Stephen Saunders
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59b4555bc9
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Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission
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2023-03-27 15:51:43 -04:00 |
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Stephen Saunders
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5968997562
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Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3
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2023-03-24 11:29:40 -04:00 |
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Stephen Saunders
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2faa15bab5
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Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on)
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2023-03-24 10:04:34 -04:00 |
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Robert Beckebans
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dc27b0dd40
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Fixed merge conflicts and updated copyright notices
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2023-03-06 20:06:15 +01:00 |
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Robert Beckebans
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9b67e2a91a
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Merge branch 'sync-changes' into 750-better-vsync
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2023-03-06 19:58:14 +01:00 |
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Robert Beckebans
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b4b025979d
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Refactored DeviceManager_DX12 members for better diffing with orig Donut sample
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2023-03-06 17:05:43 +01:00 |
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Stephen Saunders
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b1c2cdbec8
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More conservative frame sync: wait before vs after DX12 / Vulkan present operations
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2023-03-04 21:15:32 -05:00 |
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Stephen Saunders
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f0c61a3f55
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Use command queue sync method vs. device sync for higher performance / frame rate
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2023-03-04 16:19:39 -05:00 |
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Robert Beckebans
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c1fdd0cffb
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Fixed SSAO flickering when TAA is off #744
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2023-02-22 09:48:00 +01:00 |
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Stephen Saunders
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2a0341df5f
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Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader
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2023-02-19 02:25:16 -05:00 |
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Stephen Saunders
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8c2cae0458
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Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
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2023-02-17 00:22:58 -05:00 |
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Stephen Saunders
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658521bd22
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Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS
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2023-02-16 20:22:25 -05:00 |
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Stephen Saunders
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8ac44895e1
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Fix PCH build failures (on linux) when USE_VMA allocator option enabled
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2023-02-15 23:00:50 -05:00 |
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Stephen Saunders
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421160087d
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Integrate the AMD Vma allocator for images and buffer objects
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2023-02-13 19:06:41 -05:00 |
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Stephen Saunders
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e7b681a06e
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
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Robert Beckebans
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407086a603
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Astyle
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2022-12-19 12:40:45 +01:00 |
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Stephen Saunders
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308892db87
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Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
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2022-12-16 13:42:12 -05:00 |
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Stephen Saunders
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55a9950dd8
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Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
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2022-12-12 18:13:55 -05:00 |
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Robert Beckebans
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a94f67adaa
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Point to latest RB/nvrhi/main
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2022-12-06 23:43:56 +01:00 |
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Robert Beckebans
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8a821c3a7a
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Astyle
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2022-11-18 16:47:29 +01:00 |
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Stephen Saunders
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afacd8014c
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Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
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2022-11-17 23:42:06 -05:00 |
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Stephen Saunders
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f5745b4ab6
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Support window resize and fullscreen changes on Windows and Linux without validation errors
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2022-11-10 14:56:18 -05:00 |
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Stephen Saunders
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f6e5571d39
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Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs)
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2022-11-10 14:50:09 -05:00 |
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Stephen Saunders
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80c56e573d
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Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan
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2022-11-10 12:19:54 -05:00 |
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Stephen Saunders
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f756ef26c2
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Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance
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2022-11-08 16:33:29 -05:00 |
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