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Function I_ProcessSoundEvents was missing in doomclassic sound stub
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2 changed files with 3 additions and 2 deletions
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@ -239,7 +239,7 @@ extern void D_RunFrame( bool );
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extern void I_ShutdownSound();
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extern void I_ShutdownMusic();
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extern void I_ShutdownGraphics();
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//extern void I_ProcessSoundEvents( void );
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extern void I_ProcessSoundEvents( void );
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void DoomLib::InitGlobals( void *ptr /* = NULL */ )
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@ -551,6 +551,6 @@ void DoomLib::SendNetwork() {
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void DoomLib::RunSound() {
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//I_ProcessSoundEvents();
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I_ProcessSoundEvents();
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}
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@ -64,6 +64,7 @@ int I_GetSfxLumpNum (sfxinfo_t* sfxinfo )
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return W_GetNumForName(namebuf);
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}
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void I_ProcessSoundEvents( void ){}
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// Starts a sound in a particular sound channel.
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int I_StartSound( int id, mobj_t *origin, mobj_t *listener_origin, int vol, int pitch, int priority )
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