Christoph Korn
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264ffcb6f7
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Fix typos
Just fix some typos.
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2013-12-31 02:23:16 +01:00 |
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Robert Beckebans
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7690fb4b8e
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Merge branch 'master' into glew
Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/RenderSystem_init.cpp
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2013-12-24 15:49:06 +01:00 |
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Robert Beckebans
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223b7ee527
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Merge pull request #63 from felixrg/doomclassic
Add 64-bit and OpenAL support for Doom Classic
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2013-11-16 10:28:42 -08:00 |
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Felix Rueegg
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502b9fa180
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Fixed doomclassic compiler warnings
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2013-11-16 16:22:42 +01:00 |
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Felix Rueegg
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bbd634b01e
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Doomclassic OpenAL sound positioning changes
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2013-11-15 17:26:30 +01:00 |
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Felix Rueegg
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41d44b38d5
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Added OpenAL for doomclassic to CMake and fixed the sound stub problem
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2013-11-13 18:36:15 +01:00 |
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Felix Rueegg
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ad2a82ebb2
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Added OpenAL support for doomclassic
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2013-11-13 18:20:39 +01:00 |
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Felix Rueegg
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0e2709674b
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Function I_ProcessSoundEvents was missing in doomclassic sound stub
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2013-11-05 18:25:17 +01:00 |
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Robert Beckebans
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aaed5dd0b7
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Added major contributors to the credits menu
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2013-11-04 16:33:20 +01:00 |
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Felix Rueegg
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de1e9ff67e
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Fixed doomclassic memory allocations for 64-bit compatibility. It compiles and runs now on 64-bit Linux (without sound).
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2013-11-01 09:16:41 +01:00 |
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Felix Rueegg
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cf15f4d39d
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Replaced obsolete pointer in maptexture_t with int for 64-bit compatibility
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2013-11-01 08:49:20 +01:00 |
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Felix Rueegg
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c9f19c03b8
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Changed doomclassic pointer casts for 64-bit compatibility
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2013-11-01 08:38:10 +01:00 |
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Felix Rueegg
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40d0623479
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Removed some more undefined types in Linux
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2013-11-01 08:27:00 +01:00 |
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Felix Rueegg
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38da0fb308
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Fixed some undefined types
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2013-10-31 22:12:49 +01:00 |
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Felix Rueegg
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7d2d3ee348
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Define MAX_PATH for doomclassic when not compiled for Windows
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2013-10-31 21:52:11 +01:00 |
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Felix Rueegg
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7e3e0fd95d
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Removed doomclassic networking functions
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2013-10-31 21:44:58 +01:00 |
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Felix Rueegg
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513fc0ee8f
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Added doomclassic for Linux to CMake
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2013-10-31 21:25:05 +01:00 |
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Robert Beckebans
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a92a49dc2f
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Astyle
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2013-10-30 09:42:24 +01:00 |
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Jonathan Young
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db626df078
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Fixed the autosave dialog being stuck on the screen when starting a map (map or devmap) via the command line, or before selecting Doom 3.
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2013-10-19 16:43:39 +10:00 |
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Jonathan Young
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2555b804d6
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Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead.
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2013-09-29 21:03:32 +10:00 |
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Robert Beckebans
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9e7230de34
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Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health
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2013-09-25 09:19:21 +02:00 |
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Robert Beckebans
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c603add210
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Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3
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2013-09-25 09:09:09 +02:00 |
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Jonathan Young
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c925f05f85
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Fixed warp effect not being centered when r_useVirtualScreenResolution was 0.
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2013-09-22 13:50:49 +10:00 |
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Jonathan Young
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bb2e41b5d7
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Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
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2013-09-21 22:12:42 +10:00 |
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Jonathan Young
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b3983e582a
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astyle
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2013-09-21 19:37:12 +10:00 |
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Jonathan Young
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4c7a2c5de3
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Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first.
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2013-09-21 19:35:00 +10:00 |
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Jonathan Young
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adf2b63e88
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Skip some common SWF tags (FileAttributes, Metadata and SetBackgroundColor) instead of failing to load a SWF file if any of them are encountered.
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2013-09-21 19:27:03 +10:00 |
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Jonathan Young
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a1776a22d0
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r_vidMode sanity check was off by 1.
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2013-09-18 12:39:31 +10:00 |
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Jonathan Young
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45ea17fd70
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Removed unused FileSystem variables.
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2013-09-17 20:36:18 +10:00 |
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Jonathan Young
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1c500b710b
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Mirror source code directory structure in generated MSVC projects.
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2013-09-16 17:54:14 +10:00 |
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Robert Beckebans
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2fafef6a03
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Merge pull request #62 from DanielGibson/fix-gldebug-compile
Fix gldebug compile
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2013-08-31 10:36:31 -07:00 |
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Daniel Gibson
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9372fddabb
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Fix compile when system GLDEBUGPROCARB signature is without const
.. by just casting our DebugCallback to GLDEBUGPROCARB.
It shouldn't make a difference ABI-wise, if there is a const at
a parameter or not.
Fixes #61
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2013-08-31 19:23:45 +02:00 |
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Robert Beckebans
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d3ddf61d9c
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Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs
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2013-08-29 09:38:52 +02:00 |
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Robert Beckebans
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bc45492d9c
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Fixed typo that hid the sys/*.h files in the VS solutions
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2013-08-14 02:48:07 +02:00 |
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Robert Beckebans
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cfbbcd6fe6
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Merge pull request #60 from DanielGibson/fix-sdl2
Fix compiling with SDL2 release
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2013-08-13 14:10:07 -07:00 |
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Daniel Gibson
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1f5579a697
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Fix compilation with SDL2 Release
.. they removed ev.key.keysym.unicode - but checking for
SDL_SCANCODE_GRAVE is better anyway to handle console key
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2013-08-13 23:08:48 +02:00 |
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Robert Beckebans
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395d3a35cf
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Merge pull request #51 from DanielGibson/debug-threads-freebsd
Fix DEBUG_THREADS on FreeBSD
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2013-06-23 12:42:15 -07:00 |
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Daniel Gibson
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88b23611f9
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Fix DEBUG_THREADS on FreeBSD
There was a typo in an #include, furthermore FreeBSD has no
pthread_getname_np equivalent.
I added Sys_GetThreadName() so the code is a bit cleaner.
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2013-06-23 19:16:23 +02:00 |
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RobertBeckebans
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86c2ea4d61
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Merge pull request #49 from unkier/code_duplication
Code duplication in idWeapon::Clear
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2013-06-03 02:17:36 -07:00 |
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Dmitry Shapovalov
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e6b4326f86
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Code duplication in idWeapon::Clear
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2013-06-03 14:56:25 +06:00 |
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Robert Beckebans
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3b67eabf79
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Fixed critical bug in the generic C++ code of DotProduct_SIMD that caused massive errors in the physics system
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2013-06-01 18:29:12 +02:00 |
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Robert Beckebans
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2a4970c86c
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Added CMake batch file for OpenAL
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2013-06-01 15:15:18 +02:00 |
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Robert Beckebans
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db715535cc
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
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Robert Beckebans
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e510691c36
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Changed model loader to not generate binary files for defaulted models. closes #39
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2013-05-24 19:27:18 +02:00 |
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Robert Beckebans
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bdfc2aadb1
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Allow slow-motion sound effect for OpenAL sounds
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2013-05-24 18:55:56 +02:00 |
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Robert Beckebans
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fe22638fdd
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Merge branch 'master' into glew and fixed a crash on Intel HD drivers
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2013-04-23 00:43:00 +02:00 |
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Robert Beckebans
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aefa4ac6e3
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Merge branch 'master' into glew and fixed a crash on Intel HD drivers
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2013-04-23 00:41:54 +02:00 |
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Robert Beckebans
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e7ffc153c2
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Added back workaround in RB_DrawElementsWithCounters
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2013-04-10 02:40:09 +02:00 |
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Robert Beckebans
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d176bca1e7
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Fixed critical out of bounds bug in RB_DrawShaderPasses()
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2013-04-10 02:13:27 +02:00 |
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Robert Beckebans
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3023533e57
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Added pthread priority code but it is disabled by default because it requires root privileges
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2013-03-26 13:43:30 +01:00 |
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