Makefile.w32, Makefile.w64: now that net_sdlnet.c is properly cleaned up

and is not messing with socket api functions, windows versions no longer
need linking to wsock32.dll or ws2_32.dll.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@55 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2010-02-18 22:02:13 +00:00
parent 28fe359668
commit 80346daacf
2 changed files with 4 additions and 8 deletions

View file

@ -49,10 +49,8 @@ SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
SDL_LIBS := SDL_net
# link to what SDL_net.dll already is linked to:
# win32: wsock32.dll, win64 (mingw-w64): ws2_32.dll
NET_LIBS := wsock32
COMMON_LIBS:= m opengl32 $(NET_LIBS)
COMMON_LIBS:= m opengl32
LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(SDL_LIBS))

View file

@ -49,10 +49,8 @@ SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
SDL_LIBS := SDL_net
# link to what SDL_net.dll already is linked to:
# win32: wsock32.dll, win64 (mingw-w64): ws2_32.dll
NET_LIBS := ws2_32
COMMON_LIBS:= m opengl32 $(NET_LIBS)
COMMON_LIBS:= m opengl32
LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(SDL_LIBS))