Robert Beckebans
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427407ab68
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Allow flying around lights by holding mouse2 in editLights mode
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2025-01-20 21:24:31 +01:00 |
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Robert Beckebans
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4f778fcc9d
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Fixed crash when switching maps and editLights is still running. close #960
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2025-01-18 18:02:29 +01:00 |
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Robert Beckebans
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482317fc01
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Deleted NES shader
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2024-12-23 20:56:43 +01:00 |
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Robert Beckebans
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025627b155
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
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Robert Beckebans
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aa8ca629ea
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Renamed Easymode in menu to Advanced
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2024-08-17 22:25:25 +02:00 |
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Robert Beckebans
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25e2208f68
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Ported advanced CRT shader by whkrmrgks0
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2024-08-07 22:35:16 +02:00 |
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Robert Beckebans
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fe959aa03a
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Ported RetroArch Easymode CRT shader WIP
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2024-07-31 23:52:01 +02:00 |
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Robert Beckebans
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676c970886
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Added Gameboy and NES render modes
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2024-07-31 18:11:43 +02:00 |
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Robert Beckebans
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5060bc8047
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Extended listCvars with -new option to show all RBDoom related cvars
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2024-07-10 20:33:20 +02:00 |
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Robert Beckebans
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8389318e26
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Allow skipping intro videos with Escape/Gamepad Start
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2024-06-29 12:54:29 +02:00 |
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Robert Beckebans
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504e7f5591
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Made classic flashlight single player only
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2024-06-28 13:45:07 +02:00 |
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Robert Beckebans
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ce68905287
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Replaced flashlight shadows option with classic flashlight
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2024-06-27 23:12:37 +02:00 |
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Robert Beckebans
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d147b7f038
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Added classic flashlight from Doom BFA and detection for Doom 2004/2019
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2024-06-27 21:05:51 +02:00 |
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Robert Beckebans
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c31dec4fef
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Added missing script event so we can boot vanilla Doom 3
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2024-06-26 22:21:21 +02:00 |
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Robert Beckebans
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b01e7b003a
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Added back collision manager and AAS builder to dmap
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2024-06-19 21:33:41 +02:00 |
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Robert Beckebans
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b0abbe4d35
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rbdmap.exe compiles but does not run yet
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2024-06-17 21:37:10 +02:00 |
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Robert Beckebans
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0657a59c69
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Don't try to cache models by the new model* keywords
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2024-05-17 21:21:03 +02:00 |
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Robert Beckebans
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f913426348
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Allow scalable models like in Quake 3. Close #668
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2024-05-17 16:28:32 +02:00 |
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Robert Beckebans
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2398670349
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Bumped savegame version for idLight::modelTarget
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2024-05-16 21:41:29 +02:00 |
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Robert Beckebans
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1d5750569d
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rvmLightStyleState_t -> iceLightStyleState_t
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2024-05-16 21:02:46 +02:00 |
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Robert Beckebans
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f2acbbabde
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Introduced idLight::modelTarget key for TrenchBroom light group setup
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2024-05-16 21:00:44 +02:00 |
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Robert Beckebans
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729013311d
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Killed remnants of renderLight precalculated shadowvolume models
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2024-05-13 23:11:02 +02:00 |
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Robert Beckebans
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41f8a22f23
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Split lights with brushes/patches into light groups for TrenchBroom #825
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2024-05-10 21:34:49 +02:00 |
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Robert Beckebans
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bbaffcd75b
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Save .bcanim files under generated/cameraanim/. close #866
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2024-05-01 13:49:13 +02:00 |
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Robert Beckebans
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9933722d2b
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Removed unused alternative idTarget_Level in EndLevel.cpp
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2024-05-01 12:55:18 +02:00 |
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Robert Beckebans
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d716661d90
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Don't let VR options of other VR builds to break rendering of the non-VR master
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2024-04-10 10:48:26 +02:00 |
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Robert Beckebans
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506250ad62
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Added CMake -DRETAIL option for shipping builds on Github/ModDB
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2024-04-02 16:29:48 +02:00 |
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Robert Beckebans
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2cb52c73dc
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Skip startup if not compiled with Doom Classic support, closes #874
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2024-04-02 12:55:39 +02:00 |
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Robert Beckebans
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4c9c242808
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
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Stephen Saunders
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2139416e43
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Fix default trace model allocation and refcount following restore from save file
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2024-02-07 12:20:48 -05:00 |
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Stephen Saunders
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f47a46abd2
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Fix Render Mode and CRT Filter settings to be sticky between game launches
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2024-02-05 14:21:58 -05:00 |
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Robert Beckebans
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5d4918324f
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Merge branch 'master' into 571-retro-8-bit-postfx
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2024-01-20 13:50:15 +01:00 |
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Stephen Saunders
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36c6956322
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Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start
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2024-01-20 02:17:15 -05:00 |
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Stephen Saunders
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4569238301
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Multiplayer: Read class-specific snapshot data only if network-synced
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2024-01-19 23:10:13 -05:00 |
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Robert Beckebans
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bbbb14159f
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Tweaked dithering with standard deviation
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2024-01-11 22:06:55 +01:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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610157fe8f
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Added menu options for Retro modes
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2024-01-03 15:54:58 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Stephen Saunders
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aeb3e21bb9
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Revert and fix filename change in idProgram::CompileText() for savefile compatibility
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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8867e865e0
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
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Stephen Saunders
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04c638fb28
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
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Robert Beckebans
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92ad0cb0fe
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Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835
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2023-12-20 14:38:01 +01:00 |
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Robert Beckebans
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96ebce54b1
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Merged script interpreter improvements from Dhewm3 #835
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2023-12-16 15:48:35 +01:00 |
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Robert Beckebans
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563f1be37d
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Attempt to support 'light_origin' with editLights. #825
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2023-12-04 20:15:34 +01:00 |
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Robert Beckebans
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2317b9779d
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ImGuizmo integration hello world
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2023-10-18 13:39:06 +02:00 |
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Stephen Pridham
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8919fab950
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Fix fullscreen warp fx for grabber
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2023-10-17 19:08:10 -04:00 |
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Stephen Pridham
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693883a737
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Fix fullscreen fx
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2023-10-17 18:01:35 -04:00 |
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Robert Beckebans
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a51833e4ed
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Applied astyle
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2023-07-14 11:35:37 +02:00 |
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