Shpoike
e9822ae936
Fix support for scale with unextended protocol 999.
2022-08-11 20:39:35 +01:00
Shpoike
7a97911ff4
Merge tag 'quakespasm-0.94.5' into qss
2022-07-15 14:11:03 +01:00
Ozkan Sezer
02b953e993
use C11 _Generic macros for q_min, q_max and CLAMP, if available.
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.. if not, then use GCC expression macros for them, if available.
2022-06-12 14:32:28 +03:00
Shpoike
26f0bc4682
Merge remote-tracking branch 'sf/master' into qss
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(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
87a08ae157
more svc_?? macro updates, update cl_parse.c:svc_strings for reference
2022-04-22 01:10:50 +03:00
Ozkan Sezer
533a00262c
protocol.h: added 2021 re-release server message defines
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from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Shpoike
f400daab4c
Add EF_BLUE, EF_RED and EF_GREEN, for consistency with other engines that support them.
2021-09-03 08:52:57 +01:00
Shpoike
7ba6c4474b
Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible)
2021-08-31 06:43:13 +01:00
Shpoike
7bdf911d3a
Handle sound flags, providing reliable+unicast flags. Also handle other sound flags+networking that only fte clients will benefit from right now.
2021-08-31 04:59:13 +01:00
Shpoike
c59f3e56f6
Add input_cursor_* fields to csqc and ssqc for use as custom csqc->ssqc data.
2021-08-31 04:59:13 +01:00
Shpoike
ec2123f042
Add project+unproject csqc builtins, for converting between 2d and 3d space (eg cursor interactions).
2021-08-31 04:59:13 +01:00
Shpoike
fe6f65306c
Try to improve robustness when playing nehahra.
2021-08-31 04:59:13 +01:00
Shpoike
f28dee8b72
Add DP_CSQC_QUERYRENDERENTITY extension.
2021-08-31 04:59:12 +01:00
Shpoike
d18b907e43
Maintain an input journal so that CSQC can implement custom player prediction, if it wants.
2021-08-31 04:59:12 +01:00
Shpoike
03b02fe52a
Allow csqc to trace against deltaed entities.
2021-08-31 04:59:12 +01:00
Shpoike
929dd85164
Implement csqc validation, we can start on giving more capabilities now that we can distinguish between modified and unmodified csprogs.
2021-08-31 04:59:12 +01:00
Shpoike
78758f0868
Enable PEXT1 handshakes as well as just PEXT2.
2021-08-31 04:59:12 +01:00
Shpoike
4d0d324479
Fix demo playback. Play some ftenq demos too.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
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This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
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md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Andrei Drexler
51b23fa30a
ignore svc_achievement server message for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Eric Wasylishen
5b21d5935f
RMQ protocol (999) support, adapted from RMQEngine
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00
Ozkan Sezer
b9032b7815
copyright years, general tidy-up, remove unused d_ifacea.h.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
fcb75d2597
* client.h: moved usercmd_t structure to protocol.h
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* quakedef.h: moved chase declarations to client.h.
moved the entity_state_t structure to protocol.h.
tweaked the order of quake header includes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@529 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-18 10:03:53 +00:00
Ozkan Sezer
f157f088d1
sync several sound-related files with uhexen2 a little: move
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DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@356 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-12-30 21:10:26 +00:00
Ozkan Sezer
16b9fd13ea
bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h,
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d_ifacea.h, draw.h, gl_texmgr.h, glquake.h, image.h, input.h, keys.h, mathlib.h,
menu.h, modelgen.h, net.h, net_dgrm.h, net_loop.h, net_sdlnet.h, net_udp.h,
net_wins.h, platform.h, pr_comp.h, progdefs.h, progs.h, protocol.h, quakedef.h,
render.h, resource.h, sbar.h, screen.h, server.h, sound.h, spritegn.h, sys.h,
vid.h, view.h, wad.h, world.h, zone.h: added include guards to the headers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@84 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-21 00:01:08 +00:00
Ozkan Sezer
db613ab35d
initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00