This has been referred to by Baker as the NAT fix of ProQuake. Applied upon
Steven's suggestion and it made me able to connect to bigfoot.quake1.net:26001
too.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@98 af15c1b1-3010-417e-b628-4374ebc0bcbd
any purpose for quite some time. added userdir as a new member, user's
directory on UNIX platforms. if user directories are enabled, basedir
and userdir will point to different memory locations, otherwise to the same.
this member will be enabled/used later.
common.c: removed all references to cachedir and com_cachedir which don't
serve any purpose for quite some time.
main (main): removed assingment to cachedir member.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@96 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_CheckConback): new proc.
(Draw_Init): moved mod-provided gfx/conback.lmp check form here to
Draw_CheckConback().
draw.h (Draw_CheckConback): added prototype.
gl_texmgr.c (TexMgr_NewGame): call Draw_CheckConback().
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@78 af15c1b1-3010-417e-b628-4374ebc0bcbd
* .. when running in fitz-compatibility mode (-fitz command line switch)
* .. or when the mods themselves did not provide their own conback image
themselves, ie. the "Q" conback image of id1 is just not wanted. So, just
modify/corrupt the gfx/conback.lmp filename in the id1/pak0.pak file list,
achieving the intention that way.
common.c (kill_id1_conback): new QuakeSpasm customization helper.
(COM_InitFilesystem): call kill_id1_conback() just after adding the id1
directory to the search path when not running in fitzmode.
gl_draw.c (Draw_ConbackPic): when not running in fitzmode, do search for
the gfx/conback.lmp file before loading the embedded custom image to see
whether the mod provided its own conback image.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@76 af15c1b1-3010-417e-b628-4374ebc0bcbd
listed with startdemos: run the game, go into a savegame or start a new
game, type F3 and press Esc enough times to go back to normal view, bring
down the console and enter "timedemo demo1". when the demo ends, the only
thing I was able to *see* was the loading label, no other activity at all,
although I can still do F10 (quit) and blindly press Y to exit the game,
so the engine didn't crash. problem was that CL_NextDemo() didn't check
if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which
set scr_drawloading to true, so scr_drawloading still remained as true..
fixed thusly.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@71 af15c1b1-3010-417e-b628-4374ebc0bcbd
gcc-4.1 and -O1 and higher From Kevin Shanahan (Tyrann). although the bug is
fixed in gcc, it is safer to have this workaround here.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@70 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_cmd.c (Host_Startdemos_f): reverted rev.50 change. when not fitzmode,
made it to directly go to the menu instead CL_NetxDemo().
menu.c (M_Main_Key): when not fitzmode, do not CL_NextDemo() for K_ESCAPE
case.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@61 af15c1b1-3010-417e-b628-4374ebc0bcbd
cvar according to internet hostname has been removed. SDL_net doesn't provide
and equivalent of gethostname() and mixing APIs is not a good idea. servers
will be called "UNNAMED" if they don't set it themselves. Also removed the
inet_addr("127.0.0.1") call and replaced it with SDL_SwapBE32(INADDR_LOOPBACK).
defined INADDR_LOOPBACK as 0x7f000001 if not already defined. properly guarded
the AF_INET and MAXHOSTNAMELEN definitions to be on the safe side. replaced
all variables named 'socket' to 'socket_p' so as to avoid confusions with the
socket api. fixed two strict aliasing violations in SDLN_OpenSocket() and
SDLN_GetSocketAddr().
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@54 af15c1b1-3010-417e-b628-4374ebc0bcbd
in fitzmode mode otherwise drawing the custom QuakeSpasm conback from memory.
(Draw_ConsoleBackground): use the new Draw_ConbackPic().
Makefile, Makefile.w32, Makefile.w64: added conback.c to the build.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@53 af15c1b1-3010-417e-b628-4374ebc0bcbd