Function I_ProcessSoundEvents was missing in doomclassic sound stub

This commit is contained in:
Felix Rueegg 2013-11-05 18:25:17 +01:00
parent de1e9ff67e
commit 0e2709674b
2 changed files with 3 additions and 2 deletions

View file

@ -239,7 +239,7 @@ extern void D_RunFrame( bool );
extern void I_ShutdownSound();
extern void I_ShutdownMusic();
extern void I_ShutdownGraphics();
//extern void I_ProcessSoundEvents( void );
extern void I_ProcessSoundEvents( void );
void DoomLib::InitGlobals( void *ptr /* = NULL */ )
@ -551,6 +551,6 @@ void DoomLib::SendNetwork() {
void DoomLib::RunSound() {
//I_ProcessSoundEvents();
I_ProcessSoundEvents();
}

View file

@ -64,6 +64,7 @@ int I_GetSfxLumpNum (sfxinfo_t* sfxinfo )
return W_GetNumForName(namebuf);
}
void I_ProcessSoundEvents( void ){}
// Starts a sound in a particular sound channel.
int I_StartSound( int id, mobj_t *origin, mobj_t *listener_origin, int vol, int pitch, int priority )