Robert Beckebans
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523410e8cf
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Merge branch 'SMAA' into HDR-linearRGB
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2015-12-30 13:32:05 +01:00 |
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Robert Beckebans
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ebc3f34650
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Removed black triangles when half-lambert is enabled
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2015-12-30 12:46:45 +01:00 |
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Robert Beckebans
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e1195615a3
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Added SMAA shaders to renderprogs manifest
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2015-12-30 12:22:05 +01:00 |
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Robert Beckebans
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e2e4295556
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Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
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2015-12-30 12:07:24 +01:00 |
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Robert Beckebans
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a74956208e
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Lighting in linear RGB. One step closer to PBR
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2015-12-30 11:01:57 +01:00 |
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Robert Beckebans
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195f8082b8
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Merge branch 'SMAA' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
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2015-12-30 10:08:25 +01:00 |
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Robert Beckebans
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08f28edfb0
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Disabled HDR MSAA support in favor of SMAA
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2015-12-28 23:44:22 +01:00 |
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Robert Beckebans
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c4316b14a4
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Reenabled filmic post effects
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2015-12-28 23:33:39 +01:00 |
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Robert Beckebans
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127b2ed5e8
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Finally, Crytek's SMAA works at leat in SMAA 1x mode
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2015-12-28 23:22:58 +01:00 |
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Robert Beckebans
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0b5d931e1e
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SMAA debugging
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2015-12-28 21:36:25 +01:00 |
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Robert Beckebans
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3bb28ab144
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SMAA neighborhood blending shader
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2015-12-28 13:34:39 +01:00 |
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Robert Beckebans
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794f9ae5e1
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SMAA blending weight calculation shader
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2015-12-28 11:42:11 +01:00 |
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Robert Beckebans
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43b0cb2415
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SMAA edge detection shader
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2015-12-27 17:45:41 +01:00 |
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Robert Beckebans
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e332dd07d6
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SMAA step one
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2015-12-26 16:11:47 +01:00 |
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Robert Beckebans
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e8c8aa4795
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
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Robert Beckebans
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6aa87784a3
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Tweaked HDR/ambient
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2015-12-25 12:03:59 +01:00 |
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Robert Beckebans
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a501209c8b
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Updated shaders. Merry Christmas :)
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2015-12-24 18:49:25 +01:00 |
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Robert Beckebans
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ad0ff8ec8d
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Tweaked HDR/ambient
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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5556231d71
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Tweaked HDR parameters
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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6c4ebf6a75
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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29d4a75401
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Updated embedded shaders
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2015-12-24 13:08:16 +01:00 |
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Robert Beckebans
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da7eedf04d
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Added filmic post process effects
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2015-12-23 13:53:21 +01:00 |
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Robert Beckebans
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a38bfe949e
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Fixed renderprogs _manifest.lua
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2015-12-22 18:03:44 +01:00 |
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Robert Beckebans
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5e2f7375ac
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Tweaked chromatic burning bloom
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2015-12-22 17:53:18 +01:00 |
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Robert Beckebans
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3738e59283
|
Embedded shaders
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2015-12-21 14:46:28 +01:00 |
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Robert Beckebans
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79f1071322
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listImages bugfixes
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2015-12-21 14:28:30 +01:00 |
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Robert Beckebans
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f7fc5b59ab
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Misc linear RGB experiments
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2015-12-21 14:12:03 +01:00 |
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Robert Beckebans
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b3dc4c99fb
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listImages bugfixes
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2015-12-21 13:27:53 +01:00 |
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Robert Beckebans
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a378e73823
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Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
neo/renderer/tr_local.h
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2015-12-21 13:27:12 +01:00 |
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Robert Beckebans
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51cac2394f
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Merge branch 'master' into gamma-correction
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2015-12-21 13:00:52 +01:00 |
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Robert Beckebans
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f64b7b80d4
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HDR framebuffer resize bugfix
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2015-12-21 12:11:56 +01:00 |
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Robert Beckebans
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2d8a0b3536
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Tweaked tone mapping and implemented r_hdrDebug view
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2015-12-21 11:39:19 +01:00 |
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Robert Beckebans
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37005ba506
|
64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
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Robert Beckebans
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1c14ab2db9
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Changed extension check for GL_ARB_framebuffer_object
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2015-11-23 14:42:01 +01:00 |
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Robert Beckebans
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be030e5548
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Workarounds for Mesa. closes #256 #245
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2015-11-23 14:01:59 +01:00 |
|
BielBdeLuna
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a25dcdcd30
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glsl creation fix
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2015-11-17 12:46:45 +01:00 |
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Robert Beckebans
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80f0d06a75
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Merge remote-tracking branch 'RBDOOM/master'
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2015-05-01 14:18:53 +02:00 |
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Robert Beckebans
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05f06b7131
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sRGB gamma correct rendering experiment
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2015-04-12 11:11:03 +02:00 |
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Robert Beckebans
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96aff1e923
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r_useSRGB fixes
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2015-03-24 01:11:30 +01:00 |
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Robert Beckebans
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395ef525b1
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Tweaked shadowmap bias to fight shadow acne
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2015-03-19 01:27:44 +01:00 |
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Robert Beckebans
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319b659302
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Tweaked shadowmap bias to fight Peter Pan effect
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2015-03-19 00:31:08 +01:00 |
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Robert Beckebans
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720f8e8cdf
|
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
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2015-03-15 10:20:56 +01:00 |
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Robert Beckebans
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06d0434f32
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
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Robert Beckebans
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5fb44de8a9
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Merge remote-tracking branch 'RBDOOM-3-BFG/master'
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2015-02-15 11:17:42 +01:00 |
|
Daniel Gibson
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90b1ff0b65
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
|
Robert Beckebans
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d691002296
|
Bumped engine version to 1.0.3 to prepare for new release
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2015-01-18 12:13:24 +01:00 |
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Robert Beckebans
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0722718307
|
Disabled GPU Skinning for Mesa driver #187
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2014-11-12 12:39:53 +01:00 |
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Robert Beckebans
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d295a6aea9
|
Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187
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2014-11-12 12:34:07 +01:00 |
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Robert Beckebans
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6a906704c5
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Made GL_ARB_multitexture exception for OpenGL core profiles and Mesa #189
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2014-11-09 11:24:37 +01:00 |
|
Robert Beckebans
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0f52880767
|
Astyle
|
2014-11-09 11:15:35 +01:00 |
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