Yamagi Quake II with Q2 Remaster support
Updated 2025-03-11 22:12:06 +00:00
Fork of dQuakePlus, client/engine for NZ:P on PSP.
Updated 2025-03-02 06:48:06 +00:00
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
Updated 2025-03-02 03:25:50 +00:00
FTE QuakeWorld - a magical QuakeWorld engine
Updated 2025-02-02 00:00:33 +00:00
Fork of ctrQuake, client/engine for NZ:P on Nintendo 3DS.
Updated 2024-09-09 01:28:21 +00:00
Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
Updated 2024-09-05 01:14:00 +00:00
MiTech — Quake3e and IDTech 3 fork by CuteNoiRe. This engine refers to the Standalone version of Rally Unlimited.
Updated 2024-07-18 16:43:15 +00:00
Extra bloaty junk to modernise stuff a bit.
Updated 2024-07-09 06:19:40 +00:00
Merge of ioquake3 features and fixes into RTCW code bases
Updated 2024-05-26 20:31:54 +00:00
Return to Castle Wolfenstein's multi-player source code
Updated 2024-05-24 07:26:41 +00:00
Return to Castle Wolfenstein's single-player source code
Updated 2024-05-24 07:26:36 +00:00
Eternal War: Shadows of Light's engine source code
Updated 2024-04-15 22:04:02 +00:00
A Return to Castle Wolfenstein modification which enables cooperative gameplay, based on iortcw
Updated 2023-01-28 20:57:28 +00:00
An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
Updated 2019-05-12 19:50:03 +00:00
Engine conversion to support Star Trek Voyager: Elite Force Holomatch
Updated 2016-06-16 02:10:34 +00:00