mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-09 01:01:07 +00:00
Revamp SDL2 key handling, based on how ioquake3 does it.
- Reverted the addition of the interpret_shift param to Key_Event - Now, SDL_KEYUP/SDL_KEYDOWN are converted from SDL scancodes to quake keys, and passed directly to Key_Event with no extra conditions / logic - When SDL2 is used, Key_Console/Key_Message no longer convert keys to characters to insert in the typing buffer, but all other functionality is unchanged - SDL_TEXTINPUT calls a new function, Char_Event. This calls either Char_Console/Char_Message depending on the keydest. These just insert the typed text into the buffer This is cleaner than before because it maintains a clear separation between key presses and characters, whereas the old code was converting characters from SDL_TEXTINPUT back into fake keys and then feeding those into Key_Event. This also fixes Ctrl+C / Ctrl+V not working in the console git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1020 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 74 additions and 37 deletions
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@ -369,11 +369,6 @@ void IN_UpdateForKeydest (void)
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}
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#if defined(USE_SDL2)
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static qboolean IN_SDL2_QuakeKeyHandledAsTextInput(int qkey)
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{
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return (qkey >= 32 && qkey <= 126) && qkey != '`';
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}
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static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode)
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{
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switch (scancode)
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@ -500,7 +495,8 @@ void IN_SendKeyEvents (void)
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{
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SDL_Event event;
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int sym, state, modstate;
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static int lastKeyDown = 0;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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@ -527,17 +523,12 @@ void IN_SendKeyEvents (void)
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// SDL2: We use SDL_TEXTINPUT for typing in the console / chat.
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// SDL2 uses the local keyboard layout and handles modifiers
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// (shift for uppercase, etc.) for us.
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if (lastKeyDown != '`') // don't add a ` to the console when the player brings it down
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{
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char *ch;
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for (ch = event.text.text; *ch != '\0'; ch++)
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unsigned char *ch;
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for (ch = (unsigned char *)event.text.text; ch[0] != 0 && ch[0] < 128; ch++)
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{
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int qkey = *ch;
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if (IN_SDL2_QuakeKeyHandledAsTextInput(qkey) && !gamekey)
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{
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Key_Event (qkey, true, false);
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Key_Event (qkey, false, false);
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}
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Char_Event (ch[0]);
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}
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}
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break;
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@ -562,13 +553,13 @@ void IN_SendKeyEvents (void)
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// layout, so keybindings are based on key position, not the label
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// on the key cap.
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sym = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
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if (gamekey || !IN_SDL2_QuakeKeyHandledAsTextInput(sym))
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{
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state = event.key.state;
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Key_Event (sym, state, true);
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}
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if (event.type == SDL_KEYDOWN)
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lastKeyDown = sym;
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else
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lastKeyDown = 0;
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Key_Event (sym, event.key.state == SDL_PRESSED);
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break;
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#else
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sym = event.key.keysym.sym;
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@ -796,7 +787,7 @@ void IN_SendKeyEvents (void)
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sym = 0;
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break;
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}
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Key_Event (sym, state, true);
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Key_Event (sym, state);
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break;
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#endif
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case SDL_MOUSEBUTTONDOWN:
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@ -808,20 +799,20 @@ void IN_SendKeyEvents (void)
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event.button.button);
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break;
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}
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Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED, true);
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Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
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break;
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#if defined(USE_SDL2)
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case SDL_MOUSEWHEEL:
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if (event.wheel.y > 0)
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{
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Key_Event(K_MWHEELUP, false, true);
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Key_Event(K_MWHEELUP, true, true);
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Key_Event(K_MWHEELUP, false);
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Key_Event(K_MWHEELUP, true);
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}
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else if (event.wheel.y < 0)
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{
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Key_Event(K_MWHEELDOWN, false, true);
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Key_Event(K_MWHEELDOWN, true, true);
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Key_Event(K_MWHEELDOWN, false);
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Key_Event(K_MWHEELDOWN, true);
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}
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break;
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#endif
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61
Quake/keys.c
61
Quake/keys.c
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@ -50,6 +50,12 @@ qboolean consolekeys[256]; // if true, can't be rebound while in console
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qboolean menubound[256]; // if true, can't be rebound while in menu
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qboolean keydown[256];
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#if defined(USE_SDL2)
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const qboolean backend_sends_char_events = true;
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#else
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const qboolean backend_sends_char_events = false;
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#endif
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typedef struct
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{
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const char *name;
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@ -230,6 +236,8 @@ Interactive line editing and console scrollback
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extern char *con_text, key_tabpartial[MAXCMDLINE];
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extern int con_current, con_linewidth, con_vislines;
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void Char_Console (int key);
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void Key_Console (int key)
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{
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static char current[MAXCMDLINE] = "";
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@ -433,7 +441,16 @@ void Key_Console (int key)
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}
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break;
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}
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if (!backend_sends_char_events)
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Char_Console (key);
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}
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void Char_Console (int key)
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{
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size_t len;
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char *workline = key_lines[edit_line];
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if (key < 32 || key > 127)
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return; // non printable
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@ -486,6 +503,8 @@ void Key_EndChat (void)
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chat_buffer[0] = 0;
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}
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void Char_Message (int key);
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void Key_Message (int key)
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{
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if (key == K_ENTER)
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@ -514,6 +533,12 @@ void Key_Message (int key)
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return;
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}
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if (!backend_sends_char_events)
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Char_Message (key);
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}
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void Char_Message (int key)
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{
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if (key < 32 || key > 127)
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return; // non printable
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@ -888,14 +913,9 @@ Key_Event
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Called by the system between frames for both key up and key down events
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Should NOT be called during an interrupt!
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If interpret_shift is true, and the shift key is currently down, handles
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mapping to the shifted version of a key following the US keyboard layout
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(e.g. '5' -> '%'). We pass false for SDL_TEXTINPUT events; SDL has already
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processed the shift mapping for these.
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===================
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*/
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void Key_Event (int key, qboolean down, qboolean interpret_shift)
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void Key_Event (int key, qboolean down)
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{
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char *kb;
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char cmd[1024];
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@ -1006,7 +1026,7 @@ void Key_Event (int key, qboolean down, qboolean interpret_shift)
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if (!down)
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return; // other systems only care about key down events
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if (shift_down && interpret_shift)
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if (shift_down)
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key = keyshift[key];
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switch (key_dest)
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@ -1027,6 +1047,31 @@ void Key_Event (int key, qboolean down, qboolean interpret_shift)
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}
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}
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/*
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===================
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Char_Event
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Called by the backend when the user has input a character, e.g. coming from
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the SDL_TEXTINPUT event.
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The backend_sends_char_events variable indicates whether the backend calls this
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function.
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===================
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*/
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void Char_Event (int key)
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{
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switch (key_dest)
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{
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case key_message:
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Char_Message (key);
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break;
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case key_console:
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Char_Console (key);
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break;
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default:
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break;
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}
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}
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/*
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===================
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Key_ClearStates
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@ -1039,7 +1084,7 @@ void Key_ClearStates (void)
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for (i = 0; i < 256; i++)
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{
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if (keydown[i])
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Key_Event (i, false, true);
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Key_Event (i, false);
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}
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}
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@ -164,7 +164,8 @@ void Key_Init (void);
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void Key_ClearStates (void);
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void Key_UpdateForDest (void);
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void Key_Event (int key, qboolean down, qboolean interpret_shift);
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void Key_Event (int key, qboolean down);
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void Char_Event (int key);
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void Key_SetBinding (int keynum, const char *binding);
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const char *Key_KeynumToString (int keynum);
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