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https://github.com/Shpoike/Quakespasm.git
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Extra bloaty junk to modernise stuff a bit.
https://fte.triptohell.info/moodles/qss/
5ac3b16363
With "r_oldwater 0" and "scr_sbaralpha 0", warp textures wouldn't be rendered and instead you would see a copy of the screen tiled where water surfaces should be. Thanks to graham for reporting. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1256 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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Linux | ||
MacOSX | ||
Misc | ||
Quake | ||
Windows | ||
LICENSE.txt | ||
Quakespasm-Music.txt | ||
Quakespasm.html | ||
Quakespasm.txt |