Robert Beckebans
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52a99ea5f6
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Astyle
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2022-06-19 22:25:33 +02:00 |
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HarrievG
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44c4ba9e46
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- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
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2022-06-19 22:19:27 +02:00 |
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HarrievG
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1f22320d37
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- correct axis transform for gltf assets
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2022-06-19 21:58:43 +02:00 |
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HarrievG
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72b535f0ac
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- Fixed bsp/worldspawn scene node traversal
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2022-06-19 01:26:16 +02:00 |
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Robert Beckebans
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0cb72166f8
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Added missing copyright notices
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2022-06-18 11:09:09 +02:00 |
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Robert Beckebans
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fd6c589da0
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
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Robert Beckebans
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35d809a145
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Astyle
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2022-06-18 10:36:48 +02:00 |
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HarrievG
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e5ecb219e5
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- hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
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2022-06-18 01:18:28 +02:00 |
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Robert Beckebans
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b147183658
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Don't generate collision models for every rendermodel in advance
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
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2022-06-16 12:32:58 +02:00 |
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Robert Beckebans
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e530c57099
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Don't add too many folders in zip-RBDOOM-3-BFG-lite-snapshot.bat
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2022-06-13 18:05:49 +02:00 |
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Robert Beckebans
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2d133b6910
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Made hashing faster in MapPolygonMesh::GetGeometryCRC()
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2022-06-11 11:54:01 +02:00 |
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Robert Beckebans
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f7db9d0ab7
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Simplified allocations and fixed potential crash if materials are missing
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2022-06-11 11:45:09 +02:00 |
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Robert Beckebans
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5354950d8a
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Merge pull request #681 from HarrievG/679-gltf-map-support2
- Fixed GLTF Mesh -> Polygon Mesh creaton
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2022-06-11 11:27:58 +02:00 |
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HarrievG
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a6d4ca7694
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material name is now used as texture/idMaterial
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2022-06-10 22:06:38 +02:00 |
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HarrievG
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faa9207d01
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- Fixed GLTF Mesh -> Polygon Mesh creaton
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2022-06-10 10:27:17 +02:00 |
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Robert Beckebans
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c0a5f1233d
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Fixed collision detection and shading
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2022-06-09 10:51:20 +02:00 |
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Robert Beckebans
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c576583b28
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Don't add indices from other polygons
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2022-06-08 23:06:17 +02:00 |
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Robert Beckebans
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c74ed79e8d
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Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
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2022-06-08 21:34:04 +02:00 |
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Robert Beckebans
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9216f47572
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Automatically remove map collision .cm, .bcm files before running dmap
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2022-06-08 21:12:38 +02:00 |
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Robert Beckebans
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86b94dc8be
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Crashfix: Don't refesh the screen using prints during engine shutdown.
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2022-06-08 21:10:36 +02:00 |
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Robert Beckebans
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4e0199b75c
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Entity glTF2 Y-Up -> Doom coord conversion
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2022-06-07 22:48:36 +02:00 |
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Robert Beckebans
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e095e95173
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glTF2 -> dmap triangulation bugfixes
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2022-06-07 22:39:16 +02:00 |
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Robert Beckebans
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e86a8d1734
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Crash fix when closing the engine
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2022-06-07 22:04:43 +02:00 |
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Robert Beckebans
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d69db4ebad
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Fixed rebase conflicts
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2022-06-06 17:36:18 +02:00 |
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Robert Beckebans
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c3098186b5
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Small glTF2 coords change
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2022-06-06 17:24:47 +02:00 |
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Robert Beckebans
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24845c7edf
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gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:47 +02:00 |
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HarrievG
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50bb904e22
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[!] compile fix
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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e19e4f2b05
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Update Model_local.h
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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c1c5917cda
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:37 +02:00 |
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Robert Beckebans
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eb08cd9c40
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Small glTF2 coords change
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2022-06-06 17:19:45 +02:00 |
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Robert Beckebans
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60c990c1d9
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gltf2 -> idMapFile fixes. dmap and map commands work
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2022-06-06 16:13:32 +02:00 |
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Robert Beckebans
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70dee3a79c
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
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HarrievG
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c73ba4e5b1
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[!] compile fix
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2022-06-06 01:22:55 +02:00 |
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HarrievG
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8981441237
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Update Model_local.h
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2022-06-06 01:00:36 +02:00 |
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HarrievG
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d29f363aa8
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Merge branch '635-nvrhi2' of https://github.com/HarrievG/RBDOOM-3-BFG into 635-nvrhi2
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2022-06-06 00:54:10 +02:00 |
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HarrievG
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331d14567d
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
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2022-06-06 00:53:44 +02:00 |
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HarrievG
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0518644103
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
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2022-06-06 00:39:04 +02:00 |
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HarrievG
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e6caee4cae
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Merge branch 'RobertBeckebans:635-nvrhi2' into 635-nvrhi2
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2022-06-06 00:03:05 +02:00 |
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HarrievG
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8e74690f18
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Revert "Bink compile fixes"
This reverts commit 671d8ec880 .
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2022-06-06 00:02:15 +02:00 |
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Robert Beckebans
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e1bbf4bf28
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Fixed chromatic aberration on right/bottom screen corners
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2022-06-05 12:03:56 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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987085a247
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Harrie van Ginneken
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671d8ec880
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Bink compile fixes
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2022-06-01 17:59:15 +02:00 |
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Robert Beckebans
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f67360bc06
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Fixed lightgrid and envprobe debug drawing #662
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2022-05-29 16:45:12 +02:00 |
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Robert Beckebans
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ea8b26162d
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Added a few notes about NVRHI and the current .plan
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2022-05-29 16:24:22 +02:00 |
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Robert Beckebans
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d3382b03e2
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
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Robert Beckebans
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461001d5c0
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Fixed filmic post processing #661
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2022-05-29 15:11:12 +02:00 |
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Robert Beckebans
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94fea5c38c
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Possible FBO mem leak fix #664
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2022-05-29 12:14:26 +02:00 |
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Robert Beckebans
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592d587228
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Fixed failed PSO bug with blend lights
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2022-05-29 12:07:49 +02:00 |
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