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draw.h: Added prototype for the new Draw_ClearMenuPicCache().
gl_draw.c (Draw_ClearMenuPicCache): VID_Restart procedures does not seem to clear the menu picture cache. Added this new tiny helper to do that job. gl_vidsdl.c (VID_Restart): do call Draw_ClearMenuPicCache(). git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@23 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 11 additions and 0 deletions
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@ -39,5 +39,7 @@ qpic_t *Draw_PicFromWad (char *name);
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qpic_t *Draw_CachePic (char *path);
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void Draw_NewGame (void);
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void Draw_ClearMenuPicCache (void);
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void GL_SetCanvas (canvastype newcanvas); //johnfitz
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@ -138,6 +138,13 @@ byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; //johnfitz -- removed
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qboolean scrap_dirty;
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gltexture_t *scrap_textures[MAX_SCRAPS]; //johnfitz
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void Draw_ClearMenuPicCache (void)
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{
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memset(menu_cachepics, 0, menu_numcachepics * sizeof(cachepic_t));
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menu_numcachepics = 0;
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}
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/*
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================
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Scrap_AllocBlock
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@ -428,6 +428,8 @@ void VID_Restart (void)
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vid_canalttab = true;
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// Clear menu pic cache
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Draw_ClearMenuPicCache ();
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//warpimages needs to be recalculated
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TexMgr_RecalcWarpImageSize ();
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