Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Eric Wasylishen 5ac3b16363 Sbar_DrawPicAlpha: change glColor3f call to glColor4f with explicit alpha of 1 to work around intel 855 bug, which also affected Fitzquake 0.85.
With "r_oldwater 0" and "scr_sbaralpha 0", warp textures wouldn't be rendered and instead you would see a copy of the screen tiled where water surfaces should be.
Thanks to graham for reporting.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1256 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-10-06 06:18:30 +00:00
Linux r_pos cvar: Dynamic position info, aka r_speeds + viewpos. 2015-09-12 03:29:41 +00:00
MacOSX Xcode project: build debug builds with all music codecs 2015-09-22 06:11:12 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake Sbar_DrawPicAlpha: change glColor3f call to glColor4f with explicit alpha of 1 to work around intel 855 bug, which also affected Fitzquake 0.85. 2015-10-06 06:18:30 +00:00
Windows rebuilt SDL2 for windows and macosx from SDL hg rev.9861 2015-09-11 23:32:18 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html r_pos cvar: Dynamic position info, aka r_speeds + viewpos. 2015-09-12 03:29:41 +00:00
Quakespasm.txt r_pos cvar: Dynamic position info, aka r_speeds + viewpos. 2015-09-12 03:29:41 +00:00