Stephen Saunders
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8fe25bf987
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Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
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2023-01-25 14:23:14 -05:00 |
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Stephen Saunders
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fbeb02df9c
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Fix Vulkan descriptor set selection within bink and bink_gui shaders
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2022-12-12 17:55:08 -05:00 |
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Stephen Pridham
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c1c0334bf2
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Fix VK descriptor set slot for motionBlur shader
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2022-11-20 12:52:06 +01:00 |
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Stephen Saunders
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2ffb89c80e
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Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set
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2022-10-23 08:45:53 -04:00 |
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Robert Beckebans
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283e94269f
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
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Robert Beckebans
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620a1616ed
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
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Robert Beckebans
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4c85798e67
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
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Robert Beckebans
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c55467ef33
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Fixed several Vulkan errors
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2022-09-22 20:08:07 +02:00 |
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Robert Beckebans
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25b7680cfb
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Added Imgui AF editor by Stephen Pridham
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2022-09-15 11:03:22 +02:00 |
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Robert Beckebans
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539b25d799
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
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Robert Beckebans
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70dee3a79c
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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987085a247
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Robert Beckebans
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f67360bc06
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Fixed lightgrid and envprobe debug drawing #662
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2022-05-29 16:45:12 +02:00 |
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Robert Beckebans
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461001d5c0
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Fixed filmic post processing #661
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2022-05-29 15:11:12 +02:00 |
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Robert Beckebans
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592d587228
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Fixed failed PSO bug with blend lights
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2022-05-29 12:07:49 +02:00 |
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Robert Beckebans
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cc11531f8d
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
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Robert Beckebans
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1c4968a873
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Compile shaders to renderprogs2, removed motion_vectors.*.hlsl
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2022-05-07 18:57:25 +02:00 |
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Robert Beckebans
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ac8171f258
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Cleanup
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2022-04-29 17:51:58 +02:00 |
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Robert Beckebans
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c2eeb037d9
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Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm
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2022-04-29 17:27:51 +02:00 |
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CodeLikeCXK
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800cd210f9
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Fix UTF-8 BOM error
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2022-04-19 21:28:26 +08:00 |
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Robert Beckebans
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54d30bbd05
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Skip hands + view weapons for motion vectors
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2022-04-14 14:43:14 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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024ad532e2
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Make shadow atlas optional for perf comparison
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2022-04-09 14:58:31 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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98368669fa
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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361c0292ec
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Added missing tonemapping vertex shader
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2022-03-30 12:13:43 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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274766f5d5
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Mars City 1 works, disabled Binding/Sample Caches
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2022-03-14 14:00:42 +01:00 |
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Robert Beckebans
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59349e88f3
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Removed obsolete samplers from lightgrid/envprobe shaders
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2022-03-14 10:47:20 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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e85851991b
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Fixed skybox shader
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2022-03-12 11:28:34 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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67a0768560
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Fixed sRGB and screen size problems with the DX12 device manager
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2022-03-11 11:44:07 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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4bdaca627f
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Don't use BC1_UNORM_SRGB because it breaks YCoCg decoding
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2022-02-21 23:08:31 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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