
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Fixed r_useShadowAtlas 0
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2023-03-14 23:55:37 +01:00 |
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Robert Beckebans
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d846b54e72
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Fixed most stencil shadows related bugs. Still not working
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2023-03-14 22:06:19 +01:00 |
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Robert Beckebans
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e5519c5fc4
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Removed many obsolete #if defined( USE_NVRHI )
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2023-03-10 19:25:56 +01:00 |
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Robert Beckebans
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8975f59f62
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Removed more obsolete Vulkan & OpenGL code
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2023-03-10 18:03:20 +01:00 |
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Robert Beckebans
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9121f84559
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
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Robert Beckebans
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d17a537d3b
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Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall
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2023-03-07 20:25:12 +01:00 |
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Robert Beckebans
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12789bd95e
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Added basic support for Optick and D3D12
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2023-03-07 11:22:46 +01:00 |
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Robert Beckebans
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d765afa278
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Added more profiling events in the render backend
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2023-03-06 16:32:20 +01:00 |
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Robert Beckebans
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d878f99e5c
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Added more profiling events
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2023-03-06 14:59:04 +01:00 |
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Robert Beckebans
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0ac23b5f94
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Removed obsolete cvar r_useHDR
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2023-03-03 20:48:53 +01:00 |
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Robert Beckebans
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c95419e1d9
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Small performance fix
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2023-02-27 15:57:00 +01:00 |
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Robert Beckebans
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99d7338d12
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
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Robert Beckebans
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ee3fbb46f0
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Skip shadowmaps for small distant lights #746
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2023-02-24 13:55:29 +01:00 |
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Robert Beckebans
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302eb3fa85
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Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
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2023-02-24 13:05:38 +01:00 |
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Robert Beckebans
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c1fdd0cffb
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Fixed SSAO flickering when TAA is off #744
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2023-02-22 09:48:00 +01:00 |
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Robert Beckebans
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5de9dd9b68
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Donut SSAO is kind of working
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2023-02-11 14:24:59 +01:00 |
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Robert Beckebans
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9d45866a1a
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Simplified old SSAO backend code
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2023-02-08 09:24:23 +01:00 |
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Robert Beckebans
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846cf265fb
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Added code for debugging Donut's SSAO pass
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2023-02-07 15:06:40 +01:00 |
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Stephen Saunders
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0f869604c9
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Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
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2023-02-03 17:20:25 -05:00 |
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Stephen Saunders
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c7ad3f2801
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Add required render matrices to SsaoConstants and init them for render pass
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2023-01-30 16:00:51 -05:00 |
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Stephen Saunders
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8fe25bf987
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Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
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2023-01-25 14:23:14 -05:00 |
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Robert Beckebans
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3a3af32ddb
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Replaced std::min/max with Min/Max
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2022-11-19 16:46:21 +01:00 |
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Stephen Saunders
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afacd8014c
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Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
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2022-11-17 23:42:06 -05:00 |
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Stephen Saunders
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86bcffdd00
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
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Robert Beckebans
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1d456a9026
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Probably fixed Vulkan swapchain problem
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2022-09-22 18:34:07 +02:00 |
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Robert Beckebans
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9307983475
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Some code to debug the NVRHI swapchain problem
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2022-09-17 20:01:06 +02:00 |
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Robert Beckebans
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1e30b08363
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SP: Fix null indexbuffer issue when the validation layers are enabled
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2022-08-15 14:20:19 +02:00 |
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Robert Beckebans
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60330e2d8d
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Always clear the envprobe FBO for lightgrid capturing
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2022-07-03 14:16:04 +02:00 |
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Robert Beckebans
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e1bbf4bf28
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Fixed chromatic aberration on right/bottom screen corners
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2022-06-05 12:03:56 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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461001d5c0
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Fixed filmic post processing #661
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2022-05-29 15:11:12 +02:00 |
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Robert Beckebans
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ea296d884d
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
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Robert Beckebans
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43b3375da7
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bakeEnv* and bakeLightGrids partially work
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2022-04-23 16:34:22 +02:00 |
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Robert Beckebans
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0c866655f8
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Don't render motion vectors if standing still
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2022-04-20 12:05:47 +02:00 |
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Robert Beckebans
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39227f1559
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Improved TAA jittering
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2022-04-20 10:54:25 +02:00 |
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Robert Beckebans
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a7623165b5
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Fixed TAA jittering bug
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2022-04-19 21:56:30 +02:00 |
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Robert Beckebans
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51405a3e8f
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Simplified screenshot garbage. Closes #652
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2022-04-16 16:29:17 +02:00 |
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Robert Beckebans
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54d30bbd05
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Skip hands + view weapons for motion vectors
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2022-04-14 14:43:14 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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024ad532e2
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Make shadow atlas optional for perf comparison
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2022-04-09 14:58:31 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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51db69a19f
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Use slower but more stable bin 2d packing for now
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2022-04-01 19:54:09 +02:00 |
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