I read that comment as "bindings for these keys won't execute when in the menu", but it should be read as "no new bindings can be made for these keys through the bindings sub-menu", which is actually correct.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1074 af15c1b1-3010-417e-b628-4374ebc0bcbd
This never really belonged in keys.c (should have been handled in the backend instead), but now that we have separated Key_Event()/Char_Event() this no longer serves any purpose at all.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1072 af15c1b1-3010-417e-b628-4374ebc0bcbd
Before, "gamekey" was the special case, now "textmode" is. We are now more precise about when we activate "textmode", e.g. we only do this when the console, messagemode, or a textfield in the menu are active. The trigger for doing this was this line on the "SDL_StartTextInput" page of the SDL2 wiki: "On some platforms using this function activates the screen keyboard.". Although we currenly support no such platform, it's good te be prepared, and what we do now is more correct anyway.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1066 af15c1b1-3010-417e-b628-4374ebc0bcbd
in_keys.c: Key_ConsoleBindable: remove redundant check, this is now handled by Key_KeynumToString/Key_StringToKeynum.
in_sdl.c: IN_SendKeyEvents: use a single method for checking whether we have a keydown or keyup event.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1047 af15c1b1-3010-417e-b628-4374ebc0bcbd
Partial revert of r1024, since the lastKeyDown stuff is actually needed for SDL2 when the keyboard layout has a printable character that isn't '`' or '~' on the default console-toggle-key (the one below 'Esc'). Instead of hardcoding it though, it is now determined by a new Key_ConsoleBindable function. This makes sure that we don't write an unwanted character into the console as a side effect of opening/closing it, but it still does allow the user to type '`' and '~' in chat messages.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1027 af15c1b1-3010-417e-b628-4374ebc0bcbd
This was hardcoded in in_sdl.c, now it is handled by Char_Console() itself, like it is in Key_Event().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1024 af15c1b1-3010-417e-b628-4374ebc0bcbd
Instead, make the backend responsible for calling either or both
of Key_Event and Char_Event under the appropriate circumstances.
For SDL2 this means no change, for SDL1 this means call both when
a key is pressed, but call only Key_Event when a key is released.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1022 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Reverted the addition of the interpret_shift param to Key_Event
- Now, SDL_KEYUP/SDL_KEYDOWN are converted from SDL scancodes to quake keys, and passed directly to Key_Event with no extra conditions / logic
- When SDL2 is used, Key_Console/Key_Message no longer convert keys to characters to insert in the typing buffer, but all other functionality is unchanged
- SDL_TEXTINPUT calls a new function, Char_Event. This calls either Char_Console/Char_Message depending on the keydest. These just insert the typed text into the buffer
This is cleaner than before because it maintains a clear separation between key presses and characters, whereas the old code was converting characters from SDL_TEXTINPUT back into fake keys and then feeding those into Key_Event. This also fixes Ctrl+C / Ctrl+V not working in the console
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1020 af15c1b1-3010-417e-b628-4374ebc0bcbd
by locale-insensitive versions, new header q_ctype.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@868 af15c1b1-3010-417e-b628-4374ebc0bcbd
check. (the functionality doesn't change. from tyrquake git repo.)
minor tidy-up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@843 af15c1b1-3010-417e-b628-4374ebc0bcbd
key_dest changes matter to the keyboard driver, e.g. sending KP_
key decisions, or SDL unicode stuff. we run it every frame either
before Sys_SendKeyEvents() or from within Key_ForceDest() for now.
(merged from uhexen2.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@773 af15c1b1-3010-417e-b628-4374ebc0bcbd
do not set messagemode when not really connected. made chat_buffer[] and
chat_bufferlen static to keys.c. console.c uses new Key_GetChatBuffer()
and Key_GetChatMsgLen() accessor functions. renamed team_message global
to chat_team as in qw/q2. added Key_EndChat() as a new helper. called
Key_EndChat() from within CL_Disconnect() to not get stuck in chat mode.
now that key_message is guaranteed to be set only in game mode, removed
its cases from Key_ForceDest(). several other cleanups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@771 af15c1b1-3010-417e-b628-4374ebc0bcbd
config.cfg write of unbindall to Key_WriteBindings().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@768 af15c1b1-3010-417e-b628-4374ebc0bcbd
case for paste request.
* keys.h: added K_COMMAND as a new key (170 for now).
* in_sdl.c (IN_SendKeyEvents): translate SDLK_LMETA/SDLK_RMETA as
K_COMMAND. ignore unhandled SDLK_WORLD_* international characters.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@746 af15c1b1-3010-417e-b628-4374ebc0bcbd
strcpy() calls by proper memmove() calls. activated (and fixed) Ctrl-V
text pasting support from OS clipboard (only works on windows for now.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@742 af15c1b1-3010-417e-b628-4374ebc0bcbd