quakespasm/Quake/gl_vidsdl.c

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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010 Ozkan Sezer and Steven Atkinson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_vidsdl.c -- SDL GL vid component
#include "quakedef.h"
#include "cfgfile.h"
Backported external music files support using decoder libraries and the new raw samples interface from Hammer of Thyrion (uhexen2) : - bgmusic.c, bgmusic.h: New BGM interface for background music handling. Handles streaming music as raw sound samples. - bgmnull.c: BGM source for cases where the engine is configured for no sound. - cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in CL_Disconnect(). - cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value changes. - gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause() and BGM_Resume() calls along with CDAudio_ counterparts. - cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack() which first tries CDAudio_Play() and then streaming music if it fails. - host.c: Include bgmusic.h. Call BGM_Update() just before S_Update() in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio shutdown calls. - snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from S_Init(). Call S_CodecShutdown() from S_Shutdown(). - snd_codec.c, snd_codec.h: New public codec interface for streaming music as raw samples. Adapted from quake2 and ioquake3 with changes. Individual codecs are responsible for handling any necessary byte swap operations. - snd_codeci.h: New header for snd_codec internals. - snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted from ioquake3 with changes. - snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music. - snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad. Adapted from the SoX project with changes. - Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE, USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual codecs. - Windows makefiles and project files as well as other CodeBlocks project files will be updated shortly. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-05 19:50:43 +00:00
#include "bgmusic.h"
#include "resource.h"
#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
#include <SDL/SDL.h>
#else
#include "SDL.h"
#endif
#define MAX_MODE_LIST 600 //johnfitz -- was 30
#define MAX_BPPS_LIST 5
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#define MAXWIDTH 10000
#define MAXHEIGHT 10000
#define SDL_DEFAULT_FLAGS SDL_OPENGL
typedef struct {
int width;
int height;
int bpp;
} vmode_t;
static const char *gl_vendor;
static const char *gl_renderer;
static const char *gl_version;
static const char *gl_extensions;
static char * gl_extensions_nice;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static qboolean vid_initialized = false;
static SDL_Surface *draw_context;
static qboolean vid_locked = false; //johnfitz
static qboolean vid_changed = false;
static qboolean fullsbardraw = false;
static void VID_Menu_Init (void); //johnfitz
static void VID_Menu_f (void); //johnfitz
static void VID_MenuDraw (void);
static void VID_MenuKey (int key);
static void ClearAllStates (void);
static void GL_Init (void);
static void GL_SetupState (void); //johnfitz
viddef_t vid; // global video state
modestate_t modestate = MS_WINDOWED;
qboolean scr_skipupdate;
qboolean isIntelVideo = false; //johnfitz -- intel video workarounds from Baker
qboolean gl_mtexable = false;
qboolean gl_texture_env_combine = false; //johnfitz
qboolean gl_texture_env_add = false; //johnfitz
qboolean gl_swap_control = false; //johnfitz
qboolean gl_anisotropy_able = false; //johnfitz
float gl_max_anisotropy; //johnfitz
PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz
PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz
//====================================
//johnfitz -- new cvars
static cvar_t vid_fullscreen = {"vid_fullscreen", "0", CVAR_ARCHIVE}; // QuakeSpasm, was "1"
static cvar_t vid_width = {"vid_width", "800", CVAR_ARCHIVE}; // QuakeSpasm, was 640
static cvar_t vid_height = {"vid_height", "600", CVAR_ARCHIVE}; // QuakeSpasm, was 480
static cvar_t vid_bpp = {"vid_bpp", "16", CVAR_ARCHIVE};
static cvar_t vid_vsync = {"vid_vsync", "0", CVAR_ARCHIVE};
//johnfitz
cvar_t vid_gamma = {"gamma", "1", CVAR_ARCHIVE}; //johnfitz -- moved here from view.c
//==========================================================================
//
// HARDWARE GAMMA -- johnfitz
//
//==========================================================================
static unsigned short vid_gamma_red[256];
static unsigned short vid_gamma_green[256];
static unsigned short vid_gamma_blue[256];
static unsigned short vid_sysgamma_red[256];
static unsigned short vid_sysgamma_green[256];
static unsigned short vid_sysgamma_blue[256];
static int vid_gammaworks;
/*
================
VID_Gamma_SetGamma -- apply gamma correction
================
*/
static void VID_Gamma_SetGamma (void)
{
if (draw_context && vid_gammaworks)
{
if (SDL_SetGammaRamp(&vid_gamma_red[0], &vid_gamma_green[0], &vid_gamma_blue[0]) == -1)
Con_Printf ("VID_Gamma_SetGamma: failed on SDL_SetGammaRamp\n");
}
}
/*
================
VID_Gamma_Restore -- restore system gamma
================
*/
static void VID_Gamma_Restore (void)
{
if (draw_context && vid_gammaworks)
{
if (SDL_SetGammaRamp(&vid_sysgamma_red[0], &vid_sysgamma_green[0], &vid_sysgamma_blue[0]) == -1)
Con_Printf ("VID_Gamma_Restore: failed on SDL_SetGammaRamp\n");
}
}
/*
================
VID_Gamma_Shutdown -- called on exit
================
*/
static void VID_Gamma_Shutdown (void)
{
VID_Gamma_Restore ();
}
/*
================
VID_Gamma_f -- callback when the cvar changes
================
*/
static void VID_Gamma_f (cvar_t *var)
{
int i;
for (i = 0; i < 256; i++)
{
vid_gamma_red[i] =
CLAMP(0, (int) (255 * pow((i + 0.5)/255.5, var->value) + 0.5), 255) << 8;
vid_gamma_green[i] = vid_gamma_red[i];
vid_gamma_blue[i] = vid_gamma_red[i];
}
VID_Gamma_SetGamma ();
}
/*
================
VID_Gamma_Init -- call on init
================
*/
static void VID_Gamma_Init (void)
{
vid_gammaworks = false;
if (SDL_GetGammaRamp (&vid_sysgamma_red[0], &vid_sysgamma_green[0], &vid_sysgamma_blue[0]) != -1)
vid_gammaworks = true;
Cvar_RegisterVariable (&vid_gamma);
Cvar_SetCallback (&vid_gamma, VID_Gamma_f);
}
/*
================
VID_ValidMode
================
*/
static qboolean VID_ValidMode (int width, int height, int bpp, qboolean fullscreen)
{
Uint32 flags = SDL_DEFAULT_FLAGS;
if (width < 320)
return false;
if (height < 200)
return false;
switch (bpp)
{
case 16:
case 24:
case 32:
break;
default:
return false;
}
if (fullscreen)
flags |= SDL_FULLSCREEN;
if (!SDL_VideoModeOK(width, height, bpp, flags))
return false;
return true;
}
/*
================
VID_SetMode
================
*/
static int VID_SetMode (int width, int height, int bpp, qboolean fullscreen)
{
int temp;
Uint32 flags = SDL_DEFAULT_FLAGS;
char caption[50];
if (fullscreen)
flags |= SDL_FULLSCREEN;
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
CDAudio_Pause ();
Backported external music files support using decoder libraries and the new raw samples interface from Hammer of Thyrion (uhexen2) : - bgmusic.c, bgmusic.h: New BGM interface for background music handling. Handles streaming music as raw sound samples. - bgmnull.c: BGM source for cases where the engine is configured for no sound. - cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in CL_Disconnect(). - cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value changes. - gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause() and BGM_Resume() calls along with CDAudio_ counterparts. - cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack() which first tries CDAudio_Play() and then streaming music if it fails. - host.c: Include bgmusic.h. Call BGM_Update() just before S_Update() in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio shutdown calls. - snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from S_Init(). Call S_CodecShutdown() from S_Shutdown(). - snd_codec.c, snd_codec.h: New public codec interface for streaming music as raw samples. Adapted from quake2 and ioquake3 with changes. Individual codecs are responsible for handling any necessary byte swap operations. - snd_codeci.h: New header for snd_codec internals. - snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted from ioquake3 with changes. - snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music. - snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad. Adapted from the SoX project with changes. - Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE, USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual codecs. - Windows makefiles and project files as well as other CodeBlocks project files will be updated shortly. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-05 19:50:43 +00:00
BGM_Pause ();
//
// swap control (the "before SDL_SetVideoMode" part)
//
gl_swap_control = true;
if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, (vid_vsync.value) ? 1 : 0) == -1)
gl_swap_control = false;
draw_context = SDL_SetVideoMode(width, height, bpp, flags);
if (!draw_context)
Sys_Error ("Couldn't set video mode");
q_snprintf(caption, sizeof(caption), "QuakeSpasm %1.2f.%d", (float)FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
SDL_WM_SetCaption(caption, caption);
vid.width = draw_context->w;
vid.height = draw_context->h;
vid.conwidth = vid.width & 0xFFFFFFF8;
vid.conheight = vid.conwidth * vid.height / vid.width;
vid.numpages = 2;
modestate = draw_context->flags & SDL_FULLSCREEN ? MS_FULLSCREEN : MS_WINDOWED;
CDAudio_Resume ();
Backported external music files support using decoder libraries and the new raw samples interface from Hammer of Thyrion (uhexen2) : - bgmusic.c, bgmusic.h: New BGM interface for background music handling. Handles streaming music as raw sound samples. - bgmnull.c: BGM source for cases where the engine is configured for no sound. - cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in CL_Disconnect(). - cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value changes. - gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause() and BGM_Resume() calls along with CDAudio_ counterparts. - cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack() which first tries CDAudio_Play() and then streaming music if it fails. - host.c: Include bgmusic.h. Call BGM_Update() just before S_Update() in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio shutdown calls. - snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from S_Init(). Call S_CodecShutdown() from S_Shutdown(). - snd_codec.c, snd_codec.h: New public codec interface for streaming music as raw samples. Adapted from quake2 and ioquake3 with changes. Individual codecs are responsible for handling any necessary byte swap operations. - snd_codeci.h: New header for snd_codec internals. - snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted from ioquake3 with changes. - snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music. - snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad. Adapted from the SoX project with changes. - Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE, USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual codecs. - Windows makefiles and project files as well as other CodeBlocks project files will be updated shortly. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-05 19:50:43 +00:00
BGM_Resume ();
scr_disabled_for_loading = temp;
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
Con_SafePrintf ("Video mode %dx%dx%d initialized\n",
draw_context->w,
draw_context->h,
draw_context->format->BitsPerPixel);
vid.recalc_refdef = 1;
// no pending changes
vid_changed = false;
return true;
}
/*
===================
VID_Changed_f -- kristian -- notify us that a value has changed that requires a vid_restart
===================
*/
static void VID_Changed_f (cvar_t *var)
{
vid_changed = true;
}
/*
===================
VID_Restart -- johnfitz -- change video modes on the fly
===================
*/
static void VID_Restart (void)
{
int width, height, bpp;
qboolean fullscreen;
if (vid_locked || !vid_changed)
return;
width = (int)vid_width.value;
height = (int)vid_height.value;
bpp = (int)vid_bpp.value;
fullscreen = vid_fullscreen.value ? true : false;
//
// validate new mode
//
if (!VID_ValidMode (width, height, bpp, fullscreen))
{
Con_Printf ("%dx%dx%d %s is not a valid mode\n",
width, height, bpp, fullscreen? "fullscreen" : "windowed");
return;
}
//
// set new mode
//
VID_SetMode (width, height, bpp, fullscreen);
GL_Init ();
TexMgr_ReloadImages ();
GL_SetupState ();
//warpimages needs to be recalculated
TexMgr_RecalcWarpImageSize ();
//conwidth and conheight need to be recalculated
vid.conwidth = (scr_conwidth.value > 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width;
vid.conwidth = CLAMP (320, vid.conwidth, vid.width);
vid.conwidth &= 0xFFFFFFF8;
vid.conheight = vid.conwidth * vid.height / vid.width;
//
// keep cvars in line with actual mode
//
VID_SyncCvars();
//
// update mouse grab
//
if (modestate == MS_FULLSCREEN)
IN_Activate();
else if (key_dest == key_console || key_dest == key_menu)
IN_Deactivate(true);
}
/*
================
VID_Test -- johnfitz -- like vid_restart, but asks for confirmation after switching modes
================
*/
static void VID_Test (void)
{
int old_width, old_height, old_bpp, old_fullscreen;
if (vid_locked || !vid_changed)
return;
//
// now try the switch
//
old_width = draw_context->w;
old_height = draw_context->h;
old_bpp = draw_context->format->BitsPerPixel;
old_fullscreen = draw_context->flags & SDL_FULLSCREEN ? true : false;
VID_Restart ();
SCR_UpdateScreen ();
//pop up confirmation dialoge
if (!SCR_ModalMessage("Would you like to keep this\nvideo mode? (y/n)\n", 5.0f))
{
//revert cvars and mode
Cvar_SetValueQuick (&vid_width, old_width);
Cvar_SetValueQuick (&vid_height, old_height);
Cvar_SetValueQuick (&vid_bpp, old_bpp);
Cvar_SetQuick (&vid_fullscreen, old_fullscreen ? "1" : "0");
VID_Restart ();
}
}
/*
================
VID_Unlock -- johnfitz
================
*/
static void VID_Unlock (void)
{
vid_locked = false;
VID_SyncCvars();
}
//==============================================================================
//
// OPENGL STUFF
//
//==============================================================================
/*
===============
GL_MakeNiceExtensionsList -- johnfitz
===============
*/
static char *GL_MakeNiceExtensionsList (const char *in)
{
char *copy, *token, *out;
int i, count;
if (!in) return Z_Strdup("(none)");
//each space will be replaced by 4 chars, so count the spaces before we malloc
for (i = 0, count = 1; i < (int) strlen(in); i++)
{
if (in[i] == ' ')
count++;
}
out = (char *) Z_Malloc (strlen(in) + count*3 + 1); //usually about 1-2k
out[0] = 0;
copy = (char *) Z_Strdup(in);
for (token = strtok(copy, " "); token; token = strtok(NULL, " "))
{
strcat(out, "\n ");
strcat(out, token);
}
Z_Free (copy);
return out;
}
/*
===============
GL_Info_f -- johnfitz
===============
*/
static void GL_Info_f (void)
{
Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor);
Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer);
Con_SafePrintf ("GL_VERSION: %s\n", gl_version);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions_nice);
}
/*
===============
GL_CheckExtensions
===============
*/
static qboolean GL_ParseExtensionList (const char *list, const char *name)
{
const char *start;
const char *where, *terminator;
if (!list || !name || !*name)
return false;
if (strchr(name, ' ') != NULL)
return false; // extension names must not have spaces
start = list;
while (1) {
where = strstr (start, name);
if (!where)
break;
terminator = where + strlen (name);
if (where == start || where[-1] == ' ')
if (*terminator == ' ' || *terminator == '\0')
return true;
start = terminator;
}
return false;
}
static void GL_CheckExtensions (void)
{
int swap_control;
//
// multitexture
//
if (COM_CheckParm("-nomtex"))
Con_Warning ("Mutitexture disabled at command line\n");
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_multitexture"))
{
GL_MTexCoord2fFunc = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
GL_SelectTextureFunc = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
if (GL_MTexCoord2fFunc && GL_SelectTextureFunc)
{
Con_Printf("FOUND: ARB_multitexture\n");
TEXTURE0 = GL_TEXTURE0_ARB;
TEXTURE1 = GL_TEXTURE1_ARB;
gl_mtexable = true;
}
else
{
Con_Warning ("Couldn't link to multitexture functions\n");
}
}
else if (GL_ParseExtensionList(gl_extensions, "GL_SGIS_multitexture"))
{
GL_MTexCoord2fFunc = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMTexCoord2fSGIS");
GL_SelectTextureFunc = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glSelectTextureSGIS");
if (GL_MTexCoord2fFunc && GL_SelectTextureFunc)
{
Con_Printf("FOUND: SGIS_multitexture\n");
TEXTURE0 = TEXTURE0_SGIS;
TEXTURE1 = TEXTURE1_SGIS;
gl_mtexable = true;
}
else
{
Con_Warning ("Couldn't link to multitexture functions\n");
}
}
else
{
Con_Warning ("multitexture not supported (extension not found)\n");
}
//
// texture_env_combine
//
if (COM_CheckParm("-nocombine"))
Con_Warning ("texture_env_combine disabled at command line\n");
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_combine"))
{
Con_Printf("FOUND: ARB_texture_env_combine\n");
gl_texture_env_combine = true;
}
else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_combine"))
{
Con_Printf("FOUND: EXT_texture_env_combine\n");
gl_texture_env_combine = true;
}
else
{
Con_Warning ("texture_env_combine not supported\n");
}
//
// texture_env_add
//
if (COM_CheckParm("-noadd"))
Con_Warning ("texture_env_add disabled at command line\n");
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_add"))
{
Con_Printf("FOUND: ARB_texture_env_add\n");
gl_texture_env_add = true;
}
else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_add"))
{
Con_Printf("FOUND: EXT_texture_env_add\n");
gl_texture_env_add = true;
}
else
{
Con_Warning ("texture_env_add not supported\n");
}
//
// swap control (the "after SDL_SetVideoMode" part)
//
if (!gl_swap_control)
{
Con_Warning ("vertical sync not supported (SDL_GL_SetAttribute failed)\n");
}
else if (SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swap_control) == -1)
{
gl_swap_control = false;
Con_Warning ("vertical sync not supported (SDL_GL_GetAttribute failed)\n");
}
else if ((vid_vsync.value && swap_control != 1) || (!vid_vsync.value && swap_control != 0))
{
gl_swap_control = false;
Con_Warning ("vertical sync not supported (swap_control doesn't match vid_vsync)\n");
}
else
{
Con_Printf("FOUND: SDL_GL_SWAP_CONTROL\n");
}
//
// anisotropic filtering
//
if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_filter_anisotropic"))
{
float test1,test2;
GLuint tex;
// test to make sure we really have control over it
// 1.0 and 2.0 should always be legal values
glGenTextures(1, &tex);
glBindTexture (GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test2);
glDeleteTextures(1, &tex);
if (test1 == 1 && test2 == 2)
{
Con_Printf("FOUND: EXT_texture_filter_anisotropic\n");
gl_anisotropy_able = true;
}
else
{
Con_Warning ("anisotropic filtering locked by driver. Current driver setting is %f\n", test1);
}
//get max value either way, so the menu and stuff know it
glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
if (gl_max_anisotropy < 2)
{
gl_anisotropy_able = false;
gl_max_anisotropy = 1;
Con_Warning ("anisotropic filtering broken: disabled\n");
}
}
else
{
gl_max_anisotropy = 1;
Con_Warning ("texture_filter_anisotropic not supported\n");
}
}
/*
===============
GL_SetupState -- johnfitz
does all the stuff from GL_Init that needs to be done every time a new GL render context is created
===============
*/
static void GL_SetupState (void)
{
glClearColor (0.15,0.15,0.15,0); //johnfitz -- originally 1,0,0,0
glCullFace(GL_BACK); //johnfitz -- glquake used CCW with backwards culling -- let's do it right
glFrontFace(GL_CW); //johnfitz -- glquake used CCW with backwards culling -- let's do it right
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //johnfitz
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glDepthRange (0, 1); //johnfitz -- moved here becuase gl_ztrick is gone.
glDepthFunc (GL_LEQUAL); //johnfitz -- moved here becuase gl_ztrick is gone.
}
/*
===============
GL_Init
===============
*/
static void GL_Init (void)
{
gl_vendor = (const char *) glGetString (GL_VENDOR);
gl_renderer = (const char *) glGetString (GL_RENDERER);
gl_version = (const char *) glGetString (GL_VERSION);
gl_extensions = (const char *) glGetString (GL_EXTENSIONS);
if (gl_extensions_nice != NULL)
Z_Free (gl_extensions_nice);
gl_extensions_nice = GL_MakeNiceExtensionsList (gl_extensions);
GL_CheckExtensions (); //johnfitz
if (SDL_strncasecmp(gl_renderer,"PowerVR",7)==0)
fullsbardraw = true;
//johnfitz -- intel video workarounds from Baker
if (!strcmp(gl_vendor, "Intel"))
{
Con_Printf ("Intel Display Adapter detected\n");
isIntelVideo = true;
}
//johnfitz
}
/*
=================
GL_BeginRendering -- sets values of glx, gly, glwidth, glheight
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = vid.width;
*height = vid.height;
}
/*
=================
GL_EndRendering
=================
*/
void GL_EndRendering (void)
{
if (!scr_skipupdate)
SDL_GL_SwapBuffers();
if (fullsbardraw)
Sbar_Changed();
}
void VID_Shutdown (void)
{
if (vid_initialized)
{
VID_Gamma_Shutdown (); //johnfitz
SDL_QuitSubSystem(SDL_INIT_VIDEO);
draw_context = NULL;
PL_VID_Shutdown();
}
}
//==========================================================================
/*
===================================================================
MAIN WINDOW
===================================================================
*/
/*
================
ClearAllStates
================
*/
static void ClearAllStates (void)
{
Key_ClearStates ();
IN_ClearStates ();
}
//==========================================================================
//
// COMMANDS
//
//==========================================================================
/*
=================
VID_DescribeCurrentMode_f
=================
*/
static void VID_DescribeCurrentMode_f (void)
{
if (draw_context)
Con_Printf("%dx%dx%d %s\n",
draw_context->w,
draw_context->h,
draw_context->format->BitsPerPixel,
draw_context->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
}
/*
=================
VID_DescribeModes_f -- johnfitz -- changed formatting, and added refresh rates after each mode.
=================
*/
static void VID_DescribeModes_f (void)
{
int i;
int lastwidth, lastheight, lastbpp, count;
lastwidth = lastheight = lastbpp = count = 0;
for (i = 0; i < nummodes; i++)
{
if (lastwidth != modelist[i].width || lastheight != modelist[i].height || lastbpp != modelist[i].bpp)
{
if (count > 0)
Con_SafePrintf ("\n");
Con_SafePrintf (" %4i x %4i x %i", modelist[i].width, modelist[i].height, modelist[i].bpp);
lastwidth = modelist[i].width;
lastheight = modelist[i].height;
lastbpp = modelist[i].bpp;
count++;
}
}
Con_Printf ("\n%i modes\n", count);
}
//==========================================================================
//
// INIT
//
//==========================================================================
/*
=================
VID_InitModelist
=================
*/
static void VID_InitModelist (void)
{
SDL_PixelFormat format;
SDL_Rect **modes;
Uint32 flags;
int i, j, k, originalnummodes, existingmode;
int bpps[] = {16, 24, 32}; // enumerate >8 bpp modes
originalnummodes = nummodes = 0;
format.palette = NULL;
// enumerate fullscreen modes
flags = SDL_DEFAULT_FLAGS | SDL_FULLSCREEN;
for (i = 0; i < (int)(sizeof(bpps)/sizeof(bpps[0])); i++)
{
if (nummodes >= MAX_MODE_LIST)
break;
format.BitsPerPixel = bpps[i];
modes = SDL_ListModes(&format, flags);
if (modes == (SDL_Rect **)0 || modes == (SDL_Rect **)-1)
continue;
for (j = 0; modes[j]; j++)
{
if (modes[j]->w > MAXWIDTH || modes[j]->h > MAXHEIGHT || nummodes >= MAX_MODE_LIST)
continue;
modelist[nummodes].width = modes[j]->w;
modelist[nummodes].height = modes[j]->h;
modelist[nummodes].bpp = bpps[i];
for (k=originalnummodes, existingmode = 0 ; k < nummodes ; k++)
{
if ((modelist[nummodes].width == modelist[k].width) &&
(modelist[nummodes].height == modelist[k].height) &&
(modelist[nummodes].bpp == modelist[k].bpp))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
nummodes++;
}
}
}
if (nummodes == originalnummodes)
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
/*
===================
VID_Init
===================
*/
void VID_Init (void)
{
static char vid_center[] = "SDL_VIDEO_CENTERED=center";
const SDL_VideoInfo *info = SDL_GetVideoInfo();
int width, height, bpp;
qboolean fullscreen;
const char *read_vars[] = { "vid_fullscreen",
"vid_width",
"vid_height",
"vid_bpp",
"vid_vsync" };
#define num_readvars ( sizeof(read_vars)/sizeof(read_vars[0]) )
Cvar_RegisterVariable (&vid_fullscreen); //johnfitz
Cvar_RegisterVariable (&vid_width); //johnfitz
Cvar_RegisterVariable (&vid_height); //johnfitz
Cvar_RegisterVariable (&vid_bpp); //johnfitz
Cvar_RegisterVariable (&vid_vsync); //johnfitz
Cvar_SetCallback (&vid_fullscreen, VID_Changed_f);
Cvar_SetCallback (&vid_width, VID_Changed_f);
Cvar_SetCallback (&vid_height, VID_Changed_f);
Cvar_SetCallback (&vid_bpp, VID_Changed_f);
Cvar_SetCallback (&vid_vsync, VID_Changed_f);
Cmd_AddCommand ("vid_unlock", VID_Unlock); //johnfitz
Cmd_AddCommand ("vid_restart", VID_Restart); //johnfitz
Cmd_AddCommand ("vid_test", VID_Test); //johnfitz
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
Sys_Error("Could not initialize SDL Video");
putenv (vid_center); /* SDL_putenv is problematic in versions <= 1.2.9 */
if (CFG_OpenConfig("config.cfg") == 0)
{
CFG_ReadCvars(read_vars, num_readvars);
CFG_CloseConfig();
}
CFG_ReadCvarOverrides(read_vars, num_readvars);
VID_InitModelist();
width = (int)vid_width.value;
height = (int)vid_height.value;
bpp = (int)vid_bpp.value;
fullscreen = (int)vid_fullscreen.value;
if (COM_CheckParm("-current"))
{
width = info->current_w;
height = info->current_h;
bpp = info->vfmt->BitsPerPixel;
fullscreen = true;
}
else
{
int p;
p = COM_CheckParm("-width");
if (p && p < com_argc-1)
{
width = Q_atoi(com_argv[p+1]);
if(!COM_CheckParm("-height"))
height = width * 3 / 4;
}
p = COM_CheckParm("-height");
if (p && p < com_argc-1)
{
height = Q_atoi(com_argv[p+1]);
if(!COM_CheckParm("-width"))
width = height * 4 / 3;
}
p = COM_CheckParm("-bpp");
if (p && p < com_argc-1)
bpp = Q_atoi(com_argv[p+1]);
if (COM_CheckParm("-window") || COM_CheckParm("-w"))
fullscreen = false;
else if (COM_CheckParm("-fullscreen") || COM_CheckParm("-f"))
fullscreen = true;
}
if (!VID_ValidMode(width, height, bpp, fullscreen))
{
width = (int)vid_width.value;
height = (int)vid_height.value;
bpp = (int)vid_bpp.value;
fullscreen = (int)vid_fullscreen.value;
}
if (!VID_ValidMode(width, height, bpp, fullscreen))
{
width = 640;
height = 480;
bpp = info->vfmt->BitsPerPixel;
fullscreen = false;
}
vid_initialized = true;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
// set window icon
PL_SetWindowIcon();
VID_SetMode (width, height, bpp, fullscreen);
GL_Init ();
GL_SetupState ();
Cmd_AddCommand ("gl_info", GL_Info_f); //johnfitz
//johnfitz -- removed code creating "glquake" subdirectory
vid_menucmdfn = VID_Menu_f; //johnfitz
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
if (COM_CheckParm("-fullsbar"))
fullsbardraw = true;
VID_Gamma_Init(); //johnfitz
VID_Menu_Init(); //johnfitz
//QuakeSpasm: current vid settings should override config file settings.
//so we have to lock the vid mode from now until after all config files are read.
vid_locked = true;
}
// new proc by S.A., called by alt-return key binding.
void VID_Toggle (void)
{
static qboolean vid_toggle_works = true;
S_ClearBuffer ();
if (!vid_toggle_works)
goto vrestart;
if (SDL_WM_ToggleFullScreen(draw_context) == 1)
{
Sbar_Changed (); // Sbar seems to need refreshing
modestate = draw_context->flags & SDL_FULLSCREEN ? MS_FULLSCREEN : MS_WINDOWED;
VID_SyncCvars();
// update mouse grab
if (modestate == MS_FULLSCREEN)
IN_Activate();
else if (key_dest == key_console || key_dest == key_menu)
IN_Deactivate(true);
}
else
{
vid_toggle_works = false;
Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n");
vrestart:
Cvar_SetQuick (&vid_fullscreen, vid_fullscreen.value ? "0" : "1");
Cbuf_AddText ("vid_restart\n");
}
}
/*
================
VID_SyncCvars -- johnfitz -- set vid cvars to match current video mode
================
*/
void VID_SyncCvars (void)
{
int swap_control;
if (draw_context)
{
Cvar_SetValueQuick (&vid_width, draw_context->w);
Cvar_SetValueQuick (&vid_height, draw_context->h);
Cvar_SetValueQuick (&vid_bpp, draw_context->format->BitsPerPixel);
Cvar_SetQuick (&vid_fullscreen, draw_context->flags & SDL_FULLSCREEN ? "1" : "0");
if (SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swap_control) == 0)
Cvar_SetQuick (&vid_vsync, (swap_control > 0)? "1" : "0");
}
vid_changed = false;
}
//==========================================================================
//
// NEW VIDEO MENU -- johnfitz
//
//==========================================================================
#define VIDEO_OPTIONS_ITEMS 6
static int video_cursor_table[] = {48, 56, 64, 72, 88, 96};
static int video_options_cursor = 0;
typedef struct {
int width,height;
} vid_menu_mode;
//TODO: replace these fixed-length arrays with hunk_allocated buffers
static vid_menu_mode vid_menu_modes[MAX_MODE_LIST];
static int vid_menu_nummodes = 0;
static int vid_menu_bpps[MAX_BPPS_LIST];
static int vid_menu_numbpps = 0;
/*
================
VID_Menu_Init
================
*/
static void VID_Menu_Init (void)
{
int i, j, h, w;
for (i = 0; i < nummodes; i++)
{
w = modelist[i].width;
h = modelist[i].height;
for (j = 0; j < vid_menu_nummodes; j++)
{
if (vid_menu_modes[j].width == w &&
vid_menu_modes[j].height == h)
break;
}
if (j == vid_menu_nummodes)
{
vid_menu_modes[j].width = w;
vid_menu_modes[j].height = h;
vid_menu_nummodes++;
}
}
}
/*
================
VID_Menu_RebuildBppList
regenerates bpp list based on current vid_width and vid_height
================
*/
static void VID_Menu_RebuildBppList (void)
{
int i, j, b;
vid_menu_numbpps = 0;
for (i = 0; i < nummodes; i++)
{
if (vid_menu_numbpps >= MAX_BPPS_LIST)
break;
//bpp list is limited to bpps available with current width/height
if (modelist[i].width != vid_width.value ||
modelist[i].height != vid_height.value)
continue;
b = modelist[i].bpp;
for (j = 0; j < vid_menu_numbpps; j++)
{
if (vid_menu_bpps[j] == b)
break;
}
if (j == vid_menu_numbpps)
{
vid_menu_bpps[j] = b;
vid_menu_numbpps++;
}
}
//if there are no valid fullscreen bpps for this width/height, just pick one
if (vid_menu_numbpps == 0)
{
Cvar_SetValueQuick (&vid_bpp, (float)modelist[0].bpp);
return;
}
//if vid_bpp is not in the new list, change vid_bpp
for (i = 0; i < vid_menu_numbpps; i++)
if (vid_menu_bpps[i] == (int)(vid_bpp.value))
break;
if (i == vid_menu_numbpps)
Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[0]);
}
/*
================
VID_Menu_ChooseNextMode
chooses next resolution in order, then updates vid_width and
vid_height cvars, then updates bpp and refreshrate lists
================
*/
static void VID_Menu_ChooseNextMode (int dir)
{
int i;
if (vid_menu_nummodes)
{
for (i = 0; i < vid_menu_nummodes; i++)
{
if (vid_menu_modes[i].width == vid_width.value &&
vid_menu_modes[i].height == vid_height.value)
break;
}
if (i == vid_menu_nummodes) //can't find it in list, so it must be a custom windowed res
{
i = 0;
}
else
{
i += dir;
if (i >= vid_menu_nummodes)
i = 0;
else if (i < 0)
i = vid_menu_nummodes-1;
}
Cvar_SetValueQuick (&vid_width, (float)vid_menu_modes[i].width);
Cvar_SetValueQuick (&vid_height, (float)vid_menu_modes[i].height);
VID_Menu_RebuildBppList ();
}
}
/*
================
VID_Menu_ChooseNextBpp
chooses next bpp in order, then updates vid_bpp cvar, then updates refreshrate list
================
*/
static void VID_Menu_ChooseNextBpp (int dir)
{
int i;
if (vid_menu_numbpps)
{
for (i = 0; i < vid_menu_numbpps; i++)
{
if (vid_menu_bpps[i] == vid_bpp.value)
break;
}
if (i == vid_menu_numbpps) //can't find it in list
{
i = 0;
}
else
{
i += dir;
if (i >= vid_menu_numbpps)
i = 0;
else if (i < 0)
i = vid_menu_numbpps-1;
}
Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[i]);
}
}
/*
================
VID_MenuKey
================
*/
static void VID_MenuKey (int key)
{
switch (key)
{
case K_ESCAPE:
VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
video_options_cursor--;
if (video_options_cursor < 0)
video_options_cursor = VIDEO_OPTIONS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
video_options_cursor++;
if (video_options_cursor >= VIDEO_OPTIONS_ITEMS)
video_options_cursor = 0;
break;
case K_LEFTARROW:
S_LocalSound ("misc/menu3.wav");
switch (video_options_cursor)
{
case 0:
VID_Menu_ChooseNextMode (1);
break;
case 1:
VID_Menu_ChooseNextBpp (1);
break;
case 2:
Cbuf_AddText ("toggle vid_fullscreen\n");
break;
case 3:
Cbuf_AddText ("toggle vid_vsync\n"); // kristian
break;
default:
break;
}
break;
case K_RIGHTARROW:
S_LocalSound ("misc/menu3.wav");
switch (video_options_cursor)
{
case 0:
VID_Menu_ChooseNextMode (-1);
break;
case 1:
VID_Menu_ChooseNextBpp (-1);
break;
case 2:
Cbuf_AddText ("toggle vid_fullscreen\n");
break;
case 3:
Cbuf_AddText ("toggle vid_vsync\n");
break;
default:
break;
}
break;
case K_ENTER:
m_entersound = true;
switch (video_options_cursor)
{
case 0:
VID_Menu_ChooseNextMode (1);
break;
case 1:
VID_Menu_ChooseNextBpp (1);
break;
case 2:
Cbuf_AddText ("toggle vid_fullscreen\n");
break;
case 3:
Cbuf_AddText ("toggle vid_vsync\n");
break;
case 4:
Cbuf_AddText ("vid_test\n");
break;
case 5:
Cbuf_AddText ("vid_restart\n");
key_dest = key_game;
m_state = m_none;
IN_Activate();
break;
default:
break;
}
break;
default:
break;
}
}
/*
================
VID_MenuDraw
================
*/
static void VID_MenuDraw (void)
{
int i = 0;
qpic_t *p;
const char *title;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
//p = Draw_CachePic ("gfx/vidmodes.lmp");
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// title
title = "Video Options";
M_PrintWhite ((320-8*strlen(title))/2, 32, title);
// options
M_Print (16, video_cursor_table[i], " Video mode");
M_Print (184, video_cursor_table[i], va("%ix%i", (int)vid_width.value, (int)vid_height.value));
i++;
M_Print (16, video_cursor_table[i], " Color depth");
M_Print (184, video_cursor_table[i], va("%i", (int)vid_bpp.value));
i++;
M_Print (16, video_cursor_table[i], " Fullscreen");
M_DrawCheckbox (184, video_cursor_table[i], (int)vid_fullscreen.value);
i++;
// added vsync to the video menu -- kristian
M_Print (16, video_cursor_table[i], " Vertical Sync");
if (gl_swap_control)
M_DrawCheckbox (184, video_cursor_table[i], (int)vid_vsync.value);
else
M_Print (184, video_cursor_table[i], "N/A");
i++;
M_Print (16, video_cursor_table[i], " Test changes");
i++;
M_Print (16, video_cursor_table[i], " Apply changes");
// cursor
M_DrawCharacter (168, video_cursor_table[video_options_cursor], 12+((int)(realtime*4)&1));
// notes "345678901234567890123456789012345678"
// M_Print (16, 172, "Windowed modes always use the desk- ");
// M_Print (16, 180, "top color depth, and can never be ");
// M_Print (16, 188, "larger than the desktop resolution. ");
}
/*
================
VID_Menu_f
================
*/
static void VID_Menu_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
//set all the cvars to match the current mode when entering the menu
VID_SyncCvars ();
//set up bpp and rate lists based on current cvars
VID_Menu_RebuildBppList ();
}