it is assigned not just true or false values but other integers like "2"
as well, and it would cause a mess if compiled as a C++ source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@168 af15c1b1-3010-417e-b628-4374ebc0bcbd
from uhexen2. Moved debug log initialization from Con_Init() to LOG_Init().
Made Con_DebugLog() to operate without varargs stuff. Log file is written
into host_parms->basedir now, not into a gamedir.
console.h: Added prototypes for LOG_Init() and LOG_Close().
host.c (Host_Init): Added LOG_Init().
(Host_Shutdown): Added LOG_Close().
quakedef.h (quakeparms_t): Moved the typedef to an earlier place before
any of the other quake headers are included.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@159 af15c1b1-3010-417e-b628-4374ebc0bcbd
(hunk_t): Increased name array length to 24. Fixed the strncpy() calls
into that field so that it will be null terminated.
(cache_system_t): Increased name array length to 32.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@156 af15c1b1-3010-417e-b628-4374ebc0bcbd
Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, Con_LogCenterPrint,
Con_NotifyBox, PL_ErrorDialog, PR_RunError, Host_EndGame, Host_Error,
SV_ClientPrintf, SV_BroadcastPrintf, Host_ClientCommands, Sys_DebugLog,
Sys_Error, Sys_Printf, BOPS_Error and va. Added noreturn attribute to
Sys_Error, Sys_Quit, BOPS_Error, PR_RunError, Host_EndGame and Host_Error.
Added format printf attribute to Con_DebugLog, Con_Printf, Con_Warning,
Con_DPrintf, Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, PL_ErrorDialog,
PR_RunError, Host_EndGame, Host_Error, SV_ClientPrintf, SV_BroadcastPrintf,
Host_ClientCommands, Sys_DebugLog, Sys_Error, Sys_Printf and va. Adjusted
Host_Status_f and NET_Ban_f for the new attributes. Fixed broken format
strings in Con_Dump_f, Mod_LoadTexinfo, PR_AllocStringSlots and FloorDivMod.
Defined __attribute__ macros in quakedef.h so that we don't break non-gcc
compilers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@154 af15c1b1-3010-417e-b628-4374ebc0bcbd
punning to avoid strict aliasing violations. the compiler used to emit
a warning from rsprite.c:R_DrawSpriteModel() where the macro is used.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@153 af15c1b1-3010-417e-b628-4374ebc0bcbd
in order to avoid a bogus compiler warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@151 af15c1b1-3010-417e-b628-4374ebc0bcbd
lerping, which avoids a bogus compiler warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@150 af15c1b1-3010-417e-b628-4374ebc0bcbd
initialize height to width*3/4 which avoids a compiler warning.
gl_vidnt.c (VID_Init): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@148 af15c1b1-3010-417e-b628-4374ebc0bcbd
made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@144 af15c1b1-3010-417e-b628-4374ebc0bcbd
non-debug cases and use it, instead. (adapted from tyrquake makefile.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@141 af15c1b1-3010-417e-b628-4374ebc0bcbd
in this file. made it to look like gl_vidsdl.c.
glquake.h: removed commented out multitexture stuff.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@126 af15c1b1-3010-417e-b628-4374ebc0bcbd
in conwidth and conheight recalculation (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@122 af15c1b1-3010-417e-b628-4374ebc0bcbd
bpps for this width/height, just pick one (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@121 af15c1b1-3010-417e-b628-4374ebc0bcbd
to operate correctly with the raised limits of fitzquake-0.85.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@118 af15c1b1-3010-417e-b628-4374ebc0bcbd
glquake.h (dev_stats): Add extern.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
(lightmap_textures): Likewise.
(gl_warpimagesize): Likewise.
(r_drawflat_cheatsafe): Likewise.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_texmgr.h (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants): Likewise.
gl_screen.c (sb_lines): Remove and make it live only in sbar.c.
(vid): Remove and make it live only in gl_vid*.c
gl_vidsdl.c (m_state): Remove and make it live only in menu.c.
gl_vidnt.c (m_state): Likewise.
net_dgrm.c (m_state): Remove extern declaration.
menu.c (m_state): Tagged the m_state enum as m_state_e and moved it to menu.h.
Declared m_state as enum m_state_e.
menu.h (enum m_state_e): Moved from menu.c to here.
(m_state): Added extern declaration.
gl_rmain.c (r_drawflat_cheatsafe): Made the global to live here.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_warp.c (gl_warpimagesize): Likewise.
host.c (dev_stats): Likewise.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
gl_texmgr.c (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants[): Likewise.
r_brush.c (lightmap_textures): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@117 af15c1b1-3010-417e-b628-4374ebc0bcbd
length calculation by dropping some sprintf() and strlen() calls.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@116 af15c1b1-3010-417e-b628-4374ebc0bcbd
to pr_edict.c. Assign a static array of zeroes to sv.model_precache[0]
and sv.sound_precache[0], instead of pr_strings, in sv_main.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@109 af15c1b1-3010-417e-b628-4374ebc0bcbd
return its own copy, which I feel safer with. Adjusted its callers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@105 af15c1b1-3010-417e-b628-4374ebc0bcbd
name and assining the new port number to net_hostport. based on ProQuake
code. This makes a command line like "+connect ip:port" work.
(Test_f): Call Strip_Port().
(Test2_f): Likewise.
(Datagram_Connect): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@103 af15c1b1-3010-417e-b628-4374ebc0bcbd
so that a command line like "+connect ip:port2 works.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@102 af15c1b1-3010-417e-b628-4374ebc0bcbd
This has been referred to by Baker as the NAT fix of ProQuake. Applied upon
Steven's suggestion and it made me able to connect to bigfoot.quake1.net:26001
too.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@98 af15c1b1-3010-417e-b628-4374ebc0bcbd
any purpose for quite some time. added userdir as a new member, user's
directory on UNIX platforms. if user directories are enabled, basedir
and userdir will point to different memory locations, otherwise to the same.
this member will be enabled/used later.
common.c: removed all references to cachedir and com_cachedir which don't
serve any purpose for quite some time.
main (main): removed assingment to cachedir member.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@96 af15c1b1-3010-417e-b628-4374ebc0bcbd
(COM_InitFilesystem): used global com_basedir instead of the automatic
basedir variable.
common.h (com_basedir): added extern.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@95 af15c1b1-3010-417e-b628-4374ebc0bcbd
can call it one after another. will be needed later.
(get_va_buffer): new helper for va().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@92 af15c1b1-3010-417e-b628-4374ebc0bcbd
alias to the existing "mods" command. (this was unintentionally applied in
revision 87, sigh...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@88 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_CheckConback): new proc.
(Draw_Init): moved mod-provided gfx/conback.lmp check form here to
Draw_CheckConback().
draw.h (Draw_CheckConback): added prototype.
gl_texmgr.c (TexMgr_NewGame): call Draw_CheckConback().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@78 af15c1b1-3010-417e-b628-4374ebc0bcbd
and cache the result, instead of doing it everytime.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@77 af15c1b1-3010-417e-b628-4374ebc0bcbd
* .. when running in fitz-compatibility mode (-fitz command line switch)
* .. or when the mods themselves did not provide their own conback image
themselves, ie. the "Q" conback image of id1 is just not wanted. So, just
modify/corrupt the gfx/conback.lmp filename in the id1/pak0.pak file list,
achieving the intention that way.
common.c (kill_id1_conback): new QuakeSpasm customization helper.
(COM_InitFilesystem): call kill_id1_conback() just after adding the id1
directory to the search path when not running in fitzmode.
gl_draw.c (Draw_ConbackPic): when not running in fitzmode, do search for
the gfx/conback.lmp file before loading the embedded custom image to see
whether the mod provided its own conback image.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@76 af15c1b1-3010-417e-b628-4374ebc0bcbd
been happening with the argument completion for the changelevel command after
the completion changes. from Steven.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@75 af15c1b1-3010-417e-b628-4374ebc0bcbd
listed with startdemos: run the game, go into a savegame or start a new
game, type F3 and press Esc enough times to go back to normal view, bring
down the console and enter "timedemo demo1". when the demo ends, the only
thing I was able to *see* was the loading label, no other activity at all,
although I can still do F10 (quit) and blindly press Y to exit the game,
so the engine didn't crash. problem was that CL_NextDemo() didn't check
if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which
set scr_drawloading to true, so scr_drawloading still remained as true..
fixed thusly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@71 af15c1b1-3010-417e-b628-4374ebc0bcbd
gcc-4.1 and -O1 and higher From Kevin Shanahan (Tyrann). although the bug is
fixed in gcc, it is safer to have this workaround here.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@70 af15c1b1-3010-417e-b628-4374ebc0bcbd
it into a byte pointer, extracted the mod type from the header by bit shifts.
also removed the unnecessary void pointer variable.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@69 af15c1b1-3010-417e-b628-4374ebc0bcbd
to render, ie. when connected to a server. besides, the refdef must be restored when
it is completed.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@68 af15c1b1-3010-417e-b628-4374ebc0bcbd
replaced memcpy calls for overlapping areas with memmove().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@66 af15c1b1-3010-417e-b628-4374ebc0bcbd
commands. this is not a true argument completion, only a tiny hack for the
two aforementioned commands.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@65 af15c1b1-3010-417e-b628-4374ebc0bcbd
more like bash, showing the maximum matching partial at the first time instead
of auto-completing to the first match.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@64 af15c1b1-3010-417e-b628-4374ebc0bcbd
a VID_Restart will be attempted (hoping ~that~ will succeed..)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@62 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_cmd.c (Host_Startdemos_f): reverted rev.50 change. when not fitzmode,
made it to directly go to the menu instead CL_NetxDemo().
menu.c (M_Main_Key): when not fitzmode, do not CL_NextDemo() for K_ESCAPE
case.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@61 af15c1b1-3010-417e-b628-4374ebc0bcbd
because the SDL port seems to have removed the "use mouse" entry in the
options menu.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@58 af15c1b1-3010-417e-b628-4374ebc0bcbd
and is not messing with socket api functions, windows versions no longer
need linking to wsock32.dll or ws2_32.dll.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@55 af15c1b1-3010-417e-b628-4374ebc0bcbd
cvar according to internet hostname has been removed. SDL_net doesn't provide
and equivalent of gethostname() and mixing APIs is not a good idea. servers
will be called "UNNAMED" if they don't set it themselves. Also removed the
inet_addr("127.0.0.1") call and replaced it with SDL_SwapBE32(INADDR_LOOPBACK).
defined INADDR_LOOPBACK as 0x7f000001 if not already defined. properly guarded
the AF_INET and MAXHOSTNAMELEN definitions to be on the safe side. replaced
all variables named 'socket' to 'socket_p' so as to avoid confusions with the
socket api. fixed two strict aliasing violations in SDLN_OpenSocket() and
SDLN_GetSocketAddr().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@54 af15c1b1-3010-417e-b628-4374ebc0bcbd
in fitzmode mode otherwise drawing the custom QuakeSpasm conback from memory.
(Draw_ConsoleBackground): use the new Draw_ConbackPic().
Makefile, Makefile.w32, Makefile.w64: added conback.c to the build.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@53 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_cmd.c (Host_Startdemos_f): if not running in fitzmode, don't add demos
to the loop and set cls.demonum.to -1.
menu.c (M_Draw): if not running in fitzmode, quit immediately without the
dialog for the m_quit case.
sbar.c (Sbar_SoloScoreboard): restored the original behavior depending on
whether we are running in fitzmode.
Marked the code with /* QuakeSpasm customization: */ in those places.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@50 af15c1b1-3010-417e-b628-4374ebc0bcbd
makes quakespasm to run in fitzquake mode and disable custom quakespasm hacks.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@47 af15c1b1-3010-417e-b628-4374ebc0bcbd
a boolean no_mouse. added check for '-nomouse' command line switch which
disables all mouse events.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@46 af15c1b1-3010-417e-b628-4374ebc0bcbd
its original form, gcc rightfully considered that case a dead code even
when not optimizing. Commented out the contents of the case for now.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@45 af15c1b1-3010-417e-b628-4374ebc0bcbd
net_sdlnet.c, sys_sdl.c: a lot of space-to-tab whitespace tidy-ups in the
files created or touched by the SDL port. no actual code change.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@43 af15c1b1-3010-417e-b628-4374ebc0bcbd
library, which must be what SDL_net.dll is already linked to, which is
wsock32.dll for win32, and ws2_32.dll for win64 (mingw-w64.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@42 af15c1b1-3010-417e-b628-4374ebc0bcbd
the QuakeC interpreter used to use string pointer offsets from pr_strings
even when the pointers lead to engine data which is often well out of
32bit range on a 64bit architecture and they lead to crashes. they now
go through the new PR_SetEngineString and PR_GetString functions which
turn any address outside the pr_strings area into an index into a table
of engine string addresses, adding new string addresses to the table as
needed. the engine strings table is allocated with 256 entries at first
(see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is
incremented by 256 as needed and re-allocated on the zone. managing that
allocation and reallocation is accomplished by the recently added Z_Realloc
function. implementation based on the uhexen2 (hexen2: hammer of thyrion)
engine which, in turn, is loosely based on twilight and quakeforge engines.
pr_strings range check is from tyrquake.
pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString
public functions and the new private PR_AllocStringSlots function. made
ED_NewString private to pr_edict.c and reworked it to return an index to a
newly allocated string.
progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString
and PR_AllocString functions.
host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c:
modifed to use the new PR_SetEngineString and PR_GetString functions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
order to handle many prints in ftos and vtos calls.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@36 af15c1b1-3010-417e-b628-4374ebc0bcbd
pr_edict.c (type_size): make it 1, not sizeof(void*)/4, because quake progs
is strictly 32 bits where sizeof(void*) is 4.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@35 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c, gl_model.c, gl_sky.c, gl_texmgr.c, gl_texmgr.h, r_alias.c,
r_brush.c, r_part.c, r_world.c, snd_mem.c. next step will be server
side (progs) work which is actually the heart of the problems.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@34 af15c1b1-3010-417e-b628-4374ebc0bcbd
common.h, gl_vidsdl.c, mathlib.h, zone.c, zone.h. added Z_Realloc as a
new function (will be used later.) next step will be type correctness
work in opengl stuff.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@33 af15c1b1-3010-417e-b628-4374ebc0bcbd
use the QUAKESPASM_VER_PATCH to append to the FITZQUAKE_VERSION.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@30 af15c1b1-3010-417e-b628-4374ebc0bcbd
(QUAKESPASM_VER_PATCH): define as 1 for now (helper to print a string like
0.85.1)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@29 af15c1b1-3010-417e-b628-4374ebc0bcbd
skill. (patch by Steven, modified to utilize cl.mapname by OZ.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@28 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_ClearMenuPicCache): VID_Restart procedures does not seem to
clear the menu picture cache. Added this new tiny helper to do that job.
gl_vidsdl.c (VID_Restart): do call Draw_ClearMenuPicCache().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@23 af15c1b1-3010-417e-b628-4374ebc0bcbd
any more: changed the mask from KMOD_LSHIFT to KMOD_SHIFT.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@22 af15c1b1-3010-417e-b628-4374ebc0bcbd
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h: Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
of cmdline string only if there is one. print out the command line as an
informational message.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@19 af15c1b1-3010-417e-b628-4374ebc0bcbd
port (on Unix, argv[0] is command name and is not empty).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@18 af15c1b1-3010-417e-b628-4374ebc0bcbd
current map file name without path and extension.
cl_parse.c (CL_ParseServerInfo): copy the naked name of the map file to
the cl structure.
host_cmd.c (Host_Map_f): print the current map name if no arguments are
given. print help message if not connected.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@16 af15c1b1-3010-417e-b628-4374ebc0bcbd
using SDL. Works only under X11.
keys.c (Key_Event): Moved ALT-Enter windowed-fulscreen toggle handling to
main() in main.c so that it works properly for now.
main.c (main): Moved ALT-Enter windowed-fulscreen toggle handling from
keys.c to main() so that it works properly for now.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@14 af15c1b1-3010-417e-b628-4374ebc0bcbd
alternative to -window command line switch. added new -f and -fullscreen
command line switches. added comments about the problems being encountered
when default mode is fullscreen.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@13 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (scr_conalpha): change value from 1.0 to 0.5
gl_rmain.c (r_shadows): write to config.cfg.
gl_rmain.c (r_wateralpha): write to config.cfg.
gl_rmain.c (r_dynamic): write to config.cfg.
gl_rmain.c (r_novis): write to config.cfg.
gl_rmain.c (gl_flashblend): change to 0 (disable) and write to config.cfg.
gl_screen.c (scr_conspeed): change value from 300 to 500
gl_vidsdl.c (vid_fullscreen): change value to 0 (disable)
gl_vidsdl.c (vid_width): change value from 640 to 800
gl_vidsdl.c (vid_height): change value from 480 to 600
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@11 af15c1b1-3010-417e-b628-4374ebc0bcbd
locking. removed simsound. removed unused S_AmbientOff() and S_AmbientOn(). other
multiple cleanups and fixes.
snd_sdl.c: replaced the old broken implementation which used to cause LRU failures
with the one adapted from the uhexen2 project.
sound.h: added missing prototypes, including the new SNDDMA_LockBuffer().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@6 af15c1b1-3010-417e-b628-4374ebc0bcbd