Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
Find a file
sezero f2f3f1aff7 cl_main.c (CL_NextDemo): fix for an obscure bug when there are no demos
listed with startdemos: run the game, go into a savegame or start a new
game, type F3 and press Esc enough times to go back to normal view, bring
down the console and enter "timedemo demo1". when the demo ends, the only
thing I was able to *see* was the loading label, no other activity at all,
although I can still do F10 (quit) and blindly press Y to exit the game,
so the engine didn't crash. problem was that CL_NextDemo() didn't check
if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which
set scr_drawloading to true, so scr_drawloading still remained as true..
fixed thusly.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@71 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-20 01:10:18 +00:00
Linux initial import of SDL port of Fitzquake-0.85 / 20090510 sources. 2010-02-15 23:26:55 +00:00
MacOSX renamed the "Mac OS X" directory to MacOSX (without spaces). 2010-02-16 15:54:59 +00:00
Misc removed the 9.5 MB Icon.psd file. 2010-02-19 12:20:09 +00:00
Quake cl_main.c (CL_NextDemo): fix for an obscure bug when there are no demos 2010-02-20 01:10:18 +00:00
Windows initial import of SDL port of Fitzquake-0.85 / 20090510 sources. 2010-02-15 23:26:55 +00:00
gnu.txt updated the copyleft file from ftp://ftp.gnu.org/gnu/Licenses/COPYING-2.0 2010-02-19 12:40:45 +00:00