Commit graph

33 commits

Author SHA1 Message Date
Shpoike
89d027979a Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00
Shpoike
9b8573aa79 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Shpoike
b3bec67cb1 Only enable DP_SV_ROTATINGBMODEL when its actually enabled. This is to resolve issues in multiple maps/mods so they behave like they do with the inferior engines they were tested against. Warnings will be printed for any maps or mods that appear to be trying to use it without checking for it first. Resolves https://github.com/Shpoike/Quakespasm/issues/75 2022-08-23 10:10:17 +01:00
Shpoike
3888a64458 Fix forced contents (the negative-skins thing). 2021-11-12 04:05:50 +00:00
Shpoike
0955d04426 Revert the lavaman 'fix' as it caused all sorts of other issues. Instead use QS's traceline logic when extensions are disabled, to ensure compatible behaviour. Its not automatic though, which sucks. 2021-10-06 01:25:01 +01:00
Shpoike
f58cee89e8 Disable QC extensions that conflict with the rerelease (only when running progs.dat files from said rerelease). 2021-09-08 04:39:31 +01:00
Shpoike
f2ad1f387c Fix weird corpses-are-rotating bug. 2021-09-08 02:48:30 +01:00
Shpoike
fb0f83ca00 Add support for SOLID_BSPTRIGGER. 2021-09-08 02:48:30 +01:00
Shpoike
c6ecb243d6 Try to mimic vanilla's allsolid behaviour a bit better, for rogue's lavamen. 2021-08-31 04:59:13 +01:00
Shpoike
e0cc588ca3 Forgot to actually check the hitcontents. 2021-08-31 04:59:13 +01:00
Shpoike
58261f7580 Stop monsters from being able to step into the lower part of solid pushers (fixing bug from content-overridees feature). 2021-08-31 04:59:13 +01:00
Shpoike
03b02fe52a Allow csqc to trace against deltaed entities. 2021-08-31 04:59:12 +01:00
Shpoike
929dd85164 Implement csqc validation, we can start on giving more capabilities now that we can distinguish between modified and unmodified csprogs. 2021-08-31 04:59:12 +01:00
Shpoike
17f5210a14 world.angles should be ignored for compat reasons (fixes e3m3 and a few custom maps). 2021-08-31 04:59:12 +01:00
Shpoike
9d15653e46 Add proper collision support for angles on SOLID_BSP entities. 2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b Added FTE_ENT_SKIN_CONTENTS support. 2021-08-31 04:59:12 +01:00
Shpoike
144048e92e Forgot newlines. 2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0 a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it. 2021-08-31 04:59:11 +01:00
Spike
f117e246b4 Reinstate the DoublePrecisionDotProducts.
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3 Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Eric Wasylishen
7284d3d6f3 SV_TouchLinks: new workaround for touch functions that modify the
trigger linked list.

Copies the touched edicts to a hunk-allocated array first, before
running the touch functions. From QS-Spike, with some adjustments.

See: http://celephais.net/board/view_thread.php?id=60452&start=2950
and fixes: http://www.quaketastic.com/files/misc/touchlinks-test.zip

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1485 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:04 +00:00
Eric Wasylishen
94a4d55466 Revert SV_TouchLinks changes from fitzquake
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1484 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:03 +00:00
Eric Wasylishen
73123e19cb Revert "applied a better fix for the infamous "SV_TouchLinks: next != l->next" problem."
This reverts r359

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1483 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-28 02:15:02 +00:00
Eric Wasylishen
6b99b37f3e SV_HullForEntity: fix misleading error message "MOVETYPE_PUSH with a non bsp model"
- change this and "SOLID_BSP without MOVETYPE_PUSH" to Host_Error (less annoying)
- print classname and origin of entity that caused the error

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1481 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-24 03:06:56 +00:00
Eric Wasylishen
ebd73d2a3c world.c: use DoublePrecisionDotProduct to fix items falling out of the world
on oms3.bsp on SSE builds.

Thanks to ParuBaru for reporting the issue.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1289 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-01 22:41:15 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
dbdd675552 renamed model_t to qmodel_t in order to avoid conflicts on solaris.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@676 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-05-30 08:56:06 +00:00
Steven
9b721b0a01 z-fighting (flickering gl texture clash most notable in e1m1) bug fix, from Sander.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@480 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-08-24 07:47:29 +00:00
Ozkan Sezer
b94fea30fb applied a better fix for the infamous "SV_TouchLinks: next != l->next" problem.
Fixes "whiteroom" (http://www.quaddicted.com/reviews/whiteroom.html) completely
locking the engine. fix from the quakeforge sources.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@359 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-12-31 07:55:43 +00:00
Ozkan Sezer
68fc38c3a6 chase.c, cl_input.c, cl_parse.c, client.h, common.c, common.h, console.h,
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h:  Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-16 12:01:07 +00:00
Ozkan Sezer
db613ab35d initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00