Commit graph

188 commits

Author SHA1 Message Date
Robert Beckebans
427407ab68 Allow flying around lights by holding mouse2 in editLights mode 2025-01-20 21:24:31 +01:00
Robert Beckebans
4f778fcc9d Fixed crash when switching maps and editLights is still running. close #960 2025-01-18 18:02:29 +01:00
Robert Beckebans
482317fc01 Deleted NES shader 2024-12-23 20:56:43 +01:00
Robert Beckebans
025627b155 Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
Robert Beckebans
aa8ca629ea Renamed Easymode in menu to Advanced 2024-08-17 22:25:25 +02:00
Robert Beckebans
25e2208f68 Ported advanced CRT shader by whkrmrgks0 2024-08-07 22:35:16 +02:00
Robert Beckebans
fe959aa03a Ported RetroArch Easymode CRT shader WIP 2024-07-31 23:52:01 +02:00
Robert Beckebans
676c970886 Added Gameboy and NES render modes 2024-07-31 18:11:43 +02:00
Robert Beckebans
5060bc8047 Extended listCvars with -new option to show all RBDoom related cvars 2024-07-10 20:33:20 +02:00
Robert Beckebans
8389318e26 Allow skipping intro videos with Escape/Gamepad Start 2024-06-29 12:54:29 +02:00
Robert Beckebans
504e7f5591 Made classic flashlight single player only 2024-06-28 13:45:07 +02:00
Robert Beckebans
ce68905287 Replaced flashlight shadows option with classic flashlight 2024-06-27 23:12:37 +02:00
Robert Beckebans
d147b7f038 Added classic flashlight from Doom BFA and detection for Doom 2004/2019 2024-06-27 21:05:51 +02:00
Robert Beckebans
c31dec4fef Added missing script event so we can boot vanilla Doom 3 2024-06-26 22:21:21 +02:00
Robert Beckebans
b01e7b003a Added back collision manager and AAS builder to dmap 2024-06-19 21:33:41 +02:00
Robert Beckebans
b0abbe4d35 rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
Robert Beckebans
0657a59c69 Don't try to cache models by the new model* keywords 2024-05-17 21:21:03 +02:00
Robert Beckebans
f913426348 Allow scalable models like in Quake 3. Close #668 2024-05-17 16:28:32 +02:00
Robert Beckebans
2398670349 Bumped savegame version for idLight::modelTarget 2024-05-16 21:41:29 +02:00
Robert Beckebans
1d5750569d rvmLightStyleState_t -> iceLightStyleState_t 2024-05-16 21:02:46 +02:00
Robert Beckebans
f2acbbabde Introduced idLight::modelTarget key for TrenchBroom light group setup 2024-05-16 21:00:44 +02:00
Robert Beckebans
729013311d Killed remnants of renderLight precalculated shadowvolume models 2024-05-13 23:11:02 +02:00
Robert Beckebans
41f8a22f23 Split lights with brushes/patches into light groups for TrenchBroom #825 2024-05-10 21:34:49 +02:00
Robert Beckebans
bbaffcd75b Save .bcanim files under generated/cameraanim/. close #866 2024-05-01 13:49:13 +02:00
Robert Beckebans
9933722d2b Removed unused alternative idTarget_Level in EndLevel.cpp 2024-05-01 12:55:18 +02:00
Robert Beckebans
d716661d90 Don't let VR options of other VR builds to break rendering of the non-VR master 2024-04-10 10:48:26 +02:00
Robert Beckebans
506250ad62 Added CMake -DRETAIL option for shipping builds on Github/ModDB 2024-04-02 16:29:48 +02:00
Robert Beckebans
2cb52c73dc Skip startup if not compiled with Doom Classic support, closes #874 2024-04-02 12:55:39 +02:00
Robert Beckebans
4c9c242808 Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Stephen Saunders
2139416e43 Fix default trace model allocation and refcount following restore from save file 2024-02-07 12:20:48 -05:00
Stephen Saunders
f47a46abd2 Fix Render Mode and CRT Filter settings to be sticky between game launches 2024-02-05 14:21:58 -05:00
Robert Beckebans
5d4918324f Merge branch 'master' into 571-retro-8-bit-postfx 2024-01-20 13:50:15 +01:00
Stephen Saunders
36c6956322 Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start 2024-01-20 02:17:15 -05:00
Stephen Saunders
4569238301 Multiplayer: Read class-specific snapshot data only if network-synced 2024-01-19 23:10:13 -05:00
Robert Beckebans
bbbb14159f Tweaked dithering with standard deviation 2024-01-11 22:06:55 +01:00
Robert Beckebans
4bc81a1cd7 Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
Robert Beckebans
610157fe8f Added menu options for Retro modes 2024-01-03 15:54:58 +01:00
Robert Beckebans
567b95a642 Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX 2023-12-30 14:10:07 +01:00
Robert Beckebans
ed6b61a9f9 Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
Robert Beckebans
9e88365c59 Added Commodore 64 post processing effect 2023-12-26 22:08:04 +01:00
Stephen Saunders
aeb3e21bb9 Revert and fix filename change in idProgram::CompileText() for savefile compatibility 2023-12-26 13:15:32 +01:00
Stephen Saunders
8867e865e0 valgrind: fix undefined variables/warnings and a few more memory leaks on quit 2023-12-26 13:15:29 +01:00
Stephen Saunders
04c638fb28 Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Robert Beckebans
92ad0cb0fe Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835 2023-12-20 14:38:01 +01:00
Robert Beckebans
96ebce54b1 Merged script interpreter improvements from Dhewm3 #835 2023-12-16 15:48:35 +01:00
Robert Beckebans
563f1be37d Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
Robert Beckebans
2317b9779d ImGuizmo integration hello world 2023-10-18 13:39:06 +02:00
Stephen Pridham
8919fab950 Fix fullscreen warp fx for grabber 2023-10-17 19:08:10 -04:00
Stephen Pridham
693883a737 Fix fullscreen fx 2023-10-17 18:01:35 -04:00
Robert Beckebans
a51833e4ed Applied astyle 2023-07-14 11:35:37 +02:00